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* NO BUG* Gates from Trigger Expander 'hang' - Printable Version +- XOR Userforum (https://forum.xor.eu) +-- Forum: Products (https://forum.xor.eu/forumdisplay.php?fid=3) +--- Forum: NerdSEQ (https://forum.xor.eu/forumdisplay.php?fid=6) +---- Forum: Nerdseq issue / bugreport (https://forum.xor.eu/forumdisplay.php?fid=8) +----- Forum: Beauty and less important bugs/glitches (https://forum.xor.eu/forumdisplay.php?fid=16) +----- Thread: * NO BUG* Gates from Trigger Expander 'hang' (/showthread.php?tid=434) |
* NO BUG* Gates from Trigger Expander 'hang' - Acheface - 07-01-2019 I'm experiencing some weird behaviour with my 16 trigger expander. If I put an FE gate somewhere, the gate will stay high even when another (empty) clip is started. This could be deliberate design and actually pretty useful. However, if I put a 00 (or FD) trigger somewhere after that FE, I would expect the gate to go low. This doesn't always happen. After a few repeats of the sequence, the FE gate might stay open for a while, ignoring the 00's or FD's. Then, after a few repeats more, it 'catches it' again. I've also experienced that a shorter gate, like FA, would repeat a few times after the clip has completed and I would expect silence. RE: Gates from Trigger Expander 'hang' - XORadmin - 07-01-2019 I think there is no issue here. FD toggles the output, FA does a retriggering. And for the rest, after a small check it was most probably that the probability was turned on here. Without probability it works as expected. RE: * NO BUG* Gates from Trigger Expander 'hang' - Acheface - 07-02-2019 True, it was user error, due to my lack of understanding of how the triggers and probabilities work :-). Thanks for your help! |