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*SOLVED* Patch macros not resetting - Printable Version +- XOR Userforum (https://forum.xor.eu) +-- Forum: Products (https://forum.xor.eu/forumdisplay.php?fid=3) +--- Forum: NerdSEQ (https://forum.xor.eu/forumdisplay.php?fid=6) +---- Forum: Nerdseq issue / bugreport (https://forum.xor.eu/forumdisplay.php?fid=8) +----- Forum: Beauty and less important bugs/glitches (https://forum.xor.eu/forumdisplay.php?fid=16) +----- Thread: *SOLVED* Patch macros not resetting (/showthread.php?tid=197) |
*SOLVED* Patch macros not resetting - skybox - 07-25-2018 (this is 1.16 RC1) So here's the example I have for you: The patch sets the MOD to FFE and a very fast MOD GLIDE. ![]() When it passes by MOD on the pattern, it glides to 000. But when it reaches the next note with the patch, it does not reset MOD back to FFE. ![]() Let me know if I am doing something incorrectly or if there is a better way to achieve what I'm trying to do. Thanks! RE: Patch macros not resetting - XORadmin - 07-25-2018 Actually that is the behaviour ( not related to V1.16 RC1, it always have been like this, please post V1.16 RC1 related stuff on it's thread as it is easier to me to keep overview of stable and unstable versions ). However, this was a design decision long ago to not send every patch changing every time even though it didn't change. The patch module doesn't know about the current value of the destination, only what it sent last. This was in the first place to limit the communication (and so slowing down) of the expander modules. Some patch values btw. will be updated every time, like triggers that are limited in time. I will think about to let that go for the internal settings/values. RE: Patch macros not resetting - skybox - 07-26-2018 Is there a better way to achieve what I'm doing? Just inserting mod and glide values into the pattern screen? |