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		<title><![CDATA[XOR Userforum - All Forums]]></title>
		<link>https://forum.xor.eu/</link>
		<description><![CDATA[XOR Userforum - https://forum.xor.eu]]></description>
		<pubDate>Thu, 05 Nov 2026 19:16:35 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[FW Update of VEX does not update Firmware list]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2125</link>
			<pubDate>Mon, 02 Nov 2026 16:39:57 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=924">mgd</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2125</guid>
			<description><![CDATA[Hi!<br />
<br />
This is only a cosmetic problem:<br />
After updating the VEX from 3.0d to 3.3 the screen with the detected firmware for the NSA was still showing 3.0d. Tried the update twice w/o any changes. When updating Trigger to 1.1 and Dualchord to 1.4 the updated version was shown.<br />
<br />
After a power cycle the correct version (3.3) was shown. This happened with 3.3 beta15.<br />
<br />
Best wishes,<br />
Michael]]></description>
			<content:encoded><![CDATA[Hi!<br />
<br />
This is only a cosmetic problem:<br />
After updating the VEX from 3.0d to 3.3 the screen with the detected firmware for the NSA was still showing 3.0d. Tried the update twice w/o any changes. When updating Trigger to 1.1 and Dualchord to 1.4 the updated version was shown.<br />
<br />
After a power cycle the correct version (3.3) was shown. This happened with 3.3 beta15.<br />
<br />
Best wishes,<br />
Michael]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Broken Redirect Links?]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2124</link>
			<pubDate>Mon, 02 Nov 2026 04:26:45 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=631">fossilizeme</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2124</guid>
			<description><![CDATA[Hey! When I click a link from my web searches for this forum, it will often give me a bad link, which looks be caused by a misplaced slash in the url.<br />
<br />
For example, clicking this link will try to redirect but the link is missing the forward slash after the fqdn: <a href="https://www.xor-electronics.com/forum/forumdisplay.php?fid=22" target="_blank" rel="noopener" class="mycode_url">https://www.xor-electronics.com/forum/fo...php?fid=22</a><br />
<br />
Redirects to: <a href="https://forum.xor.euforumdisplay.php/?fid=22" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.euforumdisplay.php/?fid=22</a><br />
<br />
This occasionally leads to some broken links for web searches using older indexes. Easy to fix by moving the slash from after the page route to after the TLD from but figured it was worth reporting.]]></description>
			<content:encoded><![CDATA[Hey! When I click a link from my web searches for this forum, it will often give me a bad link, which looks be caused by a misplaced slash in the url.<br />
<br />
For example, clicking this link will try to redirect but the link is missing the forward slash after the fqdn: <a href="https://www.xor-electronics.com/forum/forumdisplay.php?fid=22" target="_blank" rel="noopener" class="mycode_url">https://www.xor-electronics.com/forum/fo...php?fid=22</a><br />
<br />
Redirects to: <a href="https://forum.xor.euforumdisplay.php/?fid=22" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.euforumdisplay.php/?fid=22</a><br />
<br />
This occasionally leads to some broken links for web searches using older indexes. Easy to fix by moving the slash from after the page route to after the TLD from but figured it was worth reporting.]]></content:encoded>
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		<item>
			<title><![CDATA[One Time Trig]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2123</link>
			<pubDate>Sun, 01 Nov 2026 20:40:45 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=2351">Flint Kids</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2123</guid>
			<description><![CDATA[Hi,<br />
<br />
I'm new here, this is my first post. I hope someone can help.<br />
<br />
I need to send a one shot trig via the Mod column (output) as I'm already using the trig for something else. <br />
I only want it to output a trig once (the first time) and not again as the pattern continues to loop.<br />
<br />
<br />
Cheers<br />
<br />
Danny]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
I'm new here, this is my first post. I hope someone can help.<br />
<br />
I need to send a one shot trig via the Mod column (output) as I'm already using the trig for something else. <br />
I only want it to output a trig once (the first time) and not again as the pattern continues to loop.<br />
<br />
<br />
Cheers<br />
<br />
Danny]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Feature Request: Mapping Destination for Current Playing Pattern Step]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2122</link>
			<pubDate>Fri, 30 Oct 2026 20:16:08 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=36">Blogic12</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2122</guid>
			<description><![CDATA[Hi Thomas,<br />
I have a feature request for the Mapping Matrix that I think could open up some interesting generative uses.<br />
Would it be possible to add a Mapping destination that writes a note/trigger to the <span style="font-weight: bold;" class="mycode_b">currently playing pattern step</span>, rather than requiring a fixed step destination like NT00, NT01 ... NT3F?<br />
For example, something along the lines of:<br />
TRCK → SLCT → NT CURRENT<br />
or<br />
TRCK → SLCT → NTPW<br />
where the destination row is automatically the track's current playing row (PTRW).<br />
The idea is that a Mapping calculation could generate a note value and permanently write it into the pattern as it plays. A value of 0 could behave like the existing NTxx destinations and remove the note + trigger.<br />
NerdSEQ's CV note recording already seems to have this concept internally, since incoming CV can be recorded into the currently playing step. It would be great if Mapping could access that same kind of destination directly.<br />
My use case is a live generative pattern writer: Mapping generates notes/rests while the pattern plays, continuously rewriting the actual pattern. When generation is disabled, the resulting pattern remains and can be edited normally.<br />
Currently this seems to require a separate NTxx Mapping row for every possible pattern step because PTRW can be read as a source but can't be used to dynamically select the NTxx destination.<br />
Thanks!<br />
<hr class="mycode_hr" />
Just to clarify: by “currently playing pattern step,” I mean the current playing step of the selected track/pattern (TRCK → SLCT), not every pattern that is currently playing.<br />
<br />
Basically I’m looking for the equivalent of TRCK → SLCT → NTxx, except xx would automatically follow the current playing row of the selected track.]]></description>
			<content:encoded><![CDATA[Hi Thomas,<br />
I have a feature request for the Mapping Matrix that I think could open up some interesting generative uses.<br />
Would it be possible to add a Mapping destination that writes a note/trigger to the <span style="font-weight: bold;" class="mycode_b">currently playing pattern step</span>, rather than requiring a fixed step destination like NT00, NT01 ... NT3F?<br />
For example, something along the lines of:<br />
TRCK → SLCT → NT CURRENT<br />
or<br />
TRCK → SLCT → NTPW<br />
where the destination row is automatically the track's current playing row (PTRW).<br />
The idea is that a Mapping calculation could generate a note value and permanently write it into the pattern as it plays. A value of 0 could behave like the existing NTxx destinations and remove the note + trigger.<br />
NerdSEQ's CV note recording already seems to have this concept internally, since incoming CV can be recorded into the currently playing step. It would be great if Mapping could access that same kind of destination directly.<br />
My use case is a live generative pattern writer: Mapping generates notes/rests while the pattern plays, continuously rewriting the actual pattern. When generation is disabled, the resulting pattern remains and can be edited normally.<br />
Currently this seems to require a separate NTxx Mapping row for every possible pattern step because PTRW can be read as a source but can't be used to dynamically select the NTxx destination.<br />
Thanks!<br />
<hr class="mycode_hr" />
Just to clarify: by “currently playing pattern step,” I mean the current playing step of the selected track/pattern (TRCK → SLCT), not every pattern that is currently playing.<br />
<br />
Basically I’m looking for the equivalent of TRCK → SLCT → NTxx, except xx would automatically follow the current playing row of the selected track.]]></content:encoded>
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		<item>
			<title><![CDATA[Random choices]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2121</link>
			<pubDate>Thu, 29 Oct 2026 16:33:46 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1316">joesh</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2121</guid>
			<description><![CDATA[Hi Tomas, I'm wondering if it's possible to have certain note choices in a random way? As an example, I'd like to have RND choose from E, F# or G, but <span style="font-style: italic;" class="mycode_i">not</span> F. Is that possible in some way?]]></description>
			<content:encoded><![CDATA[Hi Tomas, I'm wondering if it's possible to have certain note choices in a random way? As an example, I'd like to have RND choose from E, F# or G, but <span style="font-style: italic;" class="mycode_i">not</span> F. Is that possible in some way?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ratchet Randomly or Just Normally]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2120</link>
			<pubDate>Tue, 27 Oct 2026 20:26:51 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1245">dangerBreak</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2120</guid>
			<description><![CDATA[Sorry for the terrible title.  I had this figured out about two major firmwares ago…but things have changed and I’ve been on hiatus!<br />
<br />
I want a sound to trigger.  Let’s say high hat.  It triggers every time it loops around.  Then, at random intervals, it ratchets.<br />
<br />
Here’s what I’ve sorted so far.<br />
<br />
I can get it to trigger. I can get it to ratchet.  I can get it to randomly ratchet.  I CAN’T get them to an either or.<br />
<br />
Any help?  Thanks y’all!]]></description>
			<content:encoded><![CDATA[Sorry for the terrible title.  I had this figured out about two major firmwares ago…but things have changed and I’ve been on hiatus!<br />
<br />
I want a sound to trigger.  Let’s say high hat.  It triggers every time it loops around.  Then, at random intervals, it ratchets.<br />
<br />
Here’s what I’ve sorted so far.<br />
<br />
I can get it to trigger. I can get it to ratchet.  I can get it to randomly ratchet.  I CAN’T get them to an either or.<br />
<br />
Any help?  Thanks y’all!]]></content:encoded>
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			<title><![CDATA[Output a clock divider on CV16 via mapping?]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2119</link>
			<pubDate>Tue, 27 Oct 2026 19:02:57 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1616">rubberband</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2119</guid>
			<description><![CDATA[Hello!<br />
<br />
It would be handy to have a 1/4 clock output on one of my open CV16 jacks.  I get that you can do this by adding a trigger every 4th step on a track and mapping the track to a trigger or envelope, (or just firing the envelope from an FX lane) among other ways, but I'd like to avoid having to edit every pattern to include the pulse pattern.  My projects get really big when preparing for a live set and I'll definitely miss a bunch of patterns.<br />
<br />
Is there an easier way via the mapping matrix?  A condition that will trigger at a 1/4 note interval (vs the main clock that outputs a 1/16 note pulse) that I can use to fire a trigger or envelope?<br />
<br />
I've tried a few ideas with GLOB SQRW and the the CLKI and CLKO mappings but can't quite get there.<br />
<br />
If I could implement a couple of clock dividers right on the Nerd outputs (the CV16 is ideal, but I'll settle for a MOD output on one of the main channels too) I could probably sell my Pam's <img src="https://forum.xor.eu/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[Hello!<br />
<br />
It would be handy to have a 1/4 clock output on one of my open CV16 jacks.  I get that you can do this by adding a trigger every 4th step on a track and mapping the track to a trigger or envelope, (or just firing the envelope from an FX lane) among other ways, but I'd like to avoid having to edit every pattern to include the pulse pattern.  My projects get really big when preparing for a live set and I'll definitely miss a bunch of patterns.<br />
<br />
Is there an easier way via the mapping matrix?  A condition that will trigger at a 1/4 note interval (vs the main clock that outputs a 1/16 note pulse) that I can use to fire a trigger or envelope?<br />
<br />
I've tried a few ideas with GLOB SQRW and the the CLKI and CLKO mappings but can't quite get there.<br />
<br />
If I could implement a couple of clock dividers right on the Nerd outputs (the CV16 is ideal, but I'll settle for a MOD output on one of the main channels too) I could probably sell my Pam's <img src="https://forum.xor.eu/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
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		<item>
			<title><![CDATA[Robot-controlled Modular Synthesizer]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2118</link>
			<pubDate>Mon, 26 Oct 2026 13:17:30 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=911">beep.et.cetera</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2118</guid>
			<description><![CDATA[Currently working with a friend on a project using robots to control this system for a performance next month. The robots control the Drum Sequencer, the Faderbank and the MX12, while getting midi fed back from the nerdseq to control which commands the robots will execute. It's still very much in the development process, but the goal is to have a wide sonic palette, accessible via. macro controls, random FX and cascading sequencers. Finally, a "meta" midi controller will be hooked up to a computer to control the frequency of the different types of robot commands, as well as the speed of the robots. The sound of the robots is also included in the sonics of the system. The NerdSeq plays an insanely crucial role in mapping and routing different processes around the system. It would be a completely insane task to do this without it.<br />
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			<content:encoded><![CDATA[Currently working with a friend on a project using robots to control this system for a performance next month. The robots control the Drum Sequencer, the Faderbank and the MX12, while getting midi fed back from the nerdseq to control which commands the robots will execute. It's still very much in the development process, but the goal is to have a wide sonic palette, accessible via. macro controls, random FX and cascading sequencers. Finally, a "meta" midi controller will be hooked up to a computer to control the frequency of the different types of robot commands, as well as the speed of the robots. The sound of the robots is also included in the sonics of the system. The NerdSeq plays an insanely crucial role in mapping and routing different processes around the system. It would be a completely insane task to do this without it.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
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			<title><![CDATA[Option to set Range on Random Values: 0% - 0%]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2117</link>
			<pubDate>Mon, 26 Oct 2026 13:01:47 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=911">beep.et.cetera</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2117</guid>
			<description><![CDATA[Hi<br />
I'm working with random ranges as a means to control the sequencer using STSP combined with RDMN commands, and it would be super cool to have a 0% chance of deviating from the current fx setting, since I'm bouncing back and forth between the first two patterns with the 0%-1% setting. Is there a reason why it isn't like that already?<br />
Cheers,<br />
<br />
Edit: would be cool if 0% just would omit the random trigger, but I'm just thinking aloud.]]></description>
			<content:encoded><![CDATA[Hi<br />
I'm working with random ranges as a means to control the sequencer using STSP combined with RDMN commands, and it would be super cool to have a 0% chance of deviating from the current fx setting, since I'm bouncing back and forth between the first two patterns with the 0%-1% setting. Is there a reason why it isn't like that already?<br />
Cheers,<br />
<br />
Edit: would be cool if 0% just would omit the random trigger, but I'm just thinking aloud.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[More mappings for the Mapping Screen?]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2116</link>
			<pubDate>Sat, 24 Oct 2026 17:03:42 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=911">beep.et.cetera</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2116</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://forum.xor.eu/images/smilies/angel.png" alt="Angel" title="Angel" class="smilie smilie_10" /> I maxed out my patch, and I want to use the <span style="font-weight: bold;" class="mycode_b"><span style="color: #ffdc00;" class="mycode_color">CALC </span></span>function for more <span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="color: #44b8ff;" class="mycode_color">p</span><span style="color: #7fdbff;" class="mycode_color">r</span><span style="color: #72ff84;" class="mycode_color">o</span><span style="color: #e8c500;" class="mycode_color">c</span><span style="color: #ffc95f;" class="mycode_color">e</span><span style="color: #ff857a;" class="mycode_color">s</span><span style="color: #ff56ff;" class="mycode_color">s</span><span style="color: #f551ff;" class="mycode_color">i</span><span style="color: #44b8ff;" class="mycode_color">n</span><span style="color: #005dc2;" class="mycode_color">g</span></span></span>. Would it be possible to have more lines to execute from? Cheers! <img src="https://forum.xor.eu/images/smilies/angel.png" alt="Angel" title="Angel" class="smilie smilie_10" /></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://forum.xor.eu/images/smilies/angel.png" alt="Angel" title="Angel" class="smilie smilie_10" /> I maxed out my patch, and I want to use the <span style="font-weight: bold;" class="mycode_b"><span style="color: #ffdc00;" class="mycode_color">CALC </span></span>function for more <span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="color: #44b8ff;" class="mycode_color">p</span><span style="color: #7fdbff;" class="mycode_color">r</span><span style="color: #72ff84;" class="mycode_color">o</span><span style="color: #e8c500;" class="mycode_color">c</span><span style="color: #ffc95f;" class="mycode_color">e</span><span style="color: #ff857a;" class="mycode_color">s</span><span style="color: #ff56ff;" class="mycode_color">s</span><span style="color: #f551ff;" class="mycode_color">i</span><span style="color: #44b8ff;" class="mycode_color">n</span><span style="color: #005dc2;" class="mycode_color">g</span></span></span>. Would it be possible to have more lines to execute from? Cheers! <img src="https://forum.xor.eu/images/smilies/angel.png" alt="Angel" title="Angel" class="smilie smilie_10" /></div>]]></content:encoded>
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		<item>
			<title><![CDATA[Instrument presets]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2115</link>
			<pubDate>Tue, 20 Oct 2026 12:12:29 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=303">T3t_one</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2115</guid>
			<description><![CDATA[Ability to save instrument presets.]]></description>
			<content:encoded><![CDATA[Ability to save instrument presets.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[midi drum sequencer on one midi track]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2114</link>
			<pubDate>Mon, 19 Oct 2026 14:16:16 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1020">jako</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2114</guid>
			<description><![CDATA[I need a midi drum sequencer on the midi track<br />
Something exactly like the more triggers 16 sequencer but on one midi track and it will send midi notes to my drum machine.]]></description>
			<content:encoded><![CDATA[I need a midi drum sequencer on the midi track<br />
Something exactly like the more triggers 16 sequencer but on one midi track and it will send midi notes to my drum machine.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Claude AI to build NerdSeq Project Files]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2113</link>
			<pubDate>Wed, 07 Oct 2026 05:20:20 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1461">samamason</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2113</guid>
			<description><![CDATA[Hello World,<br />
I am exploring training Claude to be able to modify and build NerdSeq files for me.  Eventually, I would like this to be a Claude Skill, but we are still in the learning phase.  More than anything, I am posting here to see if anyone else is doing this too - and to try to enlist others to my cause.<br />
<br />
My process thus far has been to write into an existing .NRD file.  Make a single change and save.  Take a photo of the screen.  Feed the newly saved .NRD and photo back to Claude - which maps the changed value on screen to the changed bit in the .NRD file.  The more it has learned, the more I have been able to make multiple changes at a time.  I just made my first semi-complex file, and just starting to add FX.  But I have in no way mapped all values or features at this time.  I am breaking the information down into two main markdown files:<br />
1. explaining how a single pattern is structured<br />
2. explaining how a project file is structured<br />
<br />
There is a strange checksum value at the end of the show file that is really tripping Claude up as well.  Any help on this would be greatly appreciated.<br />
<br />
Uploaded here is the .NRD file that I recently made.  It is by no means a musical masterpiece - mainly a demostration of allowing claude to quickly generate a semi-cohesive files based on a few inputs.  Please note this was made using v2.01 firmware.<br />
<br />
Markdown files are not support to attach to forum so I changed them to .DOCX files.  I also made a very short "musical context" file for myself which gave a lot of input on how Claude should translate NerdSeq outputs into a musical language, as well as my personal tastes, writing style, preferences, a link to my Modular Grid and much more.  I am not sharing this file directly, mostly because you should build your own! (which I am more than happy to walk anyone through)<br />
<br />
Well - please let me know what you all think and if anyone wants to help build weird stuff using Claude.<br />
Onwards!<br />
Sam<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Nerdseq File" border="0" alt=".nrd" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=706" target="_blank" title="">Explore.NRD</a> (Size: 438,5 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/doc.png" title="Microsoft Word 2007 Document" border="0" alt=".docx" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=707" target="_blank" title="">nerdseq-pattern-format.docx</a> (Size: 17,54 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/doc.png" title="Microsoft Word 2007 Document" border="0" alt=".docx" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=708" target="_blank" title="">nerdseq-project-format.docx</a> (Size: 15,67 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hello World,<br />
I am exploring training Claude to be able to modify and build NerdSeq files for me.  Eventually, I would like this to be a Claude Skill, but we are still in the learning phase.  More than anything, I am posting here to see if anyone else is doing this too - and to try to enlist others to my cause.<br />
<br />
My process thus far has been to write into an existing .NRD file.  Make a single change and save.  Take a photo of the screen.  Feed the newly saved .NRD and photo back to Claude - which maps the changed value on screen to the changed bit in the .NRD file.  The more it has learned, the more I have been able to make multiple changes at a time.  I just made my first semi-complex file, and just starting to add FX.  But I have in no way mapped all values or features at this time.  I am breaking the information down into two main markdown files:<br />
1. explaining how a single pattern is structured<br />
2. explaining how a project file is structured<br />
<br />
There is a strange checksum value at the end of the show file that is really tripping Claude up as well.  Any help on this would be greatly appreciated.<br />
<br />
Uploaded here is the .NRD file that I recently made.  It is by no means a musical masterpiece - mainly a demostration of allowing claude to quickly generate a semi-cohesive files based on a few inputs.  Please note this was made using v2.01 firmware.<br />
<br />
Markdown files are not support to attach to forum so I changed them to .DOCX files.  I also made a very short "musical context" file for myself which gave a lot of input on how Claude should translate NerdSeq outputs into a musical language, as well as my personal tastes, writing style, preferences, a link to my Modular Grid and much more.  I am not sharing this file directly, mostly because you should build your own! (which I am more than happy to walk anyone through)<br />
<br />
Well - please let me know what you all think and if anyone wants to help build weird stuff using Claude.<br />
Onwards!<br />
Sam<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Nerdseq File" border="0" alt=".nrd" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=706" target="_blank" title="">Explore.NRD</a> (Size: 438,5 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/doc.png" title="Microsoft Word 2007 Document" border="0" alt=".docx" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=707" target="_blank" title="">nerdseq-pattern-format.docx</a> (Size: 17,54 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/doc.png" title="Microsoft Word 2007 Document" border="0" alt=".docx" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=708" target="_blank" title="">nerdseq-project-format.docx</a> (Size: 15,67 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Buttons not working]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2112</link>
			<pubDate>Sat, 26 Sep 2026 18:05:04 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=2344">sleestack</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2112</guid>
			<description><![CDATA[<span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">Hi everyone,</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">I’m having a control/navigation problem with my NerdSEQ. I recently installed a trigger expander and a MIDI expander, but have since removed both. The problem remains.</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">Symptoms:</span></span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">The cursor sometimes moves downward continuously without me pressing anything. This comes and goes.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">Cursor Up doesn’t respond, including when the automatic downward movement has stopped.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">Left and Right work in the tracker.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">SHIFT+PROJECT doesn’t open Setup. I can access Project, which I initially mistook for Setup.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">SHIFT+STOP doesn’t stop the running sequencer.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">Holding SHIFT+COPY+CURSOR UP at power-on hasn’t brought up the firmware updater.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">The documented key-release combination, SEQUENCER+AUTOMATOR+STOP, hasn’t restored normal operation.</span></span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">I noticed occasional catching of the Down button cap against the panel, but the problems also occur when the buttons are physically released and moving normally. The sticking doesn’t appear to explain the whole issue.</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">I was advised that enabled Gamepad or Video functions could cause ghost inputs when the corresponding hardware isn’t connected. <span style="font-weight: bold;" class="mycode_b">I haven’t been able to verify or disable those settings because I cannot enter Setup.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">The SD card has been reformatted and rebuilt using the official SD-card contents, with the official 3.0 firmware file placed in the firmware folder. This didn’t resolve the symptoms. <span style="font-weight: bold;" class="mycode_b">The firmware has not actually been flashed</span>, because I cannot enter the updater.</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">Is there a documented way to disable Gamepad/Video or recover the internal settings without access to Setup? Is there a button-input diagnostic or another check that would distinguish ghost inputs from a hardware fault?</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">I’m in the United States and would appreciate any supported troubleshooting steps before arranging a repair or overseas shipping.</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">Thank you.</span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">Hi everyone,</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">I’m having a control/navigation problem with my NerdSEQ. I recently installed a trigger expander and a MIDI expander, but have since removed both. The problem remains.</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">Symptoms:</span></span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">The cursor sometimes moves downward continuously without me pressing anything. This comes and goes.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">Cursor Up doesn’t respond, including when the automatic downward movement has stopped.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">Left and Right work in the tracker.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">SHIFT+PROJECT doesn’t open Setup. I can access Project, which I initially mistook for Setup.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">SHIFT+STOP doesn’t stop the running sequencer.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">Holding SHIFT+COPY+CURSOR UP at power-on hasn’t brought up the firmware updater.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">The documented key-release combination, SEQUENCER+AUTOMATOR+STOP, hasn’t restored normal operation.</span></span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">I noticed occasional catching of the Down button cap against the panel, but the problems also occur when the buttons are physically released and moving normally. The sticking doesn’t appear to explain the whole issue.</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">I was advised that enabled Gamepad or Video functions could cause ghost inputs when the corresponding hardware isn’t connected. <span style="font-weight: bold;" class="mycode_b">I haven’t been able to verify or disable those settings because I cannot enter Setup.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">The SD card has been reformatted and rebuilt using the official SD-card contents, with the official 3.0 firmware file placed in the firmware folder. This didn’t resolve the symptoms. <span style="font-weight: bold;" class="mycode_b">The firmware has not actually been flashed</span>, because I cannot enter the updater.</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">Is there a documented way to disable Gamepad/Video or recover the internal settings without access to Setup? Is there a button-input diagnostic or another check that would distinguish ghost inputs from a hardware fault?</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">I’m in the United States and would appreciate any supported troubleshooting steps before arranging a repair or overseas shipping.</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size">Thank you.</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sending LFO/Envelopes out i2c]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2111</link>
			<pubDate>Wed, 23 Sep 2026 19:31:27 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=191">skylab001</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2111</guid>
			<description><![CDATA[I have an ER301 connected to the Nerdseq via i2c A bus. I've can send triggers from the Drummatrix tracks and Note on/off from the i2c tracks, so that is working. What I can't seem to figure out is how to get an LFO/Envelope/Automation or other continuous cv out of the Nerdseq via i2c. Can anybody walk me through the process? I feel like I've scoured the manual and YouTube but still can't get it working.]]></description>
			<content:encoded><![CDATA[I have an ER301 connected to the Nerdseq via i2c A bus. I've can send triggers from the Drummatrix tracks and Note on/off from the i2c tracks, so that is working. What I can't seem to figure out is how to get an LFO/Envelope/Automation or other continuous cv out of the Nerdseq via i2c. Can anybody walk me through the process? I feel like I've scoured the manual and YouTube but still can't get it working.]]></content:encoded>
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