(this is 1.16 RC1)
So here's the example I have for you:
The patch sets the MOD to FFE and a very fast MOD GLIDE.
![[Image: glMoVKK.png]](https://i.imgur.com/glMoVKK.png)
When it passes by MOD on the pattern, it glides to 000. But when it reaches the next note with the patch, it does not reset MOD back to FFE.
![[Image: ZLgxRka.png]](https://i.imgur.com/ZLgxRka.png)
Let me know if I am doing something incorrectly or if there is a better way to achieve what I'm trying to do. Thanks!
So here's the example I have for you:
The patch sets the MOD to FFE and a very fast MOD GLIDE.
![[Image: glMoVKK.png]](https://i.imgur.com/glMoVKK.png)
When it passes by MOD on the pattern, it glides to 000. But when it reaches the next note with the patch, it does not reset MOD back to FFE.
![[Image: ZLgxRka.png]](https://i.imgur.com/ZLgxRka.png)
Let me know if I am doing something incorrectly or if there is a better way to achieve what I'm trying to do. Thanks!

