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FIXED] Backward command unmutes audio track - Printable Version +- XOR Userforum (https://forum.xor.eu) +-- Forum: Products (https://forum.xor.eu/forumdisplay.php?fid=3) +--- Forum: NerdSEQ (https://forum.xor.eu/forumdisplay.php?fid=6) +---- Forum: Nerdseq issue / bugreport (https://forum.xor.eu/forumdisplay.php?fid=8) +----- Forum: Beauty and less important bugs/glitches (https://forum.xor.eu/forumdisplay.php?fid=16) +----- Thread: FIXED] Backward command unmutes audio track (/showthread.php?tid=1835) |
FIXED] Backward command unmutes audio track - beep.et.cetera - 06-14-2024 Hi I've had a great time opening up the playability of the nerdseq. The mapping screen is incredible! Great work! I'm using the audio tracks and have them set up so that track 7 contains a main beat on 7.1 and a hi-hats on 7.2. I mapped 2 MIDI notes to mute and unmute the two channels individually. However when I have backward commands on a track, it unmutes the the channel, meaning I can't do reverse snares. (a travesty <3) RE: Backward command unmutes audio track - XORadmin - 07-01-2024 Hmm yes I see the issue and its a side effect as the backward FX got multiple commands in one. I got to add a rule, if backwards is being used then the silence flag should be ignored. |