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		<title><![CDATA[XOR Userforum - Firmware / Manual]]></title>
		<link>https://forum.xor.eu/</link>
		<description><![CDATA[XOR Userforum - https://forum.xor.eu]]></description>
		<pubDate>Tue, 22 Sep 2026 14:54:56 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Release Candidate Firmware V3.01 RC4]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2096</link>
			<pubDate>Thu, 11 Jun 2026 22:12:23 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1">XORadmin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2096</guid>
			<description><![CDATA[It's been a while since the last release candidate and my planned release has been delayed. What also happened is that I added even more features, refactored some parts to gain more performance and fixed the few issues with the RC1.<br />
<br />
So lets start again with a new release candidate V3.01 RC4 (skipped the internal RC2 and RC3).<br />
<br />
Here are all changes:<br />
<br />
Audio<br />
- refactoring of the sample and audio engine to gain some more performance <br />
- added loop, pinpong and frame + loop/pingpong functionality for samples.<br />
- added loop start/end/frame positions as a shortcut SHIFT+OK+Increment/Decrement<br />
- added mapping destinations for samples (AUDI SP0-11  START/END/POS) to change the start, end or both<br />
- added resampling screens for the samples so if a sample is too long (or manually by loading the sample with SHIFT+OK) a lower samplerate can be selected<br />
- loading samples in a lower samplerate (allows a longer sampletime) can be selected with or without interpolation<br />
- added 24 and 32bit PCM and float sample support, fixed some sample loading issues<br />
- added Kill command for samples<br />
- added play sample X on audio channel Y for I2C/Multi tracks drummatrix<br />
- added sample OSC mode. If a sample is set to one of the loop options then it can either act like an oscillator (keeps looping) or stops when a track is stopped.<br />
- changed sample wavefile prelisten so it stops only when SHIFT is being released instead of a toggle<br />
<br />
Envelopes<br />
- added additional exponential envelope responses (experimental, choose LIN/EXP with envelopetype.)<br />
- updated retrigger behaviour with ADSR envelopes so they are more equal to a typical analogue functionality<br />
<br />
Mapping<br />
- fixed mapping 'add pending table ticks' will work also now with XMAP<br />
- added mapping table destinations to fire/restart and stop tables on tracks<br />
- Added new mapping XMAP source command: XSHT is a 1 shot multi row XMAP depending on the raising state of the former row<br />
- Added new mapping XMAP 1Shot destination commands: Multi row XMAP depending on the raising, falling or on change of the source<br />
<br />
General<br />
- added a basic Scope (Setup-&gt;NerdScope) with 1 trigger (no trig, raising, falling, changing edge) and 4 channels. The input/trigger values are received though the new mapping destinations Global -&gt; SCTV (for the trigger input), SCP1-4 (for the channel input). The 'timebase', enabled channels, trigger level and type can be changed in the scope screen.<br />
- fixed sequencer screen possible glitches on lowest rows (EF-FE)<br />
- added 'delete projectfile' which moves a projectfile to the backup folder<br />
- fixed patch editing for Multi/I2C FX. Fixed create patches, added regular patch editing for I2C tracks<br />
- fixed 'CBPB clock now 1xx' problem which caused an 'out of sync' if switching to dividers<br />
- fixed issue that a new clock or patternorder would be activated already when pressing START to cue something instead of with the upcoming pattern<br />
- fixed local trigger indicator in video pattern<br />
- replaced unused Track 'pattern start position' mapping destination with 'Fire Patch' (TRCK TRKx PTCH) destination. Patch defined by former row<br />
- fixed inconsistency with the sequencer screen use of the last edited pattern<br />
- fixed pattern screen update if euclidean is being changed (showed accidentally on the Launchpad)<br />
- added colours will now also be copied/pasted on the sequencer screen<br />
- added VEX connected PC Keyboard to Midi routing which adds the full support of the midi in functions but then for the PC Keyboard (including polyphony, recording etc) (Setting in the Midi/I2C setup screen. PC Keyboard &gt; Midi Input Port/Channel X and in the general routing you use port/channel x then to be used as track record etc just like it is a midi device).<br />
- fixed possible wrong finetune scaling if 'avoid' was selected for local cv/gate<br />
- updated many copy+paste parts for patterns which adds more 'compatible to each other' fields<br />
- fixed user interface import/export which didn't save the 'Window Lines' colour properly<br />
- fixed track and drum matrix mute and solo with the PC-Keyboard<br />
- added uppercase functionality for all written characters (User Interface screen) <br />
- fixed accidentally change of the trigger type when increasing/decreasing euclidean values in the modular trigger column<br />
<br />
MIDI<br />
- fixed hanging MIDI scale note<br />
- added user harmonics from MIDI keyboard (Midi Input Setup Detsination). Changes a new scale (5A/90) to the midi keyboard pressed notes. <br />
- fixed stop of midi notes when entering the midi pattern screen via OK<br />
<br />
Trigger16<br />
- added a per-column destination and triggertype for the T16 drum matrix<br />
- updated Trigger16 triggertypes to fully match the local triggers (needs Trigger16 Firmware V1.1 update)<br />
<br />
DualChord<br />
- fixed missing note off/gate off issue with dualchord on pattern stop<br />
- fixed 'set dualchord trigger' command<br />
- fixed dualchord trigger to 'other' destinations than the dualchord itself<br />
- added random trigger types to DualChord matching the local track options<br />
- fixed missing (not working) chord types for the 2nd dualchord part (needs Dualchord Firmware V1.3 update)<br />
<br />
Tables<br />
- fixed table editing for the transpose column<br />
- fixed table bug where tables using &gt;&gt;&gt; and zero selected allowed notes would cause an endless loop = freeez<br />
- fixed table transposition with and without quantization<br />
- fixed random table transpose (random seed issues)<br />
- changed default for midi tables to 'no retrig' for all 16 rows<br />
<br />
Files<br />
- added alphabetical sort of directories (enable in setup screen)<br />
- fixed retries when no sd card could be found<br />
- added additional save test in case of incomplete or incorrect project saves <br />
- added compile time as the save file time<br />
- the save file time is now set to the compile time  <br />
<br />
As usual, this is a release candidate. It is not intended for productive use as I can't guarantee that they are no unexpected side effects. Also saved projects will guaranteed work for the release version but are not backwards compatible to load with 3.00 or earlier. So be aware to backup your projects / SD Card first!!! (Which is something you should do anyways from time to time)<br />
But with installing it and trying it out/testing you help getting the version ready for stable use. I aim as usual to release as soon as possible.<br />
<br />
Please report any issues with that only in this thread here as this is not a stable version. <br />
<br />
Download the release candidate below, follow the firmware update rules and if you get stuck there and it doesn't work, read the many threads about it and it will be fine!! Updating the NerdSEQ always works! <br />
<br />
Here the NerdSEQ Firmware with the update instructions:<br />
<a href="https://forum.xor.eu/showthread.php?tid=4" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.eu/showthread.php?tid=4</a><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Firmware" border="0" alt=".hex" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=699" target="_blank" title="">nerdseq.hex</a> (Size: 5,44 MB / Downloads: 66)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=700" target="_blank" title="">nerdseq.zip</a> (Size: 1,72 MB / Downloads: 29)
<!-- end: postbit_attachments_attachment --><br />
<br />
Below the firmwares and the update instructions for the Trigger16 and the Dualchord expanders. <br />
<a href="https://forum.xor.eu/attachment.php?aid=181" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.eu/attachment.php?aid=181</a><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Expander firmware file" border="0" alt=".nxp" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=703" target="_blank" title="">trigger16_1_1.nxp</a> (Size: 15,43 KB / Downloads: 34)
<!-- end: postbit_attachments_attachment --> <br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Expander firmware file" border="0" alt=".nxp" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=702" target="_blank" title="">dualchord_1_3.nxp</a> (Size: 124,25 KB / Downloads: 18)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[It's been a while since the last release candidate and my planned release has been delayed. What also happened is that I added even more features, refactored some parts to gain more performance and fixed the few issues with the RC1.<br />
<br />
So lets start again with a new release candidate V3.01 RC4 (skipped the internal RC2 and RC3).<br />
<br />
Here are all changes:<br />
<br />
Audio<br />
- refactoring of the sample and audio engine to gain some more performance <br />
- added loop, pinpong and frame + loop/pingpong functionality for samples.<br />
- added loop start/end/frame positions as a shortcut SHIFT+OK+Increment/Decrement<br />
- added mapping destinations for samples (AUDI SP0-11  START/END/POS) to change the start, end or both<br />
- added resampling screens for the samples so if a sample is too long (or manually by loading the sample with SHIFT+OK) a lower samplerate can be selected<br />
- loading samples in a lower samplerate (allows a longer sampletime) can be selected with or without interpolation<br />
- added 24 and 32bit PCM and float sample support, fixed some sample loading issues<br />
- added Kill command for samples<br />
- added play sample X on audio channel Y for I2C/Multi tracks drummatrix<br />
- added sample OSC mode. If a sample is set to one of the loop options then it can either act like an oscillator (keeps looping) or stops when a track is stopped.<br />
- changed sample wavefile prelisten so it stops only when SHIFT is being released instead of a toggle<br />
<br />
Envelopes<br />
- added additional exponential envelope responses (experimental, choose LIN/EXP with envelopetype.)<br />
- updated retrigger behaviour with ADSR envelopes so they are more equal to a typical analogue functionality<br />
<br />
Mapping<br />
- fixed mapping 'add pending table ticks' will work also now with XMAP<br />
- added mapping table destinations to fire/restart and stop tables on tracks<br />
- Added new mapping XMAP source command: XSHT is a 1 shot multi row XMAP depending on the raising state of the former row<br />
- Added new mapping XMAP 1Shot destination commands: Multi row XMAP depending on the raising, falling or on change of the source<br />
<br />
General<br />
- added a basic Scope (Setup-&gt;NerdScope) with 1 trigger (no trig, raising, falling, changing edge) and 4 channels. The input/trigger values are received though the new mapping destinations Global -&gt; SCTV (for the trigger input), SCP1-4 (for the channel input). The 'timebase', enabled channels, trigger level and type can be changed in the scope screen.<br />
- fixed sequencer screen possible glitches on lowest rows (EF-FE)<br />
- added 'delete projectfile' which moves a projectfile to the backup folder<br />
- fixed patch editing for Multi/I2C FX. Fixed create patches, added regular patch editing for I2C tracks<br />
- fixed 'CBPB clock now 1xx' problem which caused an 'out of sync' if switching to dividers<br />
- fixed issue that a new clock or patternorder would be activated already when pressing START to cue something instead of with the upcoming pattern<br />
- fixed local trigger indicator in video pattern<br />
- replaced unused Track 'pattern start position' mapping destination with 'Fire Patch' (TRCK TRKx PTCH) destination. Patch defined by former row<br />
- fixed inconsistency with the sequencer screen use of the last edited pattern<br />
- fixed pattern screen update if euclidean is being changed (showed accidentally on the Launchpad)<br />
- added colours will now also be copied/pasted on the sequencer screen<br />
- added VEX connected PC Keyboard to Midi routing which adds the full support of the midi in functions but then for the PC Keyboard (including polyphony, recording etc) (Setting in the Midi/I2C setup screen. PC Keyboard &gt; Midi Input Port/Channel X and in the general routing you use port/channel x then to be used as track record etc just like it is a midi device).<br />
- fixed possible wrong finetune scaling if 'avoid' was selected for local cv/gate<br />
- updated many copy+paste parts for patterns which adds more 'compatible to each other' fields<br />
- fixed user interface import/export which didn't save the 'Window Lines' colour properly<br />
- fixed track and drum matrix mute and solo with the PC-Keyboard<br />
- added uppercase functionality for all written characters (User Interface screen) <br />
- fixed accidentally change of the trigger type when increasing/decreasing euclidean values in the modular trigger column<br />
<br />
MIDI<br />
- fixed hanging MIDI scale note<br />
- added user harmonics from MIDI keyboard (Midi Input Setup Detsination). Changes a new scale (5A/90) to the midi keyboard pressed notes. <br />
- fixed stop of midi notes when entering the midi pattern screen via OK<br />
<br />
Trigger16<br />
- added a per-column destination and triggertype for the T16 drum matrix<br />
- updated Trigger16 triggertypes to fully match the local triggers (needs Trigger16 Firmware V1.1 update)<br />
<br />
DualChord<br />
- fixed missing note off/gate off issue with dualchord on pattern stop<br />
- fixed 'set dualchord trigger' command<br />
- fixed dualchord trigger to 'other' destinations than the dualchord itself<br />
- added random trigger types to DualChord matching the local track options<br />
- fixed missing (not working) chord types for the 2nd dualchord part (needs Dualchord Firmware V1.3 update)<br />
<br />
Tables<br />
- fixed table editing for the transpose column<br />
- fixed table bug where tables using &gt;&gt;&gt; and zero selected allowed notes would cause an endless loop = freeez<br />
- fixed table transposition with and without quantization<br />
- fixed random table transpose (random seed issues)<br />
- changed default for midi tables to 'no retrig' for all 16 rows<br />
<br />
Files<br />
- added alphabetical sort of directories (enable in setup screen)<br />
- fixed retries when no sd card could be found<br />
- added additional save test in case of incomplete or incorrect project saves <br />
- added compile time as the save file time<br />
- the save file time is now set to the compile time  <br />
<br />
As usual, this is a release candidate. It is not intended for productive use as I can't guarantee that they are no unexpected side effects. Also saved projects will guaranteed work for the release version but are not backwards compatible to load with 3.00 or earlier. So be aware to backup your projects / SD Card first!!! (Which is something you should do anyways from time to time)<br />
But with installing it and trying it out/testing you help getting the version ready for stable use. I aim as usual to release as soon as possible.<br />
<br />
Please report any issues with that only in this thread here as this is not a stable version. <br />
<br />
Download the release candidate below, follow the firmware update rules and if you get stuck there and it doesn't work, read the many threads about it and it will be fine!! Updating the NerdSEQ always works! <br />
<br />
Here the NerdSEQ Firmware with the update instructions:<br />
<a href="https://forum.xor.eu/showthread.php?tid=4" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.eu/showthread.php?tid=4</a><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Firmware" border="0" alt=".hex" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=699" target="_blank" title="">nerdseq.hex</a> (Size: 5,44 MB / Downloads: 66)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=700" target="_blank" title="">nerdseq.zip</a> (Size: 1,72 MB / Downloads: 29)
<!-- end: postbit_attachments_attachment --><br />
<br />
Below the firmwares and the update instructions for the Trigger16 and the Dualchord expanders. <br />
<a href="https://forum.xor.eu/attachment.php?aid=181" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.eu/attachment.php?aid=181</a><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Expander firmware file" border="0" alt=".nxp" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=703" target="_blank" title="">trigger16_1_1.nxp</a> (Size: 15,43 KB / Downloads: 34)
<!-- end: postbit_attachments_attachment --> <br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Expander firmware file" border="0" alt=".nxp" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=702" target="_blank" title="">dualchord_1_3.nxp</a> (Size: 124,25 KB / Downloads: 18)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Release Candidate Firmware V3.01 RC1]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2065</link>
			<pubDate>Mon, 09 Feb 2026 18:15:27 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1">XORadmin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2065</guid>
			<description><![CDATA[There is another release candidate which adds some nice and long requested features as well as many fixes, improvements and stuff you never asked for :-)<br />
<br />
Please, if you find some time, test it and let me know if things are running well (or not). As usual more people testing, more response, faster stable release. <br />
<br />
Check here what's new:<br />
Audio<br />
- added loop, pinpong and frame + loop/pingpong functionality for samples.<br />
- added mapping destinations for samples (AUDI SP0-11  START/END/POS) to change the start, end or both<br />
- added resampling screens for the samples so if a sample is too long (or manually by loading the sample with SHIFT+OK) a lower samplerate can be selected<br />
- loading samples in a lower samplerate can be selected with or without interpolation<br />
- added 24 and 32bit PCM sample support<br />
- added Kill command for samples<br />
- added play sample X on audio channel Y for I2C/Multi tracks drummatrix<br />
- added sample OSC mode. If a sample is set to one of the loop options then it can either act like an oscillator (keeps looping) or stops when a track is stopped.<br />
<br />
Envelopes<br />
- added additional exponential envelope responses (experimental, choose LIN/EXP with envelopetype. Might affect the performance!! Is mostly fine.) <br />
- updated retrigger behaviour with ADSR envelopes so they are more equal to a typical analogue functionality <br />
<br />
Mapping<br />
- fixed mapping 'add pending table ticks' will work also now with XMAP<br />
- added mapping table destinations to fire/restart and stop tables on tracks<br />
- Added new mapping XMAP source command: XSHT is a 1 shot multi row XMAP depending on the raising state of the former row<br />
- Added new mapping XMAP 1Shot destination commands: Multi row XMAP depending on the raising, falling or on change of the source<br />
<br />
General<br />
- added a basic Scope (Setup-&gt;NerdScope) with 1 trigger (no trig, raising, falling, changing edge) and 4 channels. The input/trigger values are received though the new mapping destinations Global -&gt; SCTV (for the trigger input), SCP1-4 (for the channel input). The 'timebase', enabled channels, trigger level and type can be changed in the scope screen.<br />
- fixed sequencer screen possible glitches on lowest rows (EF-FE)<br />
- added 'delete projectfile' which moves a projectfile to the backup folder<br />
- fixed stop of midi notes when entering the midi pattern screen via OK<br />
- fixed patch editing for Multi/I2C FX. Fixed create patches, added regular patch editing for I2C tracks<br />
- fixed 'CBPB clock now 1xx' problem which caused an 'out of sync' if switching to dividers<br />
- fixed issue that a new clock or patternorder would be activated already when pressing START to cue something instead of with the upcoming pattern<br />
- fixed local trigger indicator in video pattern<br />
- replaced unused Track 'pattern start position' mapping destination with 'Fire Patch' (TRCK TRKx PTCH) destination. Patch defined by former row<br />
- fixed table editing for the transpose column<br />
- fixed inconsistency with the sequencer screen use of the last edited pattern <br />
- fixed pattern screen update if euclidean is being changed (showed accidentally on the Launchpad)<br />
- added colours will now also be copied/pasted on the sequencer screen<br />
- added workaround for the case if a midi master wrongly sends the same note twice. <br />
- added VEX connected PC Keyboard to Midi routing which adds the full support of the midi in functions but then for the PC Keyboard (including polyphony, recording etc) (Setting in the Midi/I2C setup screen. PC Keyboard &gt; Midi Input Port/Channel X and in the general routing you use port/channel x then to be used as track record etc just like it is a midi device). <br />
- fixed missing note off/gate off issue with dualchord on pattern stop<br />
- changed default for midi tables to 'no retrig' for all 16 rows<br />
- fixed table bug where tables using &gt;&gt;&gt; and zero selected allowed notes would cause an endless loop = freeez<br />
- fixed possible wrong finetune scaling if 'avoid' was selected for local cv/gate<br />
- updated many copy+paste parts for patterns which adds more 'compatible to each other' fields<br />
- fixed 'set dualchord trigger' command<br />
- fixed dualchord trigger to 'other' destinations than the dualchord itself<br />
- fixed user interface import/export which didn't save the 'Window Lines' colour properly<br />
<br />
As usual, this is a release candidate. It is not intended for productive use as I can't guarantee that they are no unexpected side effects. Also saved projects will guaranteed work for the release version but are not backwards compatible to 3.00 or earlier. So be aware to backup your projects / SD Card first!!! (Which is something you should do anyways from time to time)<br />
But with installing it and trying it out/testing you help getting the version ready for stable use. I aim as usual to release as soon as possible.<br />
<br />
Please report any issues with that only in this thread here as this is not a stable version. <br />
<br />
Download the release candidate below, follow the firmware update rules and if you get stuck there and it doesn't work, read the many threads about it and it will be fine!! Updating the NerdSEQ always works!<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Firmware" border="0" alt=".hex" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=682" target="_blank" title="">nerdseq.hex</a> (Size: 5,48 MB / Downloads: 90)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=683" target="_blank" title="">nerdseq.zip</a> (Size: 1,72 MB / Downloads: 57)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[There is another release candidate which adds some nice and long requested features as well as many fixes, improvements and stuff you never asked for :-)<br />
<br />
Please, if you find some time, test it and let me know if things are running well (or not). As usual more people testing, more response, faster stable release. <br />
<br />
Check here what's new:<br />
Audio<br />
- added loop, pinpong and frame + loop/pingpong functionality for samples.<br />
- added mapping destinations for samples (AUDI SP0-11  START/END/POS) to change the start, end or both<br />
- added resampling screens for the samples so if a sample is too long (or manually by loading the sample with SHIFT+OK) a lower samplerate can be selected<br />
- loading samples in a lower samplerate can be selected with or without interpolation<br />
- added 24 and 32bit PCM sample support<br />
- added Kill command for samples<br />
- added play sample X on audio channel Y for I2C/Multi tracks drummatrix<br />
- added sample OSC mode. If a sample is set to one of the loop options then it can either act like an oscillator (keeps looping) or stops when a track is stopped.<br />
<br />
Envelopes<br />
- added additional exponential envelope responses (experimental, choose LIN/EXP with envelopetype. Might affect the performance!! Is mostly fine.) <br />
- updated retrigger behaviour with ADSR envelopes so they are more equal to a typical analogue functionality <br />
<br />
Mapping<br />
- fixed mapping 'add pending table ticks' will work also now with XMAP<br />
- added mapping table destinations to fire/restart and stop tables on tracks<br />
- Added new mapping XMAP source command: XSHT is a 1 shot multi row XMAP depending on the raising state of the former row<br />
- Added new mapping XMAP 1Shot destination commands: Multi row XMAP depending on the raising, falling or on change of the source<br />
<br />
General<br />
- added a basic Scope (Setup-&gt;NerdScope) with 1 trigger (no trig, raising, falling, changing edge) and 4 channels. The input/trigger values are received though the new mapping destinations Global -&gt; SCTV (for the trigger input), SCP1-4 (for the channel input). The 'timebase', enabled channels, trigger level and type can be changed in the scope screen.<br />
- fixed sequencer screen possible glitches on lowest rows (EF-FE)<br />
- added 'delete projectfile' which moves a projectfile to the backup folder<br />
- fixed stop of midi notes when entering the midi pattern screen via OK<br />
- fixed patch editing for Multi/I2C FX. Fixed create patches, added regular patch editing for I2C tracks<br />
- fixed 'CBPB clock now 1xx' problem which caused an 'out of sync' if switching to dividers<br />
- fixed issue that a new clock or patternorder would be activated already when pressing START to cue something instead of with the upcoming pattern<br />
- fixed local trigger indicator in video pattern<br />
- replaced unused Track 'pattern start position' mapping destination with 'Fire Patch' (TRCK TRKx PTCH) destination. Patch defined by former row<br />
- fixed table editing for the transpose column<br />
- fixed inconsistency with the sequencer screen use of the last edited pattern <br />
- fixed pattern screen update if euclidean is being changed (showed accidentally on the Launchpad)<br />
- added colours will now also be copied/pasted on the sequencer screen<br />
- added workaround for the case if a midi master wrongly sends the same note twice. <br />
- added VEX connected PC Keyboard to Midi routing which adds the full support of the midi in functions but then for the PC Keyboard (including polyphony, recording etc) (Setting in the Midi/I2C setup screen. PC Keyboard &gt; Midi Input Port/Channel X and in the general routing you use port/channel x then to be used as track record etc just like it is a midi device). <br />
- fixed missing note off/gate off issue with dualchord on pattern stop<br />
- changed default for midi tables to 'no retrig' for all 16 rows<br />
- fixed table bug where tables using &gt;&gt;&gt; and zero selected allowed notes would cause an endless loop = freeez<br />
- fixed possible wrong finetune scaling if 'avoid' was selected for local cv/gate<br />
- updated many copy+paste parts for patterns which adds more 'compatible to each other' fields<br />
- fixed 'set dualchord trigger' command<br />
- fixed dualchord trigger to 'other' destinations than the dualchord itself<br />
- fixed user interface import/export which didn't save the 'Window Lines' colour properly<br />
<br />
As usual, this is a release candidate. It is not intended for productive use as I can't guarantee that they are no unexpected side effects. Also saved projects will guaranteed work for the release version but are not backwards compatible to 3.00 or earlier. So be aware to backup your projects / SD Card first!!! (Which is something you should do anyways from time to time)<br />
But with installing it and trying it out/testing you help getting the version ready for stable use. I aim as usual to release as soon as possible.<br />
<br />
Please report any issues with that only in this thread here as this is not a stable version. <br />
<br />
Download the release candidate below, follow the firmware update rules and if you get stuck there and it doesn't work, read the many threads about it and it will be fine!! Updating the NerdSEQ always works!<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Firmware" border="0" alt=".hex" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=682" target="_blank" title="">nerdseq.hex</a> (Size: 5,48 MB / Downloads: 90)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=683" target="_blank" title="">nerdseq.zip</a> (Size: 1,72 MB / Downloads: 57)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Video Expander Firmware V3.0 and info]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2002</link>
			<pubDate>Tue, 30 Sep 2025 14:50:49 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1">XORadmin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2002</guid>
			<description><![CDATA[Here is all info on how to update your Video Expander to V3.0.<br />
<br />
First be sure your NerdSEQ itself is running at least on firmware V3.0, else the update is not possible.<br />
<br />
Next, it is important that the video expander is already running properly, that includes that it is enabled in clone mode and that a connected USB keyboard does work as well (which means, both ribbon cables, the 12 pin and the 14 pin must be connected directly to the NerdSEQ. Using the 12 pin cable through the Multi-IO and then to the NerdSEQ will not work!)<br />
If you can't test the USB keyboard connection, then you can see if it is working by going to the video setup (Video must be enabled and working on ' clone') Setup-&gt;Video Expander. Press OK there to get to the Video setup screen, navigate to 'Save and Restart'  and press OK. If it doesn't 'Fail' and restarts the video expander properly then the communication should be fine. If it fails then you got most likely a problem with your 12 pin cable connection. You could try to remove and insert it a few times (!!! ONLY IF THE POWER IS TURNED OFF !!!)  on both sides and/or turn it around to fix a possible dust problem. Also take care that you don't break the SD card on the Video Expander when inserting the 12 pin cable. <br />
<br />
If that is still not working then it might be a bad 12 pin cable (could work fine for Midi, but different pins are used for the video), but it can also be a bad SD Card on the Video Expander itself. <br />
For the latter, check if the SD card shows the correct amount of capacity. It must be formated with FAT32 (all other formats won't work) and the following files should be on the card (you could try to format the card and unpack the files on it):<br />
<a href="http://xor-electronics.com/downloadfiles/nerdseq/video/video_expander_1_1.zip" target="_blank" rel="noopener" class="mycode_url">http://xor-electronics.com/downloadfiles...er_1_1.zip</a><br />
<br />
Assuming everything does work as expected:<br />
Download the latest Video expander firmware and a starter-collection of some animations here (or on the XOR Website):<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="" border="0" alt=".vex" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=646" target="_blank" title="">vex_3_0.vex</a> (Size: 1,33 MB / Downloads: 25)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=647" target="_blank" title="">shaders.zip</a> (Size: 299,59 KB / Downloads: 22)
<!-- end: postbit_attachments_attachment --><br />
<br />
The firmware file vex_3_0.vex goes into the firmware folder of the NerdSEQ SD Card.<br />
The shaders.zip should be unpacked on the NerdSEQ SD card so it will create a folder on the SD cards root.<br />
<br />
Insert the Card on the NerdSEQ again, turn on your system. Go to the NSA firmware update screen:<br />
Setup-&gt;NSA Firmware update<br />
<br />
There choose the file vex_3_0.vex. (If it doesn't show the file then you probably didn't copy it into the NerdsSEQ firmware folder or anything like that).<br />
Start the update (update now) and after a fast check it should start uploading the new firmware. You can see the progress and after a short while it is finished, the VEX is restarting and you are ready.<br />
<br />
All other info about the new Video functionality can be found in the manual.]]></description>
			<content:encoded><![CDATA[Here is all info on how to update your Video Expander to V3.0.<br />
<br />
First be sure your NerdSEQ itself is running at least on firmware V3.0, else the update is not possible.<br />
<br />
Next, it is important that the video expander is already running properly, that includes that it is enabled in clone mode and that a connected USB keyboard does work as well (which means, both ribbon cables, the 12 pin and the 14 pin must be connected directly to the NerdSEQ. Using the 12 pin cable through the Multi-IO and then to the NerdSEQ will not work!)<br />
If you can't test the USB keyboard connection, then you can see if it is working by going to the video setup (Video must be enabled and working on ' clone') Setup-&gt;Video Expander. Press OK there to get to the Video setup screen, navigate to 'Save and Restart'  and press OK. If it doesn't 'Fail' and restarts the video expander properly then the communication should be fine. If it fails then you got most likely a problem with your 12 pin cable connection. You could try to remove and insert it a few times (!!! ONLY IF THE POWER IS TURNED OFF !!!)  on both sides and/or turn it around to fix a possible dust problem. Also take care that you don't break the SD card on the Video Expander when inserting the 12 pin cable. <br />
<br />
If that is still not working then it might be a bad 12 pin cable (could work fine for Midi, but different pins are used for the video), but it can also be a bad SD Card on the Video Expander itself. <br />
For the latter, check if the SD card shows the correct amount of capacity. It must be formated with FAT32 (all other formats won't work) and the following files should be on the card (you could try to format the card and unpack the files on it):<br />
<a href="http://xor-electronics.com/downloadfiles/nerdseq/video/video_expander_1_1.zip" target="_blank" rel="noopener" class="mycode_url">http://xor-electronics.com/downloadfiles...er_1_1.zip</a><br />
<br />
Assuming everything does work as expected:<br />
Download the latest Video expander firmware and a starter-collection of some animations here (or on the XOR Website):<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="" border="0" alt=".vex" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=646" target="_blank" title="">vex_3_0.vex</a> (Size: 1,33 MB / Downloads: 25)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=647" target="_blank" title="">shaders.zip</a> (Size: 299,59 KB / Downloads: 22)
<!-- end: postbit_attachments_attachment --><br />
<br />
The firmware file vex_3_0.vex goes into the firmware folder of the NerdSEQ SD Card.<br />
The shaders.zip should be unpacked on the NerdSEQ SD card so it will create a folder on the SD cards root.<br />
<br />
Insert the Card on the NerdSEQ again, turn on your system. Go to the NSA firmware update screen:<br />
Setup-&gt;NSA Firmware update<br />
<br />
There choose the file vex_3_0.vex. (If it doesn't show the file then you probably didn't copy it into the NerdsSEQ firmware folder or anything like that).<br />
Start the update (update now) and after a fast check it should start uploading the new firmware. You can see the progress and after a short while it is finished, the VEX is restarting and you are ready.<br />
<br />
All other info about the new Video functionality can be found in the manual.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Firmware V3.0]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=2001</link>
			<pubDate>Fri, 26 Sep 2025 16:03:20 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1">XORadmin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=2001</guid>
			<description><![CDATA[This is it! The latest MAJOR Firmware for the NerdSEQ and this time also a massive update for the Video Expander (VEX).<br />
Welcome V3.0!<br />
<br />
As usual loads of new features, fixes and if you got a Video Expander then you get also a Video Synthesizer for free! If you don't then now is the time to get your hands on a VEX ;-)  <br />
<br />
Important information before you update!!!<br />
<br />
- make a backup of your SD Card and especially of your projects (can't stop repeating that!!)<br />
- Firmware update FAQ for some infos. <a href="https://forum.xor.eu/showthread.php?tid=4" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.eu/showthread.php?tid=4</a><br />
- No worries, in case of any issues you can always go back to your earlier version (but can't load projects that have been saved with V3.0 without any side effects, The VEX firmware 3.0 will work well also with older NerdSEQ versions)!<br />
<br />
<br />
Please follow this update order (important for the VEX!!!):<br />
1. Copy the NerdSEQ V3.0 firmware (unpacked, 'nerdseq.hex') into the firmware folder of the NerdSEQ SD Card.<br />
2. (optional) Copy the video expander V3.0 firmware (unpacked, 'vex_3_0.vex') into the firmware folder of the NerdSEQ SD Card.<br />
3. (optional) Unpack the 'shaders.zip' file onto the NerdSEQ SD Card root (Unpacking will create a folder on the NerdSEQ root called 'shaders'.) The shaders in that folder are a collection of fragment shaders taken from different (open) sources. Most of the shaders run as they are (all files that start with SHxx) but are not enhanced yet to be used with all the NerdSEQ modulations. All shaders that got proper names (eg PLASMA.FRAG) are optimized and extended with NerdSEQ modulations. <br />
4. Update the NerdSEQ firmware. <br />
5. (optional) With the new NerdSEQ firmware V3.0 running, update the Video Expander firmware. There is no need to disconnect any other expander. Go to Setup-&gt;Expander FW Update. Choose the firmware file: VEX_3_0.VEX and press OK. Choose Update Now and it will start the update. Once finished it will show the detected new video expander firmware.<br />
The Video Expander must be enabled (in clone mode) and fully working already to be able to do the update. That means also that both cables, the 12 pin (midi) and the 14 pin (NSA) ribbon cables must be connected with the NerdSEQ (and be sure you don't break the SD Card if the 12 pin cable has not been installed yet. The usual hotplug rules apply)!<br />
6. Enjoy!<br />
<br />
Here is the changelog:<br />
Dualchord<br />
<br />
- added dualchord presets (page 88)<br />
- added dualchord preset import/export (page 88)<br />
- added notes to dualchord CV/MOD FX and patch (page 84+)<br />
- fixed dualchord Note FX which was half a note wrong, added note off<br />
- added missing dualchord LFO FX (page 84+)<br />
- added dualchord FX command to set note mode and change presets (page 84+)<br />
- fixed dualchord random FX functions<br />
- fixed dualchord kill FX function<br />
- fixed FX execution for dualchord patch<br />
- added set dualchord preset command in mappings (page 206)<br />
- added Part Mode to dualchord setting FX (page 84+)<br />
- fixed dualchord knob selection for velocity<br />
- reduced amount of patches and increased amount of patch rows (fixes dualchord patch bug)<br />
<br />
Video Expander / Video Synthesis<br />
- added video synthesizer functionality with the use of glsl shaders (page 106)<br />
- added new video expander firmware update which uses the .VEX extension (page 228)<br />
- added Video destinations to mappings (page 206)<br />
- added shortcut to enter video project screen (PROJECT button twice) only if the VEX got Firmware 3.0 (page 107)<br />
- added HDMI Mode and Group to the settings so all video modes can now be used (page 119)<br />
- added current value screen for video<br />
- added automator destinations for video (page 137)<br />
- added patch and tables for video (from FX)<br />
- added multiple modulation possibilities as well as dedicated envelopes and LFOs for the video synthesis (page 111)<br />
- updated video patterns/tracktype for a complete integration in the sequence (page 113)<br />
<br />
General<br />
- fixed knob input from Multi-IO in first MODE A<br />
- fixed patch execution for Patch notes and other functions<br />
- added tables for all tracktypes (page 126)<br />
- added 6 possible executable columns for tables (page 130)<br />
- added table -&gt; no note/retrigger  'transpose command' '***' (page 127)<br />
- added velocity overrule FX to midi which can be used to have in/decreasing volumes combined with tables (midi delay) (page 61)<br />
- added clock in auto-start on demand (page 149)<br />
- fixed clock settings from track setup menu<br />
- Shift+F9 on keyboard switches to video project screen<br />
- fixed set CV16 note from mapping<br />
- updated ART commands to send CC, Portamento, Pitchbend etc, fixed transpose issue with ART notes (page 101)<br />
- fixed copy/paste between Modular FX<br />
- added copy/paste between Trigger16 and I2C drummatrix<br />
- added live globaltranspose update<br />
- fixed record to audio track 8 from Midi<br />
- fixed mapping overflow of automator values with an offset<br />
- added scale direction setting in mappings (page 202)<br />
- fixed wrong text for midi mapping source commands (eg program change)<br />
- fixed Midi hanging notes if used with output offset<br />
- fixed CV16 note output on NSA 2 with mappings<br />
- added return to sequencer screen from Launchpad Modular pattern again<br />
- added velocity with midi note off<br />
- added new Midi note destinations for the mappings which is a combined source for gate and note (page 203)<br />
- Fixed midi note preview and note input with note offset and scales<br />
<br />
And as usual many little fixes...<br />
<br />
<br />
Here you can find the latest manual for V3.0:<br />
<a href="https://forum.xor.eu/showthread.php?tid=1998" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.eu/showthread.php?tid=1998</a><br />
<br />
The updates and the manual are also always available to download on the regular website:<br />
<a href="https://xor-electronics.com/nerdseq/" target="_blank" rel="noopener" class="mycode_url">https://xor-electronics.com/nerdseq/</a><br />
<br />
<br />
Please spread the word so I can continue working on this!  <img src="https://forum.xor.eu/images/smilies/heart.png" alt="Heart" title="Heart" class="smilie smilie_16" /><br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Firmware" border="0" alt=".hex" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=641" target="_blank" title="">nerdseq.hex</a> (Size: 5,44 MB / Downloads: 178)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=640" target="_blank" title="">nerdseq.zip</a> (Size: 1,71 MB / Downloads: 72)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="" border="0" alt=".vex" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=643" target="_blank" title="">vex_3_0.vex</a> (Size: 1,33 MB / Downloads: 41)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=644" target="_blank" title="">vex_3_0.zip</a> (Size: 449,36 KB / Downloads: 23)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=645" target="_blank" title="">shaders.zip</a> (Size: 299,59 KB / Downloads: 51)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[This is it! The latest MAJOR Firmware for the NerdSEQ and this time also a massive update for the Video Expander (VEX).<br />
Welcome V3.0!<br />
<br />
As usual loads of new features, fixes and if you got a Video Expander then you get also a Video Synthesizer for free! If you don't then now is the time to get your hands on a VEX ;-)  <br />
<br />
Important information before you update!!!<br />
<br />
- make a backup of your SD Card and especially of your projects (can't stop repeating that!!)<br />
- Firmware update FAQ for some infos. <a href="https://forum.xor.eu/showthread.php?tid=4" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.eu/showthread.php?tid=4</a><br />
- No worries, in case of any issues you can always go back to your earlier version (but can't load projects that have been saved with V3.0 without any side effects, The VEX firmware 3.0 will work well also with older NerdSEQ versions)!<br />
<br />
<br />
Please follow this update order (important for the VEX!!!):<br />
1. Copy the NerdSEQ V3.0 firmware (unpacked, 'nerdseq.hex') into the firmware folder of the NerdSEQ SD Card.<br />
2. (optional) Copy the video expander V3.0 firmware (unpacked, 'vex_3_0.vex') into the firmware folder of the NerdSEQ SD Card.<br />
3. (optional) Unpack the 'shaders.zip' file onto the NerdSEQ SD Card root (Unpacking will create a folder on the NerdSEQ root called 'shaders'.) The shaders in that folder are a collection of fragment shaders taken from different (open) sources. Most of the shaders run as they are (all files that start with SHxx) but are not enhanced yet to be used with all the NerdSEQ modulations. All shaders that got proper names (eg PLASMA.FRAG) are optimized and extended with NerdSEQ modulations. <br />
4. Update the NerdSEQ firmware. <br />
5. (optional) With the new NerdSEQ firmware V3.0 running, update the Video Expander firmware. There is no need to disconnect any other expander. Go to Setup-&gt;Expander FW Update. Choose the firmware file: VEX_3_0.VEX and press OK. Choose Update Now and it will start the update. Once finished it will show the detected new video expander firmware.<br />
The Video Expander must be enabled (in clone mode) and fully working already to be able to do the update. That means also that both cables, the 12 pin (midi) and the 14 pin (NSA) ribbon cables must be connected with the NerdSEQ (and be sure you don't break the SD Card if the 12 pin cable has not been installed yet. The usual hotplug rules apply)!<br />
6. Enjoy!<br />
<br />
Here is the changelog:<br />
Dualchord<br />
<br />
- added dualchord presets (page 88)<br />
- added dualchord preset import/export (page 88)<br />
- added notes to dualchord CV/MOD FX and patch (page 84+)<br />
- fixed dualchord Note FX which was half a note wrong, added note off<br />
- added missing dualchord LFO FX (page 84+)<br />
- added dualchord FX command to set note mode and change presets (page 84+)<br />
- fixed dualchord random FX functions<br />
- fixed dualchord kill FX function<br />
- fixed FX execution for dualchord patch<br />
- added set dualchord preset command in mappings (page 206)<br />
- added Part Mode to dualchord setting FX (page 84+)<br />
- fixed dualchord knob selection for velocity<br />
- reduced amount of patches and increased amount of patch rows (fixes dualchord patch bug)<br />
<br />
Video Expander / Video Synthesis<br />
- added video synthesizer functionality with the use of glsl shaders (page 106)<br />
- added new video expander firmware update which uses the .VEX extension (page 228)<br />
- added Video destinations to mappings (page 206)<br />
- added shortcut to enter video project screen (PROJECT button twice) only if the VEX got Firmware 3.0 (page 107)<br />
- added HDMI Mode and Group to the settings so all video modes can now be used (page 119)<br />
- added current value screen for video<br />
- added automator destinations for video (page 137)<br />
- added patch and tables for video (from FX)<br />
- added multiple modulation possibilities as well as dedicated envelopes and LFOs for the video synthesis (page 111)<br />
- updated video patterns/tracktype for a complete integration in the sequence (page 113)<br />
<br />
General<br />
- fixed knob input from Multi-IO in first MODE A<br />
- fixed patch execution for Patch notes and other functions<br />
- added tables for all tracktypes (page 126)<br />
- added 6 possible executable columns for tables (page 130)<br />
- added table -&gt; no note/retrigger  'transpose command' '***' (page 127)<br />
- added velocity overrule FX to midi which can be used to have in/decreasing volumes combined with tables (midi delay) (page 61)<br />
- added clock in auto-start on demand (page 149)<br />
- fixed clock settings from track setup menu<br />
- Shift+F9 on keyboard switches to video project screen<br />
- fixed set CV16 note from mapping<br />
- updated ART commands to send CC, Portamento, Pitchbend etc, fixed transpose issue with ART notes (page 101)<br />
- fixed copy/paste between Modular FX<br />
- added copy/paste between Trigger16 and I2C drummatrix<br />
- added live globaltranspose update<br />
- fixed record to audio track 8 from Midi<br />
- fixed mapping overflow of automator values with an offset<br />
- added scale direction setting in mappings (page 202)<br />
- fixed wrong text for midi mapping source commands (eg program change)<br />
- fixed Midi hanging notes if used with output offset<br />
- fixed CV16 note output on NSA 2 with mappings<br />
- added return to sequencer screen from Launchpad Modular pattern again<br />
- added velocity with midi note off<br />
- added new Midi note destinations for the mappings which is a combined source for gate and note (page 203)<br />
- Fixed midi note preview and note input with note offset and scales<br />
<br />
And as usual many little fixes...<br />
<br />
<br />
Here you can find the latest manual for V3.0:<br />
<a href="https://forum.xor.eu/showthread.php?tid=1998" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.eu/showthread.php?tid=1998</a><br />
<br />
The updates and the manual are also always available to download on the regular website:<br />
<a href="https://xor-electronics.com/nerdseq/" target="_blank" rel="noopener" class="mycode_url">https://xor-electronics.com/nerdseq/</a><br />
<br />
<br />
Please spread the word so I can continue working on this!  <img src="https://forum.xor.eu/images/smilies/heart.png" alt="Heart" title="Heart" class="smilie smilie_16" /><br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Firmware" border="0" alt=".hex" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=641" target="_blank" title="">nerdseq.hex</a> (Size: 5,44 MB / Downloads: 178)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=640" target="_blank" title="">nerdseq.zip</a> (Size: 1,71 MB / Downloads: 72)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="" border="0" alt=".vex" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=643" target="_blank" title="">vex_3_0.vex</a> (Size: 1,33 MB / Downloads: 41)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=644" target="_blank" title="">vex_3_0.zip</a> (Size: 449,36 KB / Downloads: 23)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=645" target="_blank" title="">shaders.zip</a> (Size: 299,59 KB / Downloads: 51)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[User Manual V3.0]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=1998</link>
			<pubDate>Fri, 26 Sep 2025 09:23:31 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1">XORadmin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=1998</guid>
			<description><![CDATA[Here the latest manual V3.0 for Firmware V3.0<br />
<br />
Please be informed that you can also download this manual from the XOR Website:<br />
<a href="https://xor-electronics.com/nerdseq/" target="_blank" rel="noopener" class="mycode_url">https://xor-electronics.com/nerdseq/</a><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/pdf.png" title="Adobe Acrobat PDF" border="0" alt=".pdf" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=628" target="_blank" title="">nerdseq_manual_3_00.pdf</a> (Size: 7,05 MB / Downloads: 406)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Here the latest manual V3.0 for Firmware V3.0<br />
<br />
Please be informed that you can also download this manual from the XOR Website:<br />
<a href="https://xor-electronics.com/nerdseq/" target="_blank" rel="noopener" class="mycode_url">https://xor-electronics.com/nerdseq/</a><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/pdf.png" title="Adobe Acrobat PDF" border="0" alt=".pdf" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=628" target="_blank" title="">nerdseq_manual_3_00.pdf</a> (Size: 7,05 MB / Downloads: 406)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Release Candidate Firmware V3.0 RC5]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=1978</link>
			<pubDate>Mon, 11 Aug 2025 18:13:03 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1">XORadmin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=1978</guid>
			<description><![CDATA[I am happy to provide you a new release candidate (as in: public beta) for the upcoming NerdSEQ firmware V3.0 as well as the upcoming Video Expander Firmware V3.0. <br />
<br />
This is an update for the NerdSEQ and another update if you also got a Video Expander (VEX). <br />
<br />
Please follow this update order:<br />
1. Copy the NerdSEQ firmware (unpacked, 'nerdseq.hex') into the firmware folder of the NerdSEQ SD Card.<br />
2. (optional) Copy the video expander firmware (unpacked, 'vex_3_0_rc1.vex') into the firmware folder of the NerdSEQ SD Card.<br />
3. (optional) Unpack the 'shaders.zip' file onto the NerdSEQ SD Card root (Unpacking will create a folder on the NerdSEQ root called 'shaders'.) The shaders in that folder are a collection of fragment shaders taken from different (open) sources. Most of the shaders run as they are (all files that start with SHxx) but are not enhanced yet to be used with all the NerdSEQ modulations. <br />
4. Update the NerdSEQ firmware (follow the firmware update rules <a href="https://forum.xor.eu/showthread.php?tid=4" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.eu/showthread.php?tid=4</a> and if you get stuck there and it doesn't work, read the many threads and the manual about it and it will be fine!! Updating the NerdSEQ always works!)<br />
5. (optional) With the new NerdSEQ firmware V3.0 running, update the Video Expander firmware. Go to Setup-&gt;Expander FW Update. Choose the firmware file: VEX_3_0_RC1.VEX and press OK. Choose Update Now and it will start the update. Once finished it will show the detected new video expander firmware.<br />
The Video Expander must be enabled and fully working already to be able to do the update. That means also that both cables, the 12 pin (midi) and the 14 pin (NSA) ribbon cables must be connected with the NerdSEQ (and be sure you don't break the SD Card if the 12 pin cable has not been installed yet. The usual hotplug rules apply)!<br />
<br />
For the video synthesis functionality please check the latest version of the manual on github:<br />
<a href="https://github.com/XORElectronics/nerdSEQ_docs" target="_blank" rel="noopener" class="mycode_url">https://github.com/XORElectronics/nerdSEQ_docs</a><br />
The manual is not ready and not formated well but all the video functionality is described well in there and it is worth to check it out as many questions will be answered upfront! I will update the manual in the next days so it is ready together with the release.<br />
<br />
Check out the new things for V3.0 here:<br />
<br />
Dualchord<br />
- added dualchord presets<br />
- added dualchord preset import/export<br />
- added notes to dualchord CV/MOD FX and patch<br />
- fixed dualchord Note FX which was half a note wrong, added note off<br />
- added missing dualchord LFO FX <br />
- added dualchord FX command to set note mode and change presets<br />
- fixed dualchord random FX functions <br />
- fixed dualchord kill FX function<br />
- fixed FX execution for dualchord patch<br />
- added set dualchord preset command in mappings <br />
- added Part Mode to dualchord setting FX<br />
- fixed dualchord knob selection for velocity<br />
- reduced amount of patches and increased amount of patch rows (fixes dualchord patch bug)<br />
<br />
Video Expander / Video Synthesis<br />
- added video synthesizer functionality with the use of glsl shaders <br />
- added new video expander firmware update which uses the .VEX extension<br />
- added Video destinations to mappings<br />
- added shortcut to enter video project screen (PROJECT button twice) only if the VEX got Firmware 3.0<br />
- added HDMI Mode and Group to the settings so all video modes can now be used<br />
- added current value screen for video<br />
- added automator destinations for video<br />
- added patch and tables for video<br />
- added dedicated envelopes and LFOs for the video synthesis<br />
- updated video patterns/tracktype for a complete integration in the sequence<br />
<br />
General<br />
- fixed knob input from Multi-IO in first MODE A<br />
- fixed patch execution for Patch notes and other functions<br />
- added tables for all tracktypes<br />
- added 6 possible executable columns for tables<br />
- added table -&gt; no note/retrigger  'transpose command' '***'<br />
- added velocity overrule FX to midi which can be used to have in/decreasing volumes combined with tables (midi delay)<br />
- added clock in auto-start on demand<br />
- fixed clock settings from track setup menu<br />
- Shift+F9 on keyboard switches to video project screen <br />
- fixed set CV16 note from mapping <br />
- updated ART commands to send CC, Portamento, Pitchbend etc, fixed transpose issue with ART notes <br />
- fixed copy/paste between Modular FX <br />
- added copy/paste between Trigger16 and I2C drummatrix <br />
- added live globaltranspose update <br />
- fixed record to audio track 8 from Midi<br />
- fixed mapping overflow of automator values with an offset <br />
- added scale direction setting in mappings <br />
- fixed wrong text for midi mapping source commands (eg program change) <br />
<br />
As usual, this is a release candidate. It is not intended for productive use as I can't guarantee that they are no unexpected side effects. Also saved projects will guaranteed work for the release version but are not backwards compatible to 2.03 or earlier. So be aware to backup your projects / SD Card first!!! (Which is something you should do anyways from time to time)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">It is important that they are enough people testing this version and that I get enough feedback about it. </span><br />
<span style="font-weight: bold;" class="mycode_b">With installing and testing you help getting the version ready for stable use. I aim for a release within 1-2 weeks!!  </span><br />
<br />
Please report any issues with this version only in this thread and not in the bug reports!<br />
<br />
Download the release candidate firmwares below.<br />
<br />
Update RC2:<br />
- fixed User Interface color issues<br />
<br />
Update RC3:<br />
- fixed Midi hanging notes if used with output offset<br />
- fixed CV16 note output on NSA 2 with mappings<br />
- fixed transpose naming in tables <br />
- added delete file function in the VEX file-browser<br />
- added return to sequencer screen from Launchpad Modular pattern again<br />
- fixed several minor table issues. default table speed is 6 like regular patterns now<br />
- added velocity with midi note off<br />
- added new Midi note destinations for the mappings which is a combined source that includes the note from the former row as well as the trigger/gate from the current row<br />
<br />
Update RC4:<br />
- Fixed midi note preview with note offset and scales<br />
<br />
Update RC5:<br />
- Fixed note input for midi channels with note offset for keyboard, midi, CV/Gate input<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Firmware" border="0" alt=".hex" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=621" target="_blank" title="">nerdseq.hex</a> (Size: 5,44 MB / Downloads: 94)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="" border="0" alt=".vex" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=623" target="_blank" title="">vex_3_0_rc1.vex</a> (Size: 1,33 MB / Downloads: 41)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=625" target="_blank" title="">shaders.zip</a> (Size: 286,29 KB / Downloads: 57)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=622" target="_blank" title="">nerdseq.zip</a> (Size: 1,71 MB / Downloads: 76)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=624" target="_blank" title="">vex_3_0_rc1.zip</a> (Size: 448,44 KB / Downloads: 41)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I am happy to provide you a new release candidate (as in: public beta) for the upcoming NerdSEQ firmware V3.0 as well as the upcoming Video Expander Firmware V3.0. <br />
<br />
This is an update for the NerdSEQ and another update if you also got a Video Expander (VEX). <br />
<br />
Please follow this update order:<br />
1. Copy the NerdSEQ firmware (unpacked, 'nerdseq.hex') into the firmware folder of the NerdSEQ SD Card.<br />
2. (optional) Copy the video expander firmware (unpacked, 'vex_3_0_rc1.vex') into the firmware folder of the NerdSEQ SD Card.<br />
3. (optional) Unpack the 'shaders.zip' file onto the NerdSEQ SD Card root (Unpacking will create a folder on the NerdSEQ root called 'shaders'.) The shaders in that folder are a collection of fragment shaders taken from different (open) sources. Most of the shaders run as they are (all files that start with SHxx) but are not enhanced yet to be used with all the NerdSEQ modulations. <br />
4. Update the NerdSEQ firmware (follow the firmware update rules <a href="https://forum.xor.eu/showthread.php?tid=4" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.eu/showthread.php?tid=4</a> and if you get stuck there and it doesn't work, read the many threads and the manual about it and it will be fine!! Updating the NerdSEQ always works!)<br />
5. (optional) With the new NerdSEQ firmware V3.0 running, update the Video Expander firmware. Go to Setup-&gt;Expander FW Update. Choose the firmware file: VEX_3_0_RC1.VEX and press OK. Choose Update Now and it will start the update. Once finished it will show the detected new video expander firmware.<br />
The Video Expander must be enabled and fully working already to be able to do the update. That means also that both cables, the 12 pin (midi) and the 14 pin (NSA) ribbon cables must be connected with the NerdSEQ (and be sure you don't break the SD Card if the 12 pin cable has not been installed yet. The usual hotplug rules apply)!<br />
<br />
For the video synthesis functionality please check the latest version of the manual on github:<br />
<a href="https://github.com/XORElectronics/nerdSEQ_docs" target="_blank" rel="noopener" class="mycode_url">https://github.com/XORElectronics/nerdSEQ_docs</a><br />
The manual is not ready and not formated well but all the video functionality is described well in there and it is worth to check it out as many questions will be answered upfront! I will update the manual in the next days so it is ready together with the release.<br />
<br />
Check out the new things for V3.0 here:<br />
<br />
Dualchord<br />
- added dualchord presets<br />
- added dualchord preset import/export<br />
- added notes to dualchord CV/MOD FX and patch<br />
- fixed dualchord Note FX which was half a note wrong, added note off<br />
- added missing dualchord LFO FX <br />
- added dualchord FX command to set note mode and change presets<br />
- fixed dualchord random FX functions <br />
- fixed dualchord kill FX function<br />
- fixed FX execution for dualchord patch<br />
- added set dualchord preset command in mappings <br />
- added Part Mode to dualchord setting FX<br />
- fixed dualchord knob selection for velocity<br />
- reduced amount of patches and increased amount of patch rows (fixes dualchord patch bug)<br />
<br />
Video Expander / Video Synthesis<br />
- added video synthesizer functionality with the use of glsl shaders <br />
- added new video expander firmware update which uses the .VEX extension<br />
- added Video destinations to mappings<br />
- added shortcut to enter video project screen (PROJECT button twice) only if the VEX got Firmware 3.0<br />
- added HDMI Mode and Group to the settings so all video modes can now be used<br />
- added current value screen for video<br />
- added automator destinations for video<br />
- added patch and tables for video<br />
- added dedicated envelopes and LFOs for the video synthesis<br />
- updated video patterns/tracktype for a complete integration in the sequence<br />
<br />
General<br />
- fixed knob input from Multi-IO in first MODE A<br />
- fixed patch execution for Patch notes and other functions<br />
- added tables for all tracktypes<br />
- added 6 possible executable columns for tables<br />
- added table -&gt; no note/retrigger  'transpose command' '***'<br />
- added velocity overrule FX to midi which can be used to have in/decreasing volumes combined with tables (midi delay)<br />
- added clock in auto-start on demand<br />
- fixed clock settings from track setup menu<br />
- Shift+F9 on keyboard switches to video project screen <br />
- fixed set CV16 note from mapping <br />
- updated ART commands to send CC, Portamento, Pitchbend etc, fixed transpose issue with ART notes <br />
- fixed copy/paste between Modular FX <br />
- added copy/paste between Trigger16 and I2C drummatrix <br />
- added live globaltranspose update <br />
- fixed record to audio track 8 from Midi<br />
- fixed mapping overflow of automator values with an offset <br />
- added scale direction setting in mappings <br />
- fixed wrong text for midi mapping source commands (eg program change) <br />
<br />
As usual, this is a release candidate. It is not intended for productive use as I can't guarantee that they are no unexpected side effects. Also saved projects will guaranteed work for the release version but are not backwards compatible to 2.03 or earlier. So be aware to backup your projects / SD Card first!!! (Which is something you should do anyways from time to time)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">It is important that they are enough people testing this version and that I get enough feedback about it. </span><br />
<span style="font-weight: bold;" class="mycode_b">With installing and testing you help getting the version ready for stable use. I aim for a release within 1-2 weeks!!  </span><br />
<br />
Please report any issues with this version only in this thread and not in the bug reports!<br />
<br />
Download the release candidate firmwares below.<br />
<br />
Update RC2:<br />
- fixed User Interface color issues<br />
<br />
Update RC3:<br />
- fixed Midi hanging notes if used with output offset<br />
- fixed CV16 note output on NSA 2 with mappings<br />
- fixed transpose naming in tables <br />
- added delete file function in the VEX file-browser<br />
- added return to sequencer screen from Launchpad Modular pattern again<br />
- fixed several minor table issues. default table speed is 6 like regular patterns now<br />
- added velocity with midi note off<br />
- added new Midi note destinations for the mappings which is a combined source that includes the note from the former row as well as the trigger/gate from the current row<br />
<br />
Update RC4:<br />
- Fixed midi note preview with note offset and scales<br />
<br />
Update RC5:<br />
- Fixed note input for midi channels with note offset for keyboard, midi, CV/Gate input<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Firmware" border="0" alt=".hex" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=621" target="_blank" title="">nerdseq.hex</a> (Size: 5,44 MB / Downloads: 94)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="" border="0" alt=".vex" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=623" target="_blank" title="">vex_3_0_rc1.vex</a> (Size: 1,33 MB / Downloads: 41)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=625" target="_blank" title="">shaders.zip</a> (Size: 286,29 KB / Downloads: 57)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=622" target="_blank" title="">nerdseq.zip</a> (Size: 1,71 MB / Downloads: 76)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=624" target="_blank" title="">vex_3_0_rc1.zip</a> (Size: 448,44 KB / Downloads: 41)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Release Candidate Firmware V2.03 RC1]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=1928</link>
			<pubDate>Fri, 07 Feb 2025 14:56:22 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1">XORadmin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=1928</guid>
			<description><![CDATA[This release candidate contains some minor updates/fixes as well as some Dualchord additions:<br />
<br />
- Added Dualchord Presets. They are now 4 possible presets per project (Don't ask for more, there is no memory for that). For earlier Dualchord projects the current NSA channel will be automatically assigned to the preset (e.g. if the Dualchord was set to NSA channel 3 then the loaded settings will be stored in preset 3.)<br />
- Preset can be set from the track setup screen (via the menu row or SHIFT+OK+LEFT/RIGHT anywhere in the dualchord track setup), via FX and the mappings<br />
- Added Dualchord Preset Import/Export to/from the SD Card<br />
- Added missing Dualchord LFO FX functions. Added DC Part Mode to the FX (SET FX)<br />
- Fixed wrong clock settings from the Track Setup menu (<a href="https://forum.xor.eu/showthread.php?tid=1927" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.eu/showthread.php?tid=1927</a>)<br />
- Fixed beauty issue with Midi Program Change Mapping input<br />
<br />
As usual, this is a release candidate. It is not intended for productive use as I can't guarantee that they are no unexpected side effects. Also saved projects will guaranteed work for the release version but are not backwards compatible to 2.02A or earlier. So be aware to backup your projects / SD Card first!!! (Which is something you should do anyways from time to time)<br />
But with installing it and trying it out/testing you help getting the version ready for stable use. I aim for a release within 1-2 weeks.<br />
<br />
Please report any issues with that only in this thread here as this is not a stable version. <br />
<br />
Download the release candidate below, follow the firmware update rules and if you get stuck there and it doesn't work, read the many threads about it and it will be fine!! Updating the NerdSEQ always works!<br />
<br />
Update: I deleted the release candidate files and closed this release candidate / skipped the stable update for this because of too little interrest.]]></description>
			<content:encoded><![CDATA[This release candidate contains some minor updates/fixes as well as some Dualchord additions:<br />
<br />
- Added Dualchord Presets. They are now 4 possible presets per project (Don't ask for more, there is no memory for that). For earlier Dualchord projects the current NSA channel will be automatically assigned to the preset (e.g. if the Dualchord was set to NSA channel 3 then the loaded settings will be stored in preset 3.)<br />
- Preset can be set from the track setup screen (via the menu row or SHIFT+OK+LEFT/RIGHT anywhere in the dualchord track setup), via FX and the mappings<br />
- Added Dualchord Preset Import/Export to/from the SD Card<br />
- Added missing Dualchord LFO FX functions. Added DC Part Mode to the FX (SET FX)<br />
- Fixed wrong clock settings from the Track Setup menu (<a href="https://forum.xor.eu/showthread.php?tid=1927" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.eu/showthread.php?tid=1927</a>)<br />
- Fixed beauty issue with Midi Program Change Mapping input<br />
<br />
As usual, this is a release candidate. It is not intended for productive use as I can't guarantee that they are no unexpected side effects. Also saved projects will guaranteed work for the release version but are not backwards compatible to 2.02A or earlier. So be aware to backup your projects / SD Card first!!! (Which is something you should do anyways from time to time)<br />
But with installing it and trying it out/testing you help getting the version ready for stable use. I aim for a release within 1-2 weeks.<br />
<br />
Please report any issues with that only in this thread here as this is not a stable version. <br />
<br />
Download the release candidate below, follow the firmware update rules and if you get stuck there and it doesn't work, read the many threads about it and it will be fine!! Updating the NerdSEQ always works!<br />
<br />
Update: I deleted the release candidate files and closed this release candidate / skipped the stable update for this because of too little interrest.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dualchord Firmware V1.2]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=1921</link>
			<pubDate>Wed, 22 Jan 2025 12:43:04 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1">XORadmin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=1921</guid>
			<description><![CDATA[This is a little maintenance update for the Dualchord firmware which fixes 2 minor issues:<br />
<ul class="mycode_list"><li>Note offset fix (combined with NerdSEQ Firmware V2.02A)<br />
</li>
<li>Knobs are now getting initialized after project load<br />
</li>
</ul>
Please download the firmware here:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Expander firmware file" border="0" alt=".nxp" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=610" target="_blank" title="">dualchord_1_2.nxp</a> (Size: 124,12 KB / Downloads: 36)
<!-- end: postbit_attachments_attachment --> <br />
<br />
Check the following link for the update instruction:<br />
<a href="https://forum.xor.eu/attachment.php?aid=181" target="_blank" rel="noopener" class="mycode_url">Expander firmware update</a>]]></description>
			<content:encoded><![CDATA[This is a little maintenance update for the Dualchord firmware which fixes 2 minor issues:<br />
<ul class="mycode_list"><li>Note offset fix (combined with NerdSEQ Firmware V2.02A)<br />
</li>
<li>Knobs are now getting initialized after project load<br />
</li>
</ul>
Please download the firmware here:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Expander firmware file" border="0" alt=".nxp" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=610" target="_blank" title="">dualchord_1_2.nxp</a> (Size: 124,12 KB / Downloads: 36)
<!-- end: postbit_attachments_attachment --> <br />
<br />
Check the following link for the update instruction:<br />
<a href="https://forum.xor.eu/attachment.php?aid=181" target="_blank" rel="noopener" class="mycode_url">Expander firmware update</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[User Manual V2.02A]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=1917</link>
			<pubDate>Thu, 09 Jan 2025 17:22:00 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1">XORadmin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=1917</guid>
			<description><![CDATA[Here the latest manual V2.02A for Firmware V2.02A<br />
<br />
Please be informed that you can also download this manual from the XOR Website:<br />
<a href="https://xor-electronics.com/nerdseq/" target="_blank" rel="noopener" class="mycode_url">https://xor-electronics.com/nerdseq/</a><br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/pdf.png" title="Adobe Acrobat PDF" border="0" alt=".pdf" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=607" target="_blank" title="">nerdseq_manual_2_02A.pdf</a> (Size: 6,53 MB / Downloads: 308)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Here the latest manual V2.02A for Firmware V2.02A<br />
<br />
Please be informed that you can also download this manual from the XOR Website:<br />
<a href="https://xor-electronics.com/nerdseq/" target="_blank" rel="noopener" class="mycode_url">https://xor-electronics.com/nerdseq/</a><br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/pdf.png" title="Adobe Acrobat PDF" border="0" alt=".pdf" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=607" target="_blank" title="">nerdseq_manual_2_02A.pdf</a> (Size: 6,53 MB / Downloads: 308)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Firmware V2.02A]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=1908</link>
			<pubDate>Mon, 16 Dec 2024 23:01:52 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1">XORadmin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=1908</guid>
			<description><![CDATA[And the beat goes on....<br />
<br />
Yet again a big update for the NerdSEQ Firmware which includes the support for the new Dualchord expander and adds many new other features!!<br />
<br />
As usual my little 'disclaimer' with some important information before you update:<br />
<br />
- make a backup of your SD Card and especially of your projects<br />
- Old Projects can simply be loaded with the new version<br />
- Firmware updates always work, if it doesn't, then you most probably did something wrong. Check the Firmware update FAQ for some infos.<br />
<a href="https://forum.xor.eu/showthread.php?tid=4" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.eu/showthread.php?tid=4</a><br />
- No worries, in case of any issues you can always go back to your earlier version (but can't load projects that have been saved with V2.02 without any side-effects)! <br />
<br />
Here is the changelog:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dualchord</span><ul class="mycode_list"><li>added: support for the new Dualchord expander. New tracktype, Mapping destinations, automator destinations, Poly Midi Support etc.... (Pages 65,115,197)<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Mapping</span><ul class="mycode_list"><li>added: mapping sources: Track Sequencer Row, Local Buttons, Last played notes for all columns (page 156+)<br />
</li>
<li>added: mapping destinations: Dualchord functions, Edit steps, set sequencer row/cursor,  enable scroll Mode, Euclidean startpoint/offset, Livemode (CV Input), SKIP Rows, envelopes, automators and tracks can be defined dynamically by a variable/row (page 164+)<br />
</li>
<li>updated: XMAP FX (from pattern/patch) command with added conditions (check or execute Mapping ROW and play/skip the current pattern row if the result is 0 or not) (page 38)<br />
</li>
<li>added: indicator which shows the live results of possible skipped / disabled mapping rows (page 145)<br />
</li>
<li>fixed: CV16 from mapping note output didn’t work well for NSA channel 2<br />
</li>
<li>fixed: Pitch2Note so a note will snap in within the note range +- half semitone<br />
</li>
<li>added: indicator to separate mapping double values (as in CALC and SKIP)  (page 158)<br />
</li>
<li>updated: replaced mapping constant '=9' with a standard threshold value (set in Nerdmenu, saved with project) (page 131)<br />
</li>
<li>added: new Execute Multiple Rows in mapping. One that does execute exclusive (XXMP) and disables the rows for everything else and another that gets only executes (XLOD) once after the project loads (page 164)<br />
</li>
<li>added: mapping setting (in Nerd Menu) to choose if the mappings should be automatically stopped if editing any destinations (page 131)<br />
</li>
<li>updated: Track Euclidean and Note step functions so they work also when not on their tracks/screens<br />
</li>
<li>updated: glide and glide resolution for mapping to the full range<br />
</li>
<li>added: sharp &amp; flat noteview for mappings (page 128)<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Launchpad</span><ul class="mycode_list"><li>added: Launchpad for I2C/Multi Drummatrix with all functions as the T16 drummatrix (page 201)<br />
</li>
<li>updated: switch between launchpad drummatrix columns 1-8 / 9-16 (toggle right pad) (page 204)<br />
</li>
<li>updated: Launchpad, if select a step/trigger, then show always the 16 steps of a ‘page’ if possible<br />
</li>
<li>updated: Lauchpad Pro MK3 so it also initializes automatically<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">I2C/Multi</span><ul class="mycode_list"><li>added: I2C/Multi Drummatrix Destination: Midi Trigger which does generate a Midi Note On+Off (page 113)<br />
</li>
<li>added: I2C/Multi Drummatrix Mute (page 14)<br />
</li>
<li>added: simple copy/paste for I2C/Multi column and Matrix in the Track Setup Screen (page 114)<br />
</li>
<li>added: more ER301 I2C commands: SC.CV+GATE and SC.CV+Trigger without slew (page 109)<br />
</li>
<li>updated: probability for I2C/Multi tracks. Is now Columns 123, 456, Matrix1, Matrix2, Matrix3, FX1,2,3, Row (page 71)<br />
</li>
<li>updated: replaced CV,MOD and CVGATE/MODGATE I2C/Multi track destinations with a combined set with subgroups. Added CV/MOD + Trigger (page 112)<br />
</li>
<li>added: ART support as I2C/Multi column destination (needs additional upcoming expander) (page 111)<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">MIDI</span><ul class="mycode_list"><li>added: slide functions to Midi (in velocity column defined and random slide velocities) (page 49)<br />
</li>
<li>changed: SHIFT+OK on velocity column changes now between multiple 'types'<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Audio </span><ul class="mycode_list"><li>updated: Volume for sample playing is moved to execute after the FX<br />
</li>
<li>added: random range to sample selected sample column (page 42)<br />
</li>
<li>fixed: If BACK FX is using the backwards flag then silence (and probably the other FX) should be ignored. (0100 is now silent and 0200 is unsilent)<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">General</span><ul class="mycode_list"><li>added flat/sharp note names. Can be applied per track, mapping &amp; scaling. Per project. (page 128)<br />
</li>
<li>fixed: Clone Pattern order would only work in the first 16 sequencer rows<br />
</li>
<li>added 3 more screensavers. Lines, Arrows, Blank (page 97)<br />
</li>
<li>added: User Interface Import and Export (page 177)<br />
</li>
<li>updated: Row highlight setting will now be saved and loaded with the project<br />
</li>
<li>fixed: CV Input as table source (would lack sometimes)<br />
</li>
<li>added: pc-keyboard scale screen on SHIFT+F2<br />
</li>
<li>fixed: 'whole tone' scale was incorrect<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Editing</span><ul class="mycode_list"><li>updated: Edit steps, cursor CV editing, Midi editing PC-Keyboard editing for several track types<br />
</li>
<li>added: Pattern edit combined change marked parts (notes/triggers/modvalues...) (SHIFT+OK+CURSOR UP/DOWN/LEFT/RIGHT) (page 23)<br />
</li>
<li>added: Pattern edit move marked parts up/down (SHIFT+OK+PAGE UP/DOWN) (page 23) <br />
</li>
<li>added:SHIFT+OK on the trigger column toggles between values (00, FE, Default Value, -- )<br />
</li>
<li>changed: Sequencer screen clone down jumps to new pattern position with cursor (page 18)<br />
</li>
<li>changed: Trigger16 prelisten which was SHIFT+OK to prelisten the whole row to SHIFT+DOWN+OK<br />
</li>
</ul>
<br />
And as usual many little fixes...<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Maintenance update to V2.02A</span><ul class="mycode_list"><li>fixed: Dualchord FX Stereo clone names fixed<br />
</li>
<li>added: Dualchord re-initializes knobs on project load (Dualchord firmware V1.2)<br />
</li>
<li>fixed: Fixed direct sequencer jump FX (and mapping)<br />
</li>
<li>fixed: Empty Dualchord note decrement<br />
</li>
<li>fixed: Midi velocity from variables<br />
</li>
<li>added: compact patch<br />
</li>
<li>dualchord initialization and note offset fix<br />
</li>
</ul>
<br />
Download the update to V2.02A here (files have been updated from V2.02): <br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Firmware" border="0" alt=".hex" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=608" target="_blank" title="">nerdseq.hex</a> (Size: 5,22 MB / Downloads: 121)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=609" target="_blank" title="">nerdseq.zip</a> (Size: 1,66 MB / Downloads: 54)
<!-- end: postbit_attachments_attachment --> <br />
<br />
Here you can find the latest manual for V2.02A:<br />
<a href="https://forum.xor.eu/showthread.php?tid=1917" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.eu/showthread.php?tid=1917</a><br />
<br />
The updates are also always available on the regular website:<br />
<a href="https://xor-electronics.com/nerdseq/" target="_blank" rel="noopener" class="mycode_url">https://xor-electronics.com/nerdseq/<br />
<br />
</a><br />
Please spread the word so I can continue working on this! <img src="https://forum.xor.eu/images/smilies/heart.png" alt="Heart" title="Heart" class="smilie smilie_16" />]]></description>
			<content:encoded><![CDATA[And the beat goes on....<br />
<br />
Yet again a big update for the NerdSEQ Firmware which includes the support for the new Dualchord expander and adds many new other features!!<br />
<br />
As usual my little 'disclaimer' with some important information before you update:<br />
<br />
- make a backup of your SD Card and especially of your projects<br />
- Old Projects can simply be loaded with the new version<br />
- Firmware updates always work, if it doesn't, then you most probably did something wrong. Check the Firmware update FAQ for some infos.<br />
<a href="https://forum.xor.eu/showthread.php?tid=4" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.eu/showthread.php?tid=4</a><br />
- No worries, in case of any issues you can always go back to your earlier version (but can't load projects that have been saved with V2.02 without any side-effects)! <br />
<br />
Here is the changelog:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dualchord</span><ul class="mycode_list"><li>added: support for the new Dualchord expander. New tracktype, Mapping destinations, automator destinations, Poly Midi Support etc.... (Pages 65,115,197)<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Mapping</span><ul class="mycode_list"><li>added: mapping sources: Track Sequencer Row, Local Buttons, Last played notes for all columns (page 156+)<br />
</li>
<li>added: mapping destinations: Dualchord functions, Edit steps, set sequencer row/cursor,  enable scroll Mode, Euclidean startpoint/offset, Livemode (CV Input), SKIP Rows, envelopes, automators and tracks can be defined dynamically by a variable/row (page 164+)<br />
</li>
<li>updated: XMAP FX (from pattern/patch) command with added conditions (check or execute Mapping ROW and play/skip the current pattern row if the result is 0 or not) (page 38)<br />
</li>
<li>added: indicator which shows the live results of possible skipped / disabled mapping rows (page 145)<br />
</li>
<li>fixed: CV16 from mapping note output didn’t work well for NSA channel 2<br />
</li>
<li>fixed: Pitch2Note so a note will snap in within the note range +- half semitone<br />
</li>
<li>added: indicator to separate mapping double values (as in CALC and SKIP)  (page 158)<br />
</li>
<li>updated: replaced mapping constant '=9' with a standard threshold value (set in Nerdmenu, saved with project) (page 131)<br />
</li>
<li>added: new Execute Multiple Rows in mapping. One that does execute exclusive (XXMP) and disables the rows for everything else and another that gets only executes (XLOD) once after the project loads (page 164)<br />
</li>
<li>added: mapping setting (in Nerd Menu) to choose if the mappings should be automatically stopped if editing any destinations (page 131)<br />
</li>
<li>updated: Track Euclidean and Note step functions so they work also when not on their tracks/screens<br />
</li>
<li>updated: glide and glide resolution for mapping to the full range<br />
</li>
<li>added: sharp &amp; flat noteview for mappings (page 128)<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Launchpad</span><ul class="mycode_list"><li>added: Launchpad for I2C/Multi Drummatrix with all functions as the T16 drummatrix (page 201)<br />
</li>
<li>updated: switch between launchpad drummatrix columns 1-8 / 9-16 (toggle right pad) (page 204)<br />
</li>
<li>updated: Launchpad, if select a step/trigger, then show always the 16 steps of a ‘page’ if possible<br />
</li>
<li>updated: Lauchpad Pro MK3 so it also initializes automatically<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">I2C/Multi</span><ul class="mycode_list"><li>added: I2C/Multi Drummatrix Destination: Midi Trigger which does generate a Midi Note On+Off (page 113)<br />
</li>
<li>added: I2C/Multi Drummatrix Mute (page 14)<br />
</li>
<li>added: simple copy/paste for I2C/Multi column and Matrix in the Track Setup Screen (page 114)<br />
</li>
<li>added: more ER301 I2C commands: SC.CV+GATE and SC.CV+Trigger without slew (page 109)<br />
</li>
<li>updated: probability for I2C/Multi tracks. Is now Columns 123, 456, Matrix1, Matrix2, Matrix3, FX1,2,3, Row (page 71)<br />
</li>
<li>updated: replaced CV,MOD and CVGATE/MODGATE I2C/Multi track destinations with a combined set with subgroups. Added CV/MOD + Trigger (page 112)<br />
</li>
<li>added: ART support as I2C/Multi column destination (needs additional upcoming expander) (page 111)<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">MIDI</span><ul class="mycode_list"><li>added: slide functions to Midi (in velocity column defined and random slide velocities) (page 49)<br />
</li>
<li>changed: SHIFT+OK on velocity column changes now between multiple 'types'<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Audio </span><ul class="mycode_list"><li>updated: Volume for sample playing is moved to execute after the FX<br />
</li>
<li>added: random range to sample selected sample column (page 42)<br />
</li>
<li>fixed: If BACK FX is using the backwards flag then silence (and probably the other FX) should be ignored. (0100 is now silent and 0200 is unsilent)<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">General</span><ul class="mycode_list"><li>added flat/sharp note names. Can be applied per track, mapping &amp; scaling. Per project. (page 128)<br />
</li>
<li>fixed: Clone Pattern order would only work in the first 16 sequencer rows<br />
</li>
<li>added 3 more screensavers. Lines, Arrows, Blank (page 97)<br />
</li>
<li>added: User Interface Import and Export (page 177)<br />
</li>
<li>updated: Row highlight setting will now be saved and loaded with the project<br />
</li>
<li>fixed: CV Input as table source (would lack sometimes)<br />
</li>
<li>added: pc-keyboard scale screen on SHIFT+F2<br />
</li>
<li>fixed: 'whole tone' scale was incorrect<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Editing</span><ul class="mycode_list"><li>updated: Edit steps, cursor CV editing, Midi editing PC-Keyboard editing for several track types<br />
</li>
<li>added: Pattern edit combined change marked parts (notes/triggers/modvalues...) (SHIFT+OK+CURSOR UP/DOWN/LEFT/RIGHT) (page 23)<br />
</li>
<li>added: Pattern edit move marked parts up/down (SHIFT+OK+PAGE UP/DOWN) (page 23) <br />
</li>
<li>added:SHIFT+OK on the trigger column toggles between values (00, FE, Default Value, -- )<br />
</li>
<li>changed: Sequencer screen clone down jumps to new pattern position with cursor (page 18)<br />
</li>
<li>changed: Trigger16 prelisten which was SHIFT+OK to prelisten the whole row to SHIFT+DOWN+OK<br />
</li>
</ul>
<br />
And as usual many little fixes...<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Maintenance update to V2.02A</span><ul class="mycode_list"><li>fixed: Dualchord FX Stereo clone names fixed<br />
</li>
<li>added: Dualchord re-initializes knobs on project load (Dualchord firmware V1.2)<br />
</li>
<li>fixed: Fixed direct sequencer jump FX (and mapping)<br />
</li>
<li>fixed: Empty Dualchord note decrement<br />
</li>
<li>fixed: Midi velocity from variables<br />
</li>
<li>added: compact patch<br />
</li>
<li>dualchord initialization and note offset fix<br />
</li>
</ul>
<br />
Download the update to V2.02A here (files have been updated from V2.02): <br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Firmware" border="0" alt=".hex" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=608" target="_blank" title="">nerdseq.hex</a> (Size: 5,22 MB / Downloads: 121)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=609" target="_blank" title="">nerdseq.zip</a> (Size: 1,66 MB / Downloads: 54)
<!-- end: postbit_attachments_attachment --> <br />
<br />
Here you can find the latest manual for V2.02A:<br />
<a href="https://forum.xor.eu/showthread.php?tid=1917" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.eu/showthread.php?tid=1917</a><br />
<br />
The updates are also always available on the regular website:<br />
<a href="https://xor-electronics.com/nerdseq/" target="_blank" rel="noopener" class="mycode_url">https://xor-electronics.com/nerdseq/<br />
<br />
</a><br />
Please spread the word so I can continue working on this! <img src="https://forum.xor.eu/images/smilies/heart.png" alt="Heart" title="Heart" class="smilie smilie_16" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Firmware V2.01A]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=1792</link>
			<pubDate>Thu, 21 Mar 2024 22:54:22 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1">XORadmin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=1792</guid>
			<description><![CDATA[This is only a small maintenance update to V2.01A to solve some minor issues and one bigger issue introduced in V2.01. They are no really new features but an update if you used V2.01 is recommended.<br />
<br />
Basically as usual all rules with updating, backup etc apply. See more info here on the V2.01 update thread:<br />
<a href="https://forum.xor.eu/showthread.php?tid=1774" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.eu/showthread.php?tid=1774</a><br />
<br />
First the most important fix:<ul class="mycode_list"><li>Fixed: Project load of earlier projects is working correctly now with the new CV/Gate screen order<br />
</li>
</ul>
<br />
And some minor fixes:<ul class="mycode_list"><li>Fixed: glide for finer glides (Project files older than V2.01 do update the glide resolution. A higher resolution is now needed to get a snappier glide, but a finer slow glide is now possible)<br />
</li>
<li>Fixed: CV16 Patch LFO (FX SLFO) can change all values now<br />
</li>
<li>USB Keyboard: Left/Right CTRL are the same now<br />
</li>
<li>USB Keyboard: Windows Key (both) acts as right ALT key (Stop)<br />
</li>
<li>Fixed: USB Keyboard from ‘New Project’ can now answer the 'Are you sure' question using Start/Stop<br />
</li>
<li>Fixed: Mapping destination Table Tick works now also with the selected Table<br />
</li>
<li>Fixed: Automator screen update from mapping changes are more 'relaxed' now and don't cause screen draw block in the automator screen<br />
</li>
</ul>
<br />
Download the update to V2.01A here:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Firmware" border="0" alt=".hex" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=549" target="_blank" title="">nerdseq.hex</a> (Size: 4,69 MB / Downloads: 114)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=550" target="_blank" title="">nerdseq.zip</a> (Size: 1,58 MB / Downloads: 89)
<!-- end: postbit_attachments_attachment --><br />
<br />
The updates are also always available on the regular website:<br />
<a href="https://xor-electronics.com/nerdseq/" target="_blank" rel="noopener" class="mycode_url">https://xor-electronics.com/nerdseq/</a>]]></description>
			<content:encoded><![CDATA[This is only a small maintenance update to V2.01A to solve some minor issues and one bigger issue introduced in V2.01. They are no really new features but an update if you used V2.01 is recommended.<br />
<br />
Basically as usual all rules with updating, backup etc apply. See more info here on the V2.01 update thread:<br />
<a href="https://forum.xor.eu/showthread.php?tid=1774" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.eu/showthread.php?tid=1774</a><br />
<br />
First the most important fix:<ul class="mycode_list"><li>Fixed: Project load of earlier projects is working correctly now with the new CV/Gate screen order<br />
</li>
</ul>
<br />
And some minor fixes:<ul class="mycode_list"><li>Fixed: glide for finer glides (Project files older than V2.01 do update the glide resolution. A higher resolution is now needed to get a snappier glide, but a finer slow glide is now possible)<br />
</li>
<li>Fixed: CV16 Patch LFO (FX SLFO) can change all values now<br />
</li>
<li>USB Keyboard: Left/Right CTRL are the same now<br />
</li>
<li>USB Keyboard: Windows Key (both) acts as right ALT key (Stop)<br />
</li>
<li>Fixed: USB Keyboard from ‘New Project’ can now answer the 'Are you sure' question using Start/Stop<br />
</li>
<li>Fixed: Mapping destination Table Tick works now also with the selected Table<br />
</li>
<li>Fixed: Automator screen update from mapping changes are more 'relaxed' now and don't cause screen draw block in the automator screen<br />
</li>
</ul>
<br />
Download the update to V2.01A here:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Firmware" border="0" alt=".hex" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=549" target="_blank" title="">nerdseq.hex</a> (Size: 4,69 MB / Downloads: 114)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=550" target="_blank" title="">nerdseq.zip</a> (Size: 1,58 MB / Downloads: 89)
<!-- end: postbit_attachments_attachment --><br />
<br />
The updates are also always available on the regular website:<br />
<a href="https://xor-electronics.com/nerdseq/" target="_blank" rel="noopener" class="mycode_url">https://xor-electronics.com/nerdseq/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Firmware V2.01]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=1774</link>
			<pubDate>Sun, 18 Feb 2024 16:12:47 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1">XORadmin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=1774</guid>
			<description><![CDATA[Another Firmware update V2.01 which was also initially planned as a maintenance update. But in the end I added again some new nice stuff.<br />
<br />
As usual my little 'disclaimer' with some important information before you update:<br />
<br />
- make a backup of your SD Card and especially of your projects<br />
- Old Projects can simply be loaded with the new version<br />
- Firmware updates always work, if it doesn't, then you most probably did something wrong. Check the Firmware update FAQ for some infos.<br />
- No worries, in case of any issues you can always go back to your earlier version (but can't load projects that have been saved with V2.01 without any side-effects)!<br />
- I totally can understand if you are disappointed if your long awaited feature request is not included in this update. I really do my best to get much new stuff in the releases and i keep track on all the hundrets of feature requests. I constantly update my 2do list and change priorities depending on many factors. Please read the FAQ in the forum to find out how I work and how I don't work. In the end, I can never please <br />
anybody. But I do my best to make it better each time. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Here the changelog for V2.01:</span><br />
<ul class="mycode_list"><li>updated: CV/Gate pattern screen. Order is now: NOTE, TRIGGER, MOD, PATCH, TABLE, FX....<br />
 <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=539" target="_blank" title="">pattern_top_crop.jpg</a> (Size: 13,64 KB / Downloads: 617)
<!-- end: postbit_attachments_attachment --> <br />
</li>
<li>added: pre-fetch mode for Midi Program Change send (5 steps in advance) (elektron gear workaround)<br />
</li>
<li>updated: Pattern order and clock can now both pre-check for the next playing pattern and will so be active if on the first FX row.<br />
</li>
<li>updated: current values view of probabilities to 0-100%<br />
</li>
<li>added: decimal view in patch screen<br />
</li>
<li>updated: statustext for CV/Gate track<br />
</li>
<li>added: Auto remove trigger (for CV/Gate Track) on Note (Enable in Setup Screen)<br />
</li>
<li>added: Default insert Trigger type (Define in Setup Screen)<br />
</li>
<li>updated: project name will now automatically fill in the mapping name for export<br />
</li>
<li>added: Midi Program Change source and destination for mappings<br />
</li>
<li>fixed: Audio mapping destinations so the gates work correctly<br />
</li>
<li>added: Midi learn for Midi/I2C Setup (Hold OK on one of the Input Assign rows and receive any midi data)<br />
</li>
<li>fixed: automatically destination row correction if inserting or removing a line while shifting<br />
</li>
<li>fixed: CV and MOD output generated values for the mapping sources<br />
</li>
<li>fixed: Midi Aftertouch and Velocity could affect other mapping sources<br />
</li>
<li>fixed: Mapping A TR and B TR for I2C destinations were inverted<br />
</li>
<li>updated: set LFO type for CV16 destination (now 0-7 as value)<br />
</li>
<li>added: delete pattern content shortcut (SHIFT+MARK+DELETE)<br />
</li>
<li>added: function to also copy to clipboard if pressing 'copy' in markmode<br />
</li>
<li>fixed: SHIFT+F5 inconsistency with external PC keyboard use (Enter Load Screen)<br />
</li>
<li>fixed: return to last column on a I2C Track<br />
</li>
<li>added: I2C Drummatrix MidiGate,Trigger, CC as random value derived from random range defined with the matrixnumber. OK enters the Random Ranges screen<br />
</li>
<li>updated: CV/Mod output performance fix on high load<br />
</li>
<li>fixed: broken Sample 2 playback from sequence for tracks 7 and 8<br />
</li>
<li>added: Mapping Source Calc-&gt;MODS which is a signed Modulo<br />
</li>
<li>fixed: mapping table tick destination was not available<br />
</li>
<li>updated: Midi Velocity and Aftertouch mapping sources range now from 0-FFF instead of 0-127<br />
</li>
</ul>
<br />
<br />
The updated manual is available here on the forum:<br />
<a href="https://forum.xor.eu/showthread.php?tid=1773" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.eu/showthread.php?tid=1773</a><br />
<br />
The Firmware and the manual are also always available to download on the XOR Website:<br />
<a href="https://xor-electronics.com/nerdseq/" target="_blank" rel="noopener" class="mycode_url">https://xor-electronics.com/nerdseq/</a><br />
<br />
Don't forget to spread the word, make videos, because that is what's needed to continue adding new features!!<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Firmware" border="0" alt=".hex" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=537" target="_blank" title="">nerdseq.hex</a> (Size: 4,68 MB / Downloads: 114)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=538" target="_blank" title="">nerdseq.zip</a> (Size: 1,57 MB / Downloads: 72)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Another Firmware update V2.01 which was also initially planned as a maintenance update. But in the end I added again some new nice stuff.<br />
<br />
As usual my little 'disclaimer' with some important information before you update:<br />
<br />
- make a backup of your SD Card and especially of your projects<br />
- Old Projects can simply be loaded with the new version<br />
- Firmware updates always work, if it doesn't, then you most probably did something wrong. Check the Firmware update FAQ for some infos.<br />
- No worries, in case of any issues you can always go back to your earlier version (but can't load projects that have been saved with V2.01 without any side-effects)!<br />
- I totally can understand if you are disappointed if your long awaited feature request is not included in this update. I really do my best to get much new stuff in the releases and i keep track on all the hundrets of feature requests. I constantly update my 2do list and change priorities depending on many factors. Please read the FAQ in the forum to find out how I work and how I don't work. In the end, I can never please <br />
anybody. But I do my best to make it better each time. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Here the changelog for V2.01:</span><br />
<ul class="mycode_list"><li>updated: CV/Gate pattern screen. Order is now: NOTE, TRIGGER, MOD, PATCH, TABLE, FX....<br />
 <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=539" target="_blank" title="">pattern_top_crop.jpg</a> (Size: 13,64 KB / Downloads: 617)
<!-- end: postbit_attachments_attachment --> <br />
</li>
<li>added: pre-fetch mode for Midi Program Change send (5 steps in advance) (elektron gear workaround)<br />
</li>
<li>updated: Pattern order and clock can now both pre-check for the next playing pattern and will so be active if on the first FX row.<br />
</li>
<li>updated: current values view of probabilities to 0-100%<br />
</li>
<li>added: decimal view in patch screen<br />
</li>
<li>updated: statustext for CV/Gate track<br />
</li>
<li>added: Auto remove trigger (for CV/Gate Track) on Note (Enable in Setup Screen)<br />
</li>
<li>added: Default insert Trigger type (Define in Setup Screen)<br />
</li>
<li>updated: project name will now automatically fill in the mapping name for export<br />
</li>
<li>added: Midi Program Change source and destination for mappings<br />
</li>
<li>fixed: Audio mapping destinations so the gates work correctly<br />
</li>
<li>added: Midi learn for Midi/I2C Setup (Hold OK on one of the Input Assign rows and receive any midi data)<br />
</li>
<li>fixed: automatically destination row correction if inserting or removing a line while shifting<br />
</li>
<li>fixed: CV and MOD output generated values for the mapping sources<br />
</li>
<li>fixed: Midi Aftertouch and Velocity could affect other mapping sources<br />
</li>
<li>fixed: Mapping A TR and B TR for I2C destinations were inverted<br />
</li>
<li>updated: set LFO type for CV16 destination (now 0-7 as value)<br />
</li>
<li>added: delete pattern content shortcut (SHIFT+MARK+DELETE)<br />
</li>
<li>added: function to also copy to clipboard if pressing 'copy' in markmode<br />
</li>
<li>fixed: SHIFT+F5 inconsistency with external PC keyboard use (Enter Load Screen)<br />
</li>
<li>fixed: return to last column on a I2C Track<br />
</li>
<li>added: I2C Drummatrix MidiGate,Trigger, CC as random value derived from random range defined with the matrixnumber. OK enters the Random Ranges screen<br />
</li>
<li>updated: CV/Mod output performance fix on high load<br />
</li>
<li>fixed: broken Sample 2 playback from sequence for tracks 7 and 8<br />
</li>
<li>added: Mapping Source Calc-&gt;MODS which is a signed Modulo<br />
</li>
<li>fixed: mapping table tick destination was not available<br />
</li>
<li>updated: Midi Velocity and Aftertouch mapping sources range now from 0-FFF instead of 0-127<br />
</li>
</ul>
<br />
<br />
The updated manual is available here on the forum:<br />
<a href="https://forum.xor.eu/showthread.php?tid=1773" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.eu/showthread.php?tid=1773</a><br />
<br />
The Firmware and the manual are also always available to download on the XOR Website:<br />
<a href="https://xor-electronics.com/nerdseq/" target="_blank" rel="noopener" class="mycode_url">https://xor-electronics.com/nerdseq/</a><br />
<br />
Don't forget to spread the word, make videos, because that is what's needed to continue adding new features!!<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Firmware" border="0" alt=".hex" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=537" target="_blank" title="">nerdseq.hex</a> (Size: 4,68 MB / Downloads: 114)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=538" target="_blank" title="">nerdseq.zip</a> (Size: 1,57 MB / Downloads: 72)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[User Manual V2.01]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=1773</link>
			<pubDate>Sun, 18 Feb 2024 14:13:38 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1">XORadmin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=1773</guid>
			<description><![CDATA[Another update for the firmware and the manual gets an update, too.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/pdf.png" title="Adobe Acrobat PDF" border="0" alt=".pdf" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=535" target="_blank" title="">nerdseq_manual_2_01.pdf</a> (Size: 5,14 MB / Downloads: 649)
<!-- end: postbit_attachments_attachment --><br />
<br />
As usual the manual is also available as a document on github in case you are bored and feel the need to improve it <img src="https://forum.xor.eu/images/smilies/cool.png" alt="Cool" title="Cool" class="smilie smilie_3" /> <br />
<br />
<a href="https://github.com/XORElectronics/nerdSEQ_docs" target="_blank" rel="noopener" class="mycode_url">https://github.com/XORElectronics/nerdSEQ_docs</a>]]></description>
			<content:encoded><![CDATA[Another update for the firmware and the manual gets an update, too.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/pdf.png" title="Adobe Acrobat PDF" border="0" alt=".pdf" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=535" target="_blank" title="">nerdseq_manual_2_01.pdf</a> (Size: 5,14 MB / Downloads: 649)
<!-- end: postbit_attachments_attachment --><br />
<br />
As usual the manual is also available as a document on github in case you are bored and feel the need to improve it <img src="https://forum.xor.eu/images/smilies/cool.png" alt="Cool" title="Cool" class="smilie smilie_3" /> <br />
<br />
<a href="https://github.com/XORElectronics/nerdSEQ_docs" target="_blank" rel="noopener" class="mycode_url">https://github.com/XORElectronics/nerdSEQ_docs</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[All NerdSEQ Firmware Release Notes]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=1730</link>
			<pubDate>Sat, 16 Dec 2023 19:15:37 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1">XORadmin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=1730</guid>
			<description><![CDATA[<a href="https://xor-electronics.com/nerdseq-release-notes/" target="_blank" rel="noopener" class="mycode_url">https://xor-electronics.com/nerdseq-release-notes/</a>]]></description>
			<content:encoded><![CDATA[<a href="https://xor-electronics.com/nerdseq-release-notes/" target="_blank" rel="noopener" class="mycode_url">https://xor-electronics.com/nerdseq-release-notes/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Firmware V2.0C]]></title>
			<link>https://forum.xor.eu/showthread.php?tid=1707</link>
			<pubDate>Mon, 04 Dec 2023 00:51:46 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.xor.eu/member.php?action=profile&uid=1">XORadmin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.xor.eu/showthread.php?tid=1707</guid>
			<description><![CDATA[Here we are with the new Firmware V2.0C (* Updated)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Another massive free update squeezing even more out of the NerdSEQ hardware!!<br />
</span><br />
This update is so big (and I can't even say how big it is) so I decided to name it V2.0. The naming for V1.28 has been skipped. <br />
<br />
As usual some important information before you update:<br />
<br />
- make a backup of your SD Card and especially of your projects<br />
- Old Projects from stable versions can simply be loaded with the new version. Projects made with V1.28 Testversion should be able to load but might have some wrong values in the mappings or scales. For the rest they should be 95% compatible as well. If you want to keep the mappings you made then I suggest to make pictures of it and manually insert them.<br />
- Firmware updates always work, if it doesn't, then you did something wrong. Check the Firmware update FAQ for some info's.<br />
- No worries, in case of any issues you can always go back to your earlier version (but can't load project files made with V2.0)!<br />
- I totally can understand if you are disappointed if your long awaited feature request is not included in this update. I really do my best to get much new stuff in the releases and i keep track on all the hundreds of feature requests. I constantly update my 2do list and change priorities depending on many factors. Please read the FAQ in the forum to find out how I work and how I don't work. In the end, I can never please anybody. But I do my best to make it better each time.<br />
<br />
Also note: Since the last versions the update will look a bit different around the end of updating. For some people the Progressbar will go back to 0 and some percent. That is totally fine and as long as it says 'Updating Succeed', then everything is fine. <br />
<br />
<ul class="mycode_list"><li>added: Mapping Screen which is the new control center to modulate or map (nearly) everything with everything. In the most easy use-case one would use a CV input or a Midi CC as a source and map it to any other function like the LFO speed or Envelope Attack. Or use one of the CV output results, add an offset, divide by another value like the current pattern row on track 3 and output it inverted on another output. It contains a big amount of sources and destinations which can interact with each other. On top of that they are arithmetic and logical calculations possible to manipulate all the used values. Also conditional functions are added which makes it even possible to create small scripts or apply some live-coding. I created as an example a bouncing ball function or a fully running turing machine with it. 16 variables can be used to be a placeholder for deeper calculations.<br />
</li>
<li>added: variable screen which contains 16 editable variables which can be used mainly for the mappings but also for some other functions<br />
</li>
<li>added: scaling screen which is now the main function to quantize notes to different scales. They are 90 scale presets and you can create your own user scale including finetuning per note. The scale selection can be different per track, global, for input (like Midi or CV Input) and editing (which shows only the notes within the scale)<br />
</li>
<li>added: support for the Multi-IO expander which adds functionality for 3 independent Midi streams (USB Host, USB Device, TRS-A/DIN Midi). I2C support with 2 I2C ports which can be flexible configured, an encoder to dial in notes and values and 3 buttons for new edit modes<br />
</li>
<li>added: I2C/Multi Tracktype which mainly controls I2C destinations for 6 columns (notes, pitches), 3 FX, drummatrix (16x Triggers/Gates) and groove. The new tracktype is not only limited to I2C but opens many more functions for the local CV/Gates and Midi sequencing (eg sequence Midi CC or Notes in different styles from the drummatrix)<br />
</li>
<li>The I2C/Multi tracktype is also available without the Multi-IO Expander.<br />
</li>
<li>I2C Implementations for ER-301, distingEX, Just Friends, 16n/sweet16/f8r faderboxes <br />
</li>
<li>added: Midi / I2C Setup Screen and project files<br />
</li>
<li>updated: Moved Midi clock out from project to Midi-I2c setup screen<br />
</li>
<li>updated: editing of Midi note In source/destination. Sources = 16 Midi channels * 3 midi ports (TRS/DIN, HOST, Device)<br />
</li>
<li>added: pattern launch, mute, solo etc via Midi<br />
</li>
<li>updated: all midi sending and receiving for 3 port Multi-io routing<br />
</li>
<li>updated: In a Midi track the midi channels and overrule channels also support now 3 midi ports (with Multi-IO)<br />
</li>
<li>added : recording filters for Midi CC, Channel Aftertouch, Pitchbend, Poly Aftertouch, Program Change<br />
</li>
<li>added: Midi input and recording for the 6 I2C columns<br />
</li>
<li>added: Midi SPP (Song Position Pointer) support<br />
</li>
<li>added: merge function for Trs, Host and Device as destination for midi input<br />
</li>
<li>added: Midi Velocity can also be overruled by variables<br />
</li>
<li>fixed: sync launch mode. If a new pattern is selected to launch then it wouldn't stop anymore on stop signal.<br />
</li>
<li>fixed: table quantize which would play the wrong note in some occasions<br />
</li>
<li>updated: new and load project unmutes tracks now<br />
</li>
<li>added: Track Scale, Global Scale and Basenote to the Combined FX<br />
</li>
<li>added: clone marked values for the sequencer screen<br />
</li>
<li>updated: renamed all glide steps to glide resolution<br />
</li>
<li>added: NRPN would autodetect 7 or 14 bits reception on input<br />
</li>
<li>updated: midi 'record velocity to MOD' settings, also allow input from mappings now for the recording<br />
</li>
<li>fixed: slow startup in some situations<br />
</li>
<li>updated: NSA firmware update screen to provide Multi-IO expander updates<br />
</li>
<li>added: FX overrule also from Mappings nowadded: track clock = Off so the clock for a track can be derived from the mappings (and so individual tracks can be clocked from any source)<br />
</li>
<li>fixed: possible out of screen issue in project screen<br />
</li>
<li>fixed: filesystem directory where a file would not show up if the backup folder is hidden<br />
</li>
<li>fixed: dinsync possible stop pending issue<br />
</li>
<li>added: Nerd Menu Twice to enter the mapping screen directly<br />
</li>
<li>fixed: note range after transpose<br />
</li>
<li>updated: trigger delay editing adds now large in-decrements<br />
</li>
<li>added: trigger delay in combined FX commands<br />
</li>
<li>added: mapping and variables screens with PC Keyboard shortcuts (F3, F4)<br />
</li>
<li>fixed: playback order which couldn't directly jump to the next from random keep<br />
</li>
<li>added: Keyboard Num Keys as mapping source<br />
</li>
<li>added: Sega gamepad as mapping source<br />
</li>
<li>added: import and export for mappings + variables<br />
</li>
<li>updated: record behavior when holding the table button<br />
</li>
<li>updated: SYNC24 Reset input behaviour<br />
</li>
<li>updated: sample decrement of notes, adds volume and sample as well again<br />
</li>
<li>changed: Launchpad selection which got an own menu setting now.<br />
</li>
<li>fixed: possible Raw Sample prelisten crash<br />
</li>
<li>added: X, Y Z modes from Multi-IO<br />
</li>
<li>fixed: wrong playing MOD on prelisten<br />
</li>
<li>added: General I2C Settings in the midi/I2C Setup screen (modes, leader/follower, address) <br />
</li>
<li>fixed: row probability bug<br />
</li>
<li>added: Gamepad enabled function (is automatically disabled once when updated from a version &lt; V2.0)<br />
</li>
<li>added: launchpad with buttons and encoder functionality for shifting and in/decrement euclidean<br />
</li>
<li>updated: reduced sample memory slightly to free some general purpose memory<br />
</li>
<li>updated: whitenoise playback for audio player<br />
</li>
<li>fixed: stop track when a new pattern was in the queue to play in sync mode<br />
</li>
<li>fixed: fixed bug that if a CV16 is assigned to track 8 that the LFO in Automator 0 would not work anymore<br />
</li>
<li>updated: top and side view of a midi track to properly show overrule channels<br />
</li>
<li>updated: shortened Euclidean text so everything is readable again<br />
</li>
<li>updated: removed Midi input enabled setting<br />
</li>
<li>updated: midi output clock added different routings: off, trs, host, device and combinations<br />
</li>
</ul>
<br />
Revision A:<ul class="mycode_list"><li>fixed: execution of Trigger mapping destinations and screen glitch<br />
</li>
<li>added: Midi Note + Pitchbend to mapping destinations<br />
</li>
<li>added: force value to destination command for mappings so selected values will always be passed to the destinations<br />
</li>
</ul>
<br />
Revision C:<ul class="mycode_list"><li>added scale screen update if changed by mappings<br />
</li>
<li>added mappings: Pulse,Start/Jump,Stop sequencer,note2pitch<br />
</li>
<li>updated some screen updates if changed from the mappings<br />
</li>
<li>added Execute multiple Mapping command as mapping command (nice to create mapping 'macros')<br />
</li>
<li>updated slow LFO so the speed is more real again.<br />
</li>
<li>added SHIFT+START in marked mode with playing player to start selected patterns<br />
</li>
<li>fixed bug with sega gamepad which saved the wrong settings (needs new gamepad setup)<br />
</li>
<li>fixed wrong Midi note off if scaled and played from external keyboard<br />
</li>
<li>fixed scale function if used from mapping etc and not from a track<br />
</li>
<li>added new shortcut for groove to increment/decrement all rows at the same time (SHIFT+OK+CURSOR UP/DOWN in the first row)<br />
</li>
<li>added fix so a CV16 will also be initialized even if no track is assigned (so it can be used directly from the mappings)<br />
</li>
<li>fixed player functions if a track is externally 'clocked' by mappings<br />
</li>
<li>fixed global transpose from mapping<br />
</li>
<li>fixed table CV Input so it can be used from multiple tables<br />
</li>
</ul>
<br />
And as usual some minor small things that came along the way or needed to be done...<br />
<br />
The final manual will follow up in the next days, but for now you can check already the preliminary manual for V2.0 which covers nearly everything:<br />
<a href="https://forum.xor.eu/showthread.php?tid=1702" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.eu/showthread.php?tid=1702</a><br />
<br />
Also, mapping examples will follow up in the next days, too!<br />
<br />
The new firmware is attached here, download it, put it in your firmware folder and update following the usual firmware update instructions. <br />
<br />
The Firmware and the manual are also always available on the XOR Website:<br />
<a href="https://xor-electronics.com/nerdseq/" target="_blank" rel="noopener" class="mycode_url">https://xor-electronics.com/nerdseq/</a><br />
<br />
Don't forget to spread the word, make videos, because that is what's needed to continue adding new features!!<br />
A fancy silly release video will follow up,too of course.<br />
<br />
Enjoy the update! <img src="https://forum.xor.eu/images/smilies/heart.png" loading="lazy"  alt="[Image: heart.png]" class="mycode_img" /><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Firmware" border="0" alt=".hex" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=501" target="_blank" title="">nerdseq.hex</a> (Size: 4,64 MB / Downloads: 300)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=502" target="_blank" title="">nerdseq.zip</a> (Size: 1,56 MB / Downloads: 228)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Here we are with the new Firmware V2.0C (* Updated)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Another massive free update squeezing even more out of the NerdSEQ hardware!!<br />
</span><br />
This update is so big (and I can't even say how big it is) so I decided to name it V2.0. The naming for V1.28 has been skipped. <br />
<br />
As usual some important information before you update:<br />
<br />
- make a backup of your SD Card and especially of your projects<br />
- Old Projects from stable versions can simply be loaded with the new version. Projects made with V1.28 Testversion should be able to load but might have some wrong values in the mappings or scales. For the rest they should be 95% compatible as well. If you want to keep the mappings you made then I suggest to make pictures of it and manually insert them.<br />
- Firmware updates always work, if it doesn't, then you did something wrong. Check the Firmware update FAQ for some info's.<br />
- No worries, in case of any issues you can always go back to your earlier version (but can't load project files made with V2.0)!<br />
- I totally can understand if you are disappointed if your long awaited feature request is not included in this update. I really do my best to get much new stuff in the releases and i keep track on all the hundreds of feature requests. I constantly update my 2do list and change priorities depending on many factors. Please read the FAQ in the forum to find out how I work and how I don't work. In the end, I can never please anybody. But I do my best to make it better each time.<br />
<br />
Also note: Since the last versions the update will look a bit different around the end of updating. For some people the Progressbar will go back to 0 and some percent. That is totally fine and as long as it says 'Updating Succeed', then everything is fine. <br />
<br />
<ul class="mycode_list"><li>added: Mapping Screen which is the new control center to modulate or map (nearly) everything with everything. In the most easy use-case one would use a CV input or a Midi CC as a source and map it to any other function like the LFO speed or Envelope Attack. Or use one of the CV output results, add an offset, divide by another value like the current pattern row on track 3 and output it inverted on another output. It contains a big amount of sources and destinations which can interact with each other. On top of that they are arithmetic and logical calculations possible to manipulate all the used values. Also conditional functions are added which makes it even possible to create small scripts or apply some live-coding. I created as an example a bouncing ball function or a fully running turing machine with it. 16 variables can be used to be a placeholder for deeper calculations.<br />
</li>
<li>added: variable screen which contains 16 editable variables which can be used mainly for the mappings but also for some other functions<br />
</li>
<li>added: scaling screen which is now the main function to quantize notes to different scales. They are 90 scale presets and you can create your own user scale including finetuning per note. The scale selection can be different per track, global, for input (like Midi or CV Input) and editing (which shows only the notes within the scale)<br />
</li>
<li>added: support for the Multi-IO expander which adds functionality for 3 independent Midi streams (USB Host, USB Device, TRS-A/DIN Midi). I2C support with 2 I2C ports which can be flexible configured, an encoder to dial in notes and values and 3 buttons for new edit modes<br />
</li>
<li>added: I2C/Multi Tracktype which mainly controls I2C destinations for 6 columns (notes, pitches), 3 FX, drummatrix (16x Triggers/Gates) and groove. The new tracktype is not only limited to I2C but opens many more functions for the local CV/Gates and Midi sequencing (eg sequence Midi CC or Notes in different styles from the drummatrix)<br />
</li>
<li>The I2C/Multi tracktype is also available without the Multi-IO Expander.<br />
</li>
<li>I2C Implementations for ER-301, distingEX, Just Friends, 16n/sweet16/f8r faderboxes <br />
</li>
<li>added: Midi / I2C Setup Screen and project files<br />
</li>
<li>updated: Moved Midi clock out from project to Midi-I2c setup screen<br />
</li>
<li>updated: editing of Midi note In source/destination. Sources = 16 Midi channels * 3 midi ports (TRS/DIN, HOST, Device)<br />
</li>
<li>added: pattern launch, mute, solo etc via Midi<br />
</li>
<li>updated: all midi sending and receiving for 3 port Multi-io routing<br />
</li>
<li>updated: In a Midi track the midi channels and overrule channels also support now 3 midi ports (with Multi-IO)<br />
</li>
<li>added : recording filters for Midi CC, Channel Aftertouch, Pitchbend, Poly Aftertouch, Program Change<br />
</li>
<li>added: Midi input and recording for the 6 I2C columns<br />
</li>
<li>added: Midi SPP (Song Position Pointer) support<br />
</li>
<li>added: merge function for Trs, Host and Device as destination for midi input<br />
</li>
<li>added: Midi Velocity can also be overruled by variables<br />
</li>
<li>fixed: sync launch mode. If a new pattern is selected to launch then it wouldn't stop anymore on stop signal.<br />
</li>
<li>fixed: table quantize which would play the wrong note in some occasions<br />
</li>
<li>updated: new and load project unmutes tracks now<br />
</li>
<li>added: Track Scale, Global Scale and Basenote to the Combined FX<br />
</li>
<li>added: clone marked values for the sequencer screen<br />
</li>
<li>updated: renamed all glide steps to glide resolution<br />
</li>
<li>added: NRPN would autodetect 7 or 14 bits reception on input<br />
</li>
<li>updated: midi 'record velocity to MOD' settings, also allow input from mappings now for the recording<br />
</li>
<li>fixed: slow startup in some situations<br />
</li>
<li>updated: NSA firmware update screen to provide Multi-IO expander updates<br />
</li>
<li>added: FX overrule also from Mappings nowadded: track clock = Off so the clock for a track can be derived from the mappings (and so individual tracks can be clocked from any source)<br />
</li>
<li>fixed: possible out of screen issue in project screen<br />
</li>
<li>fixed: filesystem directory where a file would not show up if the backup folder is hidden<br />
</li>
<li>fixed: dinsync possible stop pending issue<br />
</li>
<li>added: Nerd Menu Twice to enter the mapping screen directly<br />
</li>
<li>fixed: note range after transpose<br />
</li>
<li>updated: trigger delay editing adds now large in-decrements<br />
</li>
<li>added: trigger delay in combined FX commands<br />
</li>
<li>added: mapping and variables screens with PC Keyboard shortcuts (F3, F4)<br />
</li>
<li>fixed: playback order which couldn't directly jump to the next from random keep<br />
</li>
<li>added: Keyboard Num Keys as mapping source<br />
</li>
<li>added: Sega gamepad as mapping source<br />
</li>
<li>added: import and export for mappings + variables<br />
</li>
<li>updated: record behavior when holding the table button<br />
</li>
<li>updated: SYNC24 Reset input behaviour<br />
</li>
<li>updated: sample decrement of notes, adds volume and sample as well again<br />
</li>
<li>changed: Launchpad selection which got an own menu setting now.<br />
</li>
<li>fixed: possible Raw Sample prelisten crash<br />
</li>
<li>added: X, Y Z modes from Multi-IO<br />
</li>
<li>fixed: wrong playing MOD on prelisten<br />
</li>
<li>added: General I2C Settings in the midi/I2C Setup screen (modes, leader/follower, address) <br />
</li>
<li>fixed: row probability bug<br />
</li>
<li>added: Gamepad enabled function (is automatically disabled once when updated from a version &lt; V2.0)<br />
</li>
<li>added: launchpad with buttons and encoder functionality for shifting and in/decrement euclidean<br />
</li>
<li>updated: reduced sample memory slightly to free some general purpose memory<br />
</li>
<li>updated: whitenoise playback for audio player<br />
</li>
<li>fixed: stop track when a new pattern was in the queue to play in sync mode<br />
</li>
<li>fixed: fixed bug that if a CV16 is assigned to track 8 that the LFO in Automator 0 would not work anymore<br />
</li>
<li>updated: top and side view of a midi track to properly show overrule channels<br />
</li>
<li>updated: shortened Euclidean text so everything is readable again<br />
</li>
<li>updated: removed Midi input enabled setting<br />
</li>
<li>updated: midi output clock added different routings: off, trs, host, device and combinations<br />
</li>
</ul>
<br />
Revision A:<ul class="mycode_list"><li>fixed: execution of Trigger mapping destinations and screen glitch<br />
</li>
<li>added: Midi Note + Pitchbend to mapping destinations<br />
</li>
<li>added: force value to destination command for mappings so selected values will always be passed to the destinations<br />
</li>
</ul>
<br />
Revision C:<ul class="mycode_list"><li>added scale screen update if changed by mappings<br />
</li>
<li>added mappings: Pulse,Start/Jump,Stop sequencer,note2pitch<br />
</li>
<li>updated some screen updates if changed from the mappings<br />
</li>
<li>added Execute multiple Mapping command as mapping command (nice to create mapping 'macros')<br />
</li>
<li>updated slow LFO so the speed is more real again.<br />
</li>
<li>added SHIFT+START in marked mode with playing player to start selected patterns<br />
</li>
<li>fixed bug with sega gamepad which saved the wrong settings (needs new gamepad setup)<br />
</li>
<li>fixed wrong Midi note off if scaled and played from external keyboard<br />
</li>
<li>fixed scale function if used from mapping etc and not from a track<br />
</li>
<li>added new shortcut for groove to increment/decrement all rows at the same time (SHIFT+OK+CURSOR UP/DOWN in the first row)<br />
</li>
<li>added fix so a CV16 will also be initialized even if no track is assigned (so it can be used directly from the mappings)<br />
</li>
<li>fixed player functions if a track is externally 'clocked' by mappings<br />
</li>
<li>fixed global transpose from mapping<br />
</li>
<li>fixed table CV Input so it can be used from multiple tables<br />
</li>
</ul>
<br />
And as usual some minor small things that came along the way or needed to be done...<br />
<br />
The final manual will follow up in the next days, but for now you can check already the preliminary manual for V2.0 which covers nearly everything:<br />
<a href="https://forum.xor.eu/showthread.php?tid=1702" target="_blank" rel="noopener" class="mycode_url">https://forum.xor.eu/showthread.php?tid=1702</a><br />
<br />
Also, mapping examples will follow up in the next days, too!<br />
<br />
The new firmware is attached here, download it, put it in your firmware folder and update following the usual firmware update instructions. <br />
<br />
The Firmware and the manual are also always available on the XOR Website:<br />
<a href="https://xor-electronics.com/nerdseq/" target="_blank" rel="noopener" class="mycode_url">https://xor-electronics.com/nerdseq/</a><br />
<br />
Don't forget to spread the word, make videos, because that is what's needed to continue adding new features!!<br />
A fancy silly release video will follow up,too of course.<br />
<br />
Enjoy the update! <img src="https://forum.xor.eu/images/smilies/heart.png" loading="lazy"  alt="[Image: heart.png]" class="mycode_img" /><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/" title="Firmware" border="0" alt=".hex" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=501" target="_blank" title="">nerdseq.hex</a> (Size: 4,64 MB / Downloads: 300)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.xor.eu/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=502" target="_blank" title="">nerdseq.zip</a> (Size: 1,56 MB / Downloads: 228)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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