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[NO BUG] Clock mod via patches - Printable Version +- XOR Userforum (https://forum.xor.eu) +-- Forum: Products (https://forum.xor.eu/forumdisplay.php?fid=3) +--- Forum: NerdSEQ (https://forum.xor.eu/forumdisplay.php?fid=6) +---- Forum: Nerdseq issue / bugreport (https://forum.xor.eu/forumdisplay.php?fid=8) +----- Forum: Beauty and less important bugs/glitches (https://forum.xor.eu/forumdisplay.php?fid=16) +----- Thread: [NO BUG] Clock mod via patches (/showthread.php?tid=1253) |
[NO BUG] Clock mod via patches - BillyAB - 11-09-2021 Currently, using patches to change clock div for tracks is glitchy. And if you attempt to change the clock to different values within the same pattern, it doesn't work at all. RE: Clock mod via patches - XORadmin - 11-09-2021 In what way is it glitchy? When you set the clock then it will be applied to the next playing pattern by default. If you want it to start directly then you got to use the force ;-) https://xor-electronics.com/wp-content/uploads/2021/10/nerdseq_manual_1_25.pdf Page 32 Keep in mind that when you use the force somewhere in the pattern that you might not be in sync with other tracks anymore sinc eyou are ni the middle of a pattern. |