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Ignore next Pattern in an Island Command - Printable Version +- XOR Userforum (https://forum.xor.eu) +-- Forum: Products (https://forum.xor.eu/forumdisplay.php?fid=3) +--- Forum: NerdSEQ (https://forum.xor.eu/forumdisplay.php?fid=6) +---- Forum: Feature requests (https://forum.xor.eu/forumdisplay.php?fid=12) +---- Thread: Ignore next Pattern in an Island Command (/showthread.php?tid=1130) |
Ignore next Pattern in an Island Command - MATTHS - 06-19-2021 Islands are very useful due to the quick 'automation' of jumping from a pattern and back. But I have found that sometimes I wish to take advantage of playing two patterns together in an island but to only have it play once and not continuously repeat. So if I had an island such as 01 02 I want it the sequencer to play 01 and then 02 and just stay repeating around 02 - not go back to 01. So an FX command would be useful to tell the sequencer to ignore the next island. RE: Ignore next Pattern in an Island Command - depaffect - 06-20-2021 You could do this already by using the STSP effect If pattern 02 was on for example track 3 at row 5, you could put STSP305 in the FX slot of that pattern (doesn't matter which row of the pattern) and it would repeat I think the only limitation is if you moved your patterns to a different row of the sequencer, you'd have to change the FX to reflect the new position of the pattern RE: Ignore next Pattern in an Island Command - XORadmin - 06-21-2021 You could add a jump command in that pattern or repeat 255 times which might be enough for your workflow? RE: Ignore next Pattern in an Island Command - MATTHS - 06-22-2021 The JUMP command works fine for this but I did find that 255 times wasn't enough for my workflow. The STSP didn't work - despite it retriggering the desired pattern, it would then go on to launch the next sequence in the island which is what I am trying to avoid. So an FX command would be useful to tell the sequencer to ignore the next island please. RE: Ignore next Pattern in an Island Command - XORadmin - 06-22-2021 (06-22-2021, 03:26 PM)MATTHS Wrote: The JUMP command works fine for this but I did find that 255 times wasn't enough for my workflow. The STSP didn't work - despite it retriggering the desired pattern, it would then go on to launch the next sequence in the island which is what I am trying to avoid. If the Jump command works fine, why should I add an extra FX? |