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		<title><![CDATA[XOR Userforum - All Forums]]></title>
		<link>https://forum.xor.eu/</link>
		<description><![CDATA[XOR Userforum - https://forum.xor.eu]]></description>
		<pubDate>Sun, 20 Sep 2026 13:48:27 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Groove]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2110</link>
			<pubDate>Fri, 18 Sep 2026 20:21:42 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=2342">Static_channel</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2110</guid>
			<description><![CDATA[<span style="color: #000000;" class="mycode_color">Hi everyone!</span><br />
<span style="color: #000000;" class="mycode_color">I’ve had this incredible sequencer for a few weeks now, but there’s just one problem: the groove.</span><br />
<span style="color: #000000;" class="mycode_color">Alternating between 5 and 7 is already more than enough for my taste. I’d like to be able to replicate the 1–10% range available in the Master Swing on individual tracks..</span><br />
<span style="color: #000000;" class="mycode_color">Having swing only on the Master is really too limiting for what I’d like to do</span><br />
<span style="color: #000000;" class="mycode_color">Does anyone know if there’s a way to achieve this?</span><br />
<span style="color: #000000;" class="mycode_color">Thanks a lot!</span>]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;" class="mycode_color">Hi everyone!</span><br />
<span style="color: #000000;" class="mycode_color">I’ve had this incredible sequencer for a few weeks now, but there’s just one problem: the groove.</span><br />
<span style="color: #000000;" class="mycode_color">Alternating between 5 and 7 is already more than enough for my taste. I’d like to be able to replicate the 1–10% range available in the Master Swing on individual tracks..</span><br />
<span style="color: #000000;" class="mycode_color">Having swing only on the Master is really too limiting for what I’d like to do</span><br />
<span style="color: #000000;" class="mycode_color">Does anyone know if there’s a way to achieve this?</span><br />
<span style="color: #000000;" class="mycode_color">Thanks a lot!</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Random repeated Gates/triggers]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2109</link>
			<pubDate>Thu, 13 Aug 2026 20:29:47 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1468">ogy</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2109</guid>
			<description><![CDATA[I love the way we can create random pitch values on existing steps, as you can keep what works and randomize again if you don’t like it. It would be great to do something similar with gates/triggers e.g mark a section and randomly add gates. Is it impossible without having to patch from another channel and live loop record?]]></description>
			<content:encoded><![CDATA[I love the way we can create random pitch values on existing steps, as you can keep what works and randomize again if you don’t like it. It would be great to do something similar with gates/triggers e.g mark a section and randomly add gates. Is it impossible without having to patch from another channel and live loop record?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[preview envelope gate!]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2108</link>
			<pubDate>Tue, 04 Aug 2026 14:43:47 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1134">vidret</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2108</guid>
			<description><![CDATA[If I'm previewing a value that has an envelope attached, it only fires the envelope -<br />
It'd be SUPER nice if the envelope is ADSR it is treated as the gate being open as long as I hold the button down, instead of one-shotting it!<br />
<br />
Or, to be clear - if holding down the button is the same as the gate being open, and everything else downstream reacting corectly to that.]]></description>
			<content:encoded><![CDATA[If I'm previewing a value that has an envelope attached, it only fires the envelope -<br />
It'd be SUPER nice if the envelope is ADSR it is treated as the gate being open as long as I hold the button down, instead of one-shotting it!<br />
<br />
Or, to be clear - if holding down the button is the same as the gate being open, and everything else downstream reacting corectly to that.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[simple/quick copy/paste (last value)]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2107</link>
			<pubDate>Fri, 31 Jul 2026 11:55:52 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1134">vidret</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2107</guid>
			<description><![CDATA[Something I've been missing in the Nerdseq for a while now while using the M8 is how the M8 allows you click shift when on any cell, and clicking shift on another cell puts that value down.<br />
<br />
For Nerdseq it'd make perfect sense to do this with simply pressing shift on a cell and that value would now be the 'last value' for when you enter values.<br />
It makes editing very fast and fluid, and I feel myself constantly reaching for it!<br />
<br />
Maybe something similar already exists, I couldn't find it in the manual, if so let me know.]]></description>
			<content:encoded><![CDATA[Something I've been missing in the Nerdseq for a while now while using the M8 is how the M8 allows you click shift when on any cell, and clicking shift on another cell puts that value down.<br />
<br />
For Nerdseq it'd make perfect sense to do this with simply pressing shift on a cell and that value would now be the 'last value' for when you enter values.<br />
It makes editing very fast and fluid, and I feel myself constantly reaching for it!<br />
<br />
Maybe something similar already exists, I couldn't find it in the manual, if so let me know.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ability to type the effect name, or numbers, rather than cursor keys.]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2106</link>
			<pubDate>Sat, 25 Jul 2026 02:15:04 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=2335">TDK</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2106</guid>
			<description><![CDATA[Apologies if I've missed this, I've tried to find this in the manual and haven't so far... Just received a NS with the Multi I/O and Video I/O.<br />
<br />
It would be great, quicker, if you have the Video I/O with a USB keyboard to be able to type an effect name name in the pattern editor, rather than have to use the various scrolling options with the cursor buttons. <br />
<br />
Likewise with most of the other UI. To be able to just be able to type numbers in, just like the various Amiga Tracker programs, would be a lot quicker from a productivity point of view.<br />
<br />
Thanks,<br />
<br />
Mark.]]></description>
			<content:encoded><![CDATA[Apologies if I've missed this, I've tried to find this in the manual and haven't so far... Just received a NS with the Multi I/O and Video I/O.<br />
<br />
It would be great, quicker, if you have the Video I/O with a USB keyboard to be able to type an effect name name in the pattern editor, rather than have to use the various scrolling options with the cursor buttons. <br />
<br />
Likewise with most of the other UI. To be able to just be able to type numbers in, just like the various Amiga Tracker programs, would be a lot quicker from a productivity point of view.<br />
<br />
Thanks,<br />
<br />
Mark.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Load next project in folder thru mapping setup.]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2105</link>
			<pubDate>Thu, 09 Jul 2026 14:09:40 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1589">Simontl</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2105</guid>
			<description><![CDATA[Dear XORadmin<br />
<br />
It would be lovely with a mapping function to be able to load next (or previous) project in the same folder, so I could do it with an external button press, instead of navigating, while playing live.]]></description>
			<content:encoded><![CDATA[Dear XORadmin<br />
<br />
It would be lovely with a mapping function to be able to load next (or previous) project in the same folder, so I could do it with an external button press, instead of navigating, while playing live.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MIDI USB synced without stop and/or start]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2104</link>
			<pubDate>Mon, 06 Jul 2026 09:28:43 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1589">Simontl</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2104</guid>
			<description><![CDATA[I'm currently playing with Nerdseq in a jazz trio, syncing my tempo from their Boss RC-600 loop pedals.<br />
<br />
I'm syncing via USB host through Project &gt; Clock IN &gt; MIDI USB-Host.<br />
<br />
Whenever they stop anything, such as a loop, my Nerdseq stops, even though other loops continue running.<br />
<br />
Whenever they start anything, my clock starts again.<br />
<br />
I would like to be able to control at least stop myself, and preferably also start, while still being synced to an external MIDI clock.<br />
<br />
I couldn't really find a workaround in the manual. Did I miss something?]]></description>
			<content:encoded><![CDATA[I'm currently playing with Nerdseq in a jazz trio, syncing my tempo from their Boss RC-600 loop pedals.<br />
<br />
I'm syncing via USB host through Project &gt; Clock IN &gt; MIDI USB-Host.<br />
<br />
Whenever they stop anything, such as a loop, my Nerdseq stops, even though other loops continue running.<br />
<br />
Whenever they start anything, my clock starts again.<br />
<br />
I would like to be able to control at least stop myself, and preferably also start, while still being synced to an external MIDI clock.<br />
<br />
I couldn't really find a workaround in the manual. Did I miss something?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Multi-octaves user harmonics from MIDI keyboard]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2103</link>
			<pubDate>Fri, 03 Jul 2026 12:04:16 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1848">Martineh</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2103</guid>
			<description><![CDATA[Hi Thomas,<br />
<br />
I really appreciate the new feature "user harmonics from MIDI keyboard", it opens a whole new world to me.<br />
<br />
Could you add a multi-octave quantization mode ?<br />
<br />
So it would be possible to quantize to less notes in the lower register (like only the root in the lower octave, then add the fifth in the second octave, and more notes in the higher octaves).<br />
<br />
Best regards,<br />
<br />
Martin]]></description>
			<content:encoded><![CDATA[Hi Thomas,<br />
<br />
I really appreciate the new feature "user harmonics from MIDI keyboard", it opens a whole new world to me.<br />
<br />
Could you add a multi-octave quantization mode ?<br />
<br />
So it would be possible to quantize to less notes in the lower register (like only the root in the lower octave, then add the fifth in the second octave, and more notes in the higher octaves).<br />
<br />
Best regards,<br />
<br />
Martin]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[routing i2c/multi drummatrix trigger tracks]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2102</link>
			<pubDate>Wed, 01 Jul 2026 21:44:44 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=2332">bezoard</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2102</guid>
			<description><![CDATA[hello!<br />
<br />
how is it that is can route i2c/multi tracks, which enable drummatrix screen triggers to be used, out of the Midi Out port of the IO gamepad expander?<br />
<br />
thank you <img src="https://forum.xor.eu/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[hello!<br />
<br />
how is it that is can route i2c/multi tracks, which enable drummatrix screen triggers to be used, out of the Midi Out port of the IO gamepad expander?<br />
<br />
thank you <img src="https://forum.xor.eu/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Visual indficator for data activity on other track types]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2101</link>
			<pubDate>Wed, 01 Jul 2026 14:33:17 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=250">Barney Rubble</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2101</guid>
			<description><![CDATA[If I assign a track type such as Trigger16 or Dualchord to a modular or audio track the lower right hand panel of the sequencer screen has no visual indicator that a track is active. <br />
<br />
The Midi track type does have an indicator thus for the sake of consistency can you consider adding visual indicator for all track types when they are active.<br />
<br />
I was thinking in terms of a little red dot that blinked in time with the track steps?<br />
<br />
Thanks for considering.<br />
<br />
Cheers<br />
b]]></description>
			<content:encoded><![CDATA[If I assign a track type such as Trigger16 or Dualchord to a modular or audio track the lower right hand panel of the sequencer screen has no visual indicator that a track is active. <br />
<br />
The Midi track type does have an indicator thus for the sake of consistency can you consider adding visual indicator for all track types when they are active.<br />
<br />
I was thinking in terms of a little red dot that blinked in time with the track steps?<br />
<br />
Thanks for considering.<br />
<br />
Cheers<br />
b]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Support the MIDI-style I²C Note On/Off commands for, for example, Disting NT]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2100</link>
			<pubDate>Tue, 30 Jun 2026 21:28:10 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1408">visti</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2100</guid>
			<description><![CDATA[Hi Thomas,<br />
While trying to control the Expert Sleepers disting NT from the NerdSEQ, I ran into an interoperability issue.<br />
<br />
Currently, the NerdSEQ appears to send the <span style="font-weight: bold;" class="mycode_b">voice-specific</span> form of the I²C Note On/Off protocol. <br />
<br />
The Disting NT also supports the <span style="font-weight: bold;" class="mycode_b">MIDI-like</span> Note On/Off commands, which let the disting perform its own voice allocation (round-robin, voice stealing, etc.).<br />
For instruments like the disting NT's Poly Multisample algorithm, it actually seems to not be able to trigger at all unless you send a custom note command (54,55,56)<br />
<br />
Would it be possible to add an option, probably per I2C destination, to use the MIDI-style Note On/Off commands instead of the voice-specific ones?]]></description>
			<content:encoded><![CDATA[Hi Thomas,<br />
While trying to control the Expert Sleepers disting NT from the NerdSEQ, I ran into an interoperability issue.<br />
<br />
Currently, the NerdSEQ appears to send the <span style="font-weight: bold;" class="mycode_b">voice-specific</span> form of the I²C Note On/Off protocol. <br />
<br />
The Disting NT also supports the <span style="font-weight: bold;" class="mycode_b">MIDI-like</span> Note On/Off commands, which let the disting perform its own voice allocation (round-robin, voice stealing, etc.).<br />
For instruments like the disting NT's Poly Multisample algorithm, it actually seems to not be able to trigger at all unless you send a custom note command (54,55,56)<br />
<br />
Would it be possible to add an option, probably per I2C destination, to use the MIDI-style Note On/Off commands instead of the voice-specific ones?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Externally jumping to next / previous sequencer row with Mappings]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2099</link>
			<pubDate>Sun, 21 Jun 2026 21:09:36 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1589">Simontl</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2099</guid>
			<description><![CDATA[Dear XORadmin,<br />
<br />
I am trying to set up a way of externally jumping to next / previous sequencer row (with patterns on them).<br />
<br />
Currently STRW only accept a hardcoded row number (RV00–RVFE). It would be very useful if it could accept a variable or row result as the destination row (perhaps a version of STRW under GLOB) – similar to how SLCT can select a track dynamically via VA..VP or RW00..RW45.<br />
<br />
This would allow building a simple next/previous row navigator in mapping using a counter variable incremented/decremented by a button press, making live performance navigation much more flexible.<br />
<br />
Thanks for considering!<br />
<hr class="mycode_hr" />
Additionally, it would be very useful to have a mapping source that returns whether a sequencer row has patterns assigned.<br />
<br />
A source like RHAS (Row Has Assigned Patterns) that returns a value 1-8 reflecting how many patterns the targeted sequencer row has assigned, and 0 if it is empty. This would allow conditional navigation – only jumping to a row if it actually has content, making it possible to skip empty rows automatically when navigating forward or backward through the sequencer.]]></description>
			<content:encoded><![CDATA[Dear XORadmin,<br />
<br />
I am trying to set up a way of externally jumping to next / previous sequencer row (with patterns on them).<br />
<br />
Currently STRW only accept a hardcoded row number (RV00–RVFE). It would be very useful if it could accept a variable or row result as the destination row (perhaps a version of STRW under GLOB) – similar to how SLCT can select a track dynamically via VA..VP or RW00..RW45.<br />
<br />
This would allow building a simple next/previous row navigator in mapping using a counter variable incremented/decremented by a button press, making live performance navigation much more flexible.<br />
<br />
Thanks for considering!<br />
<hr class="mycode_hr" />
Additionally, it would be very useful to have a mapping source that returns whether a sequencer row has patterns assigned.<br />
<br />
A source like RHAS (Row Has Assigned Patterns) that returns a value 1-8 reflecting how many patterns the targeted sequencer row has assigned, and 0 if it is empty. This would allow conditional navigation – only jumping to a row if it actually has content, making it possible to skip empty rows automatically when navigating forward or backward through the sequencer.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I2C output value freeze on V03.01]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2098</link>
			<pubDate>Wed, 17 Jun 2026 19:29:06 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1589">Simontl</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2098</guid>
			<description><![CDATA[Hi<br />
<br />
I'm experiencing an I2C output value freeze on V03.01:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hardware:</span><br />
Sweet Sixteen mkii -&gt; Nerdseq -&gt; ER-301+Disting NT<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Issue:</span><br />
When trying to send a modified I2C output to ER-301 through mapping setup.<br />
<br />
After a short while all output I2C freezes.<br />
<br />
I can confirm in Disting NT, that it stops receiving I2C.<br />
<br />
Nerdseq is still showing an output is sent inside mapping setup.<br />
<br />
I found it with a more elaborate calculation in mapping setup, but it is also happening with the following setup:<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Midi/I2C setup:</span><br />
I2C A Mode: 16N-&gt;NS -16<br />
I2C A In Address: Hex: 31 Dec: 49<br />
I2C B Mode: Out Merge<br />
I2C B In Address: Hex: 31 Dec: 49<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mapping setup:</span><br />
I2C SCCV #15 &gt; I2C B CV #25]]></description>
			<content:encoded><![CDATA[Hi<br />
<br />
I'm experiencing an I2C output value freeze on V03.01:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hardware:</span><br />
Sweet Sixteen mkii -&gt; Nerdseq -&gt; ER-301+Disting NT<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Issue:</span><br />
When trying to send a modified I2C output to ER-301 through mapping setup.<br />
<br />
After a short while all output I2C freezes.<br />
<br />
I can confirm in Disting NT, that it stops receiving I2C.<br />
<br />
Nerdseq is still showing an output is sent inside mapping setup.<br />
<br />
I found it with a more elaborate calculation in mapping setup, but it is also happening with the following setup:<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Midi/I2C setup:</span><br />
I2C A Mode: 16N-&gt;NS -16<br />
I2C A In Address: Hex: 31 Dec: 49<br />
I2C B Mode: Out Merge<br />
I2C B In Address: Hex: 31 Dec: 49<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mapping setup:</span><br />
I2C SCCV #15 &gt; I2C B CV #25]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MPE: Linnstrument -> NerdSeq -> Disting NT]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2097</link>
			<pubDate>Wed, 17 Jun 2026 18:13:59 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1408">visti</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2097</guid>
			<description><![CDATA[Hey guys,<br />
<br />
I don't know if this is achievable, but I feel like it should be.<br />
<br />
Connecting a Linnsturument through the Multi-IO and using the TRS-A Out to a Disting NT would be such a dream compact setup, but I can't get the pitchbends to not bend every note even though they're being transmitted on different channels (?).<br />
<br />
I'm not an expert on this, so not sure if my terminology is off a bit.<br />
<br />
In the midi setup on the Nerdseq, I have Host Channel 2-9 (Linnstrument 2-9 are the Per Note Channels) all set up to send to the same track.<br />
<br />
I can play the Disting polyphonically, but bending any note also bends every other note. I'm not certain if this is because the Nerdseq track itself kinda "smooshes" the forwarded channels together in order to forward the 8 incoming channels to the 4 outgoing.<br />
<br />
Anybody have any ideas on how I could set this up?<br />
<br />
 I can do an actual midi cable straight from the Linn to the Disting, but then I lose all that Nerdseq goodness.]]></description>
			<content:encoded><![CDATA[Hey guys,<br />
<br />
I don't know if this is achievable, but I feel like it should be.<br />
<br />
Connecting a Linnsturument through the Multi-IO and using the TRS-A Out to a Disting NT would be such a dream compact setup, but I can't get the pitchbends to not bend every note even though they're being transmitted on different channels (?).<br />
<br />
I'm not an expert on this, so not sure if my terminology is off a bit.<br />
<br />
In the midi setup on the Nerdseq, I have Host Channel 2-9 (Linnstrument 2-9 are the Per Note Channels) all set up to send to the same track.<br />
<br />
I can play the Disting polyphonically, but bending any note also bends every other note. I'm not certain if this is because the Nerdseq track itself kinda "smooshes" the forwarded channels together in order to forward the 8 incoming channels to the 4 outgoing.<br />
<br />
Anybody have any ideas on how I could set this up?<br />
<br />
 I can do an actual midi cable straight from the Linn to the Disting, but then I lose all that Nerdseq goodness.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Release Candidate Firmware V3.01 RC4]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2096</link>
			<pubDate>Thu, 11 Jun 2026 22:12:23 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1">XORadmin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2096</guid>
			<description><![CDATA[It's been a while since the last release candidate and my planned release has been delayed. What also happened is that I added even more features, refactored some parts to gain more performance and fixed the few issues with the RC1.<br />
<br />
So lets start again with a new release candidate V3.01 RC4 (skipped the internal RC2 and RC3).<br />
<br />
Here are all changes:<br />
<br />
Audio<br />
- refactoring of the sample and audio engine to gain some more performance <br />
- added loop, pinpong and frame + loop/pingpong functionality for samples.<br />
- added loop start/end/frame positions as a shortcut SHIFT+OK+Increment/Decrement<br />
- added mapping destinations for samples (AUDI SP0-11  START/END/POS) to change the start, end or both<br />
- added resampling screens for the samples so if a sample is too long (or manually by loading the sample with SHIFT+OK) a lower samplerate can be selected<br />
- loading samples in a lower samplerate (allows a longer sampletime) can be selected with or without interpolation<br />
- added 24 and 32bit PCM and float sample support, fixed some sample loading issues<br />
- added Kill command for samples<br />
- added play sample X on audio channel Y for I2C/Multi tracks drummatrix<br />
- added sample OSC mode. If a sample is set to one of the loop options then it can either act like an oscillator (keeps looping) or stops when a track is stopped.<br />
- changed sample wavefile prelisten so it stops only when SHIFT is being released instead of a toggle<br />
<br />
Envelopes<br />
- added additional exponential envelope responses (experimental, choose LIN/EXP with envelopetype.)<br />
- updated retrigger behaviour with ADSR envelopes so they are more equal to a typical analogue functionality<br />
<br />
Mapping<br />
- fixed mapping 'add pending table ticks' will work also now with XMAP<br />
- added mapping table destinations to fire/restart and stop tables on tracks<br />
- Added new mapping XMAP source command: XSHT is a 1 shot multi row XMAP depending on the raising state of the former row<br />
- Added new mapping XMAP 1Shot destination commands: Multi row XMAP depending on the raising, falling or on change of the source<br />
<br />
General<br />
- added a basic Scope (Setup-&gt;NerdScope) with 1 trigger (no trig, raising, falling, changing edge) and 4 channels. The input/trigger values are received though the new mapping destinations Global -&gt; SCTV (for the trigger input), SCP1-4 (for the channel input). The 'timebase', enabled channels, trigger level and type can be changed in the scope screen.<br />
- fixed sequencer screen possible glitches on lowest rows (EF-FE)<br />
- added 'delete projectfile' which moves a projectfile to the backup folder<br />
- fixed patch editing for Multi/I2C FX. Fixed create patches, added regular patch editing for I2C tracks<br />
- fixed 'CBPB clock now 1xx' problem which caused an 'out of sync' if switching to dividers<br />
- fixed issue that a new clock or patternorder would be activated already when pressing START to cue something instead of with the upcoming pattern<br />
- fixed local trigger indicator in video pattern<br />
- replaced unused Track 'pattern start position' mapping destination with 'Fire Patch' (TRCK TRKx PTCH) destination. Patch defined by former row<br />
- fixed inconsistency with the sequencer screen use of the last edited pattern<br />
- fixed pattern screen update if euclidean is being changed (showed accidentally on the Launchpad)<br />
- added colours will now also be copied/pasted on the sequencer screen<br />
- added VEX connected PC Keyboard to Midi routing which adds the full support of the midi in functions but then for the PC Keyboard (including polyphony, recording etc) (Setting in the Midi/I2C setup screen. PC Keyboard &gt; Midi Input Port/Channel X and in the general routing you use port/channel x then to be used as track record etc just like it is a midi device).<br />
- fixed possible wrong finetune scaling if 'avoid' was selected for local cv/gate<br />
- updated many copy+paste parts for patterns which adds more 'compatible to each other' fields<br />
- fixed user interface import/export which didn't save the 'Window Lines' colour properly<br />
- fixed track and drum matrix mute and solo with the PC-Keyboard<br />
- added uppercase functionality for all written characters (User Interface screen) <br />
- fixed accidentally change of the trigger type when increasing/decreasing euclidean values in the modular trigger column<br />
<br />
MIDI<br />
- fixed hanging MIDI scale note<br />
- added user harmonics from MIDI keyboard (Midi Input Setup Detsination). Changes a new scale (5A/90) to the midi keyboard pressed notes. <br />
- fixed stop of midi notes when entering the midi pattern screen via OK<br />
<br />
Trigger16<br />
- added a per-column destination and triggertype for the T16 drum matrix<br />
- updated Trigger16 triggertypes to fully match the local triggers (needs Trigger16 Firmware V1.1 update)<br />
<br />
DualChord<br />
- fixed missing note off/gate off issue with dualchord on pattern stop<br />
- fixed 'set dualchord trigger' command<br />
- fixed dualchord trigger to 'other' destinations than the dualchord itself<br />
- added random trigger types to DualChord matching the local track options<br />
- fixed missing (not working) chord types for the 2nd dualchord part (needs Dualchord Firmware V1.3 update)<br />
<br />
Tables<br />
- fixed table editing for the transpose column<br />
- fixed table bug where tables using &gt;&gt;&gt; and zero selected allowed notes would cause an endless loop = freeez<br />
- fixed table transposition with and without quantization<br />
- fixed random table transpose (random seed issues)<br />
- changed default for midi tables to 'no retrig' for all 16 rows<br />
<br />
Files<br />
- added alphabetical sort of directories (enable in setup screen)<br />
- fixed retries when no sd card could be found<br />
- added additional save test in case of incomplete or incorrect project saves <br />
- added compile time as the save file time<br />
- the save file time is now set to the compile time  <br />
<br />
As usual, this is a release candidate. It is not intended for productive use as I can't guarantee that they are no unexpected side effects. Also saved projects will guaranteed work for the release version but are not backwards compatible to load with 3.00 or earlier. So be aware to backup your projects / SD Card first!!! (Which is something you should do anyways from time to time)<br />
But with installing it and trying it out/testing you help getting the version ready for stable use. I aim as usual to release as soon as possible.<br />
<br />
Please report any issues with that only in this thread here as this is not a stable version. <br />
<br />
Download the release candidate below, follow the firmware update rules and if you get stuck there and it doesn't work, read the many threads about it and it will be fine!! Updating the NerdSEQ always works! <br />
<br />
Here the NerdSEQ Firmware with the update instructions:<br />
<a href="https://forum.xor.eu/showthread.php?tid=4" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.eu/showthread.php?tid=4</a><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Firmware" border="0" alt=".hex" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=699" target="_blank" title="">nerdseq.hex</a> (Size: 5,44 MB / Downloads: 65)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=700" target="_blank" title="">nerdseq.zip</a> (Size: 1,72 MB / Downloads: 29)
<!-- end: postbit_attachments_attachment --><br />
<br />
Below the firmwares and the update instructions for the Trigger16 and the Dualchord expanders. <br />
<a href="https://forum.xor.eu/attachment.php?aid=181" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.eu/attachment.php?aid=181</a><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Expander firmware file" border="0" alt=".nxp" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=703" target="_blank" title="">trigger16_1_1.nxp</a> (Size: 15,43 KB / Downloads: 32)
<!-- end: postbit_attachments_attachment --> <br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Expander firmware file" border="0" alt=".nxp" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=702" target="_blank" title="">dualchord_1_3.nxp</a> (Size: 124,25 KB / Downloads: 18)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[It's been a while since the last release candidate and my planned release has been delayed. What also happened is that I added even more features, refactored some parts to gain more performance and fixed the few issues with the RC1.<br />
<br />
So lets start again with a new release candidate V3.01 RC4 (skipped the internal RC2 and RC3).<br />
<br />
Here are all changes:<br />
<br />
Audio<br />
- refactoring of the sample and audio engine to gain some more performance <br />
- added loop, pinpong and frame + loop/pingpong functionality for samples.<br />
- added loop start/end/frame positions as a shortcut SHIFT+OK+Increment/Decrement<br />
- added mapping destinations for samples (AUDI SP0-11  START/END/POS) to change the start, end or both<br />
- added resampling screens for the samples so if a sample is too long (or manually by loading the sample with SHIFT+OK) a lower samplerate can be selected<br />
- loading samples in a lower samplerate (allows a longer sampletime) can be selected with or without interpolation<br />
- added 24 and 32bit PCM and float sample support, fixed some sample loading issues<br />
- added Kill command for samples<br />
- added play sample X on audio channel Y for I2C/Multi tracks drummatrix<br />
- added sample OSC mode. If a sample is set to one of the loop options then it can either act like an oscillator (keeps looping) or stops when a track is stopped.<br />
- changed sample wavefile prelisten so it stops only when SHIFT is being released instead of a toggle<br />
<br />
Envelopes<br />
- added additional exponential envelope responses (experimental, choose LIN/EXP with envelopetype.)<br />
- updated retrigger behaviour with ADSR envelopes so they are more equal to a typical analogue functionality<br />
<br />
Mapping<br />
- fixed mapping 'add pending table ticks' will work also now with XMAP<br />
- added mapping table destinations to fire/restart and stop tables on tracks<br />
- Added new mapping XMAP source command: XSHT is a 1 shot multi row XMAP depending on the raising state of the former row<br />
- Added new mapping XMAP 1Shot destination commands: Multi row XMAP depending on the raising, falling or on change of the source<br />
<br />
General<br />
- added a basic Scope (Setup-&gt;NerdScope) with 1 trigger (no trig, raising, falling, changing edge) and 4 channels. The input/trigger values are received though the new mapping destinations Global -&gt; SCTV (for the trigger input), SCP1-4 (for the channel input). The 'timebase', enabled channels, trigger level and type can be changed in the scope screen.<br />
- fixed sequencer screen possible glitches on lowest rows (EF-FE)<br />
- added 'delete projectfile' which moves a projectfile to the backup folder<br />
- fixed patch editing for Multi/I2C FX. Fixed create patches, added regular patch editing for I2C tracks<br />
- fixed 'CBPB clock now 1xx' problem which caused an 'out of sync' if switching to dividers<br />
- fixed issue that a new clock or patternorder would be activated already when pressing START to cue something instead of with the upcoming pattern<br />
- fixed local trigger indicator in video pattern<br />
- replaced unused Track 'pattern start position' mapping destination with 'Fire Patch' (TRCK TRKx PTCH) destination. Patch defined by former row<br />
- fixed inconsistency with the sequencer screen use of the last edited pattern<br />
- fixed pattern screen update if euclidean is being changed (showed accidentally on the Launchpad)<br />
- added colours will now also be copied/pasted on the sequencer screen<br />
- added VEX connected PC Keyboard to Midi routing which adds the full support of the midi in functions but then for the PC Keyboard (including polyphony, recording etc) (Setting in the Midi/I2C setup screen. PC Keyboard &gt; Midi Input Port/Channel X and in the general routing you use port/channel x then to be used as track record etc just like it is a midi device).<br />
- fixed possible wrong finetune scaling if 'avoid' was selected for local cv/gate<br />
- updated many copy+paste parts for patterns which adds more 'compatible to each other' fields<br />
- fixed user interface import/export which didn't save the 'Window Lines' colour properly<br />
- fixed track and drum matrix mute and solo with the PC-Keyboard<br />
- added uppercase functionality for all written characters (User Interface screen) <br />
- fixed accidentally change of the trigger type when increasing/decreasing euclidean values in the modular trigger column<br />
<br />
MIDI<br />
- fixed hanging MIDI scale note<br />
- added user harmonics from MIDI keyboard (Midi Input Setup Detsination). Changes a new scale (5A/90) to the midi keyboard pressed notes. <br />
- fixed stop of midi notes when entering the midi pattern screen via OK<br />
<br />
Trigger16<br />
- added a per-column destination and triggertype for the T16 drum matrix<br />
- updated Trigger16 triggertypes to fully match the local triggers (needs Trigger16 Firmware V1.1 update)<br />
<br />
DualChord<br />
- fixed missing note off/gate off issue with dualchord on pattern stop<br />
- fixed 'set dualchord trigger' command<br />
- fixed dualchord trigger to 'other' destinations than the dualchord itself<br />
- added random trigger types to DualChord matching the local track options<br />
- fixed missing (not working) chord types for the 2nd dualchord part (needs Dualchord Firmware V1.3 update)<br />
<br />
Tables<br />
- fixed table editing for the transpose column<br />
- fixed table bug where tables using &gt;&gt;&gt; and zero selected allowed notes would cause an endless loop = freeez<br />
- fixed table transposition with and without quantization<br />
- fixed random table transpose (random seed issues)<br />
- changed default for midi tables to 'no retrig' for all 16 rows<br />
<br />
Files<br />
- added alphabetical sort of directories (enable in setup screen)<br />
- fixed retries when no sd card could be found<br />
- added additional save test in case of incomplete or incorrect project saves <br />
- added compile time as the save file time<br />
- the save file time is now set to the compile time  <br />
<br />
As usual, this is a release candidate. It is not intended for productive use as I can't guarantee that they are no unexpected side effects. Also saved projects will guaranteed work for the release version but are not backwards compatible to load with 3.00 or earlier. So be aware to backup your projects / SD Card first!!! (Which is something you should do anyways from time to time)<br />
But with installing it and trying it out/testing you help getting the version ready for stable use. I aim as usual to release as soon as possible.<br />
<br />
Please report any issues with that only in this thread here as this is not a stable version. <br />
<br />
Download the release candidate below, follow the firmware update rules and if you get stuck there and it doesn't work, read the many threads about it and it will be fine!! Updating the NerdSEQ always works! <br />
<br />
Here the NerdSEQ Firmware with the update instructions:<br />
<a href="https://forum.xor.eu/showthread.php?tid=4" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.eu/showthread.php?tid=4</a><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Firmware" border="0" alt=".hex" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=699" target="_blank" title="">nerdseq.hex</a> (Size: 5,44 MB / Downloads: 65)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=700" target="_blank" title="">nerdseq.zip</a> (Size: 1,72 MB / Downloads: 29)
<!-- end: postbit_attachments_attachment --><br />
<br />
Below the firmwares and the update instructions for the Trigger16 and the Dualchord expanders. <br />
<a href="https://forum.xor.eu/attachment.php?aid=181" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.eu/attachment.php?aid=181</a><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Expander firmware file" border="0" alt=".nxp" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=703" target="_blank" title="">trigger16_1_1.nxp</a> (Size: 15,43 KB / Downloads: 32)
<!-- end: postbit_attachments_attachment --> <br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Expander firmware file" border="0" alt=".nxp" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=702" target="_blank" title="">dualchord_1_3.nxp</a> (Size: 124,25 KB / Downloads: 18)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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