![]() |
|
Midi -> possible hanging gates - Printable Version +- XOR Userforum (https://forum.xor.eu) +-- Forum: Products (https://forum.xor.eu/forumdisplay.php?fid=3) +--- Forum: NerdSEQ (https://forum.xor.eu/forumdisplay.php?fid=6) +---- Forum: Nerdseq issue / bugreport (https://forum.xor.eu/forumdisplay.php?fid=8) +----- Forum: Beauty and less important bugs/glitches (https://forum.xor.eu/forumdisplay.php?fid=16) +----- Thread: Midi -> possible hanging gates (/showthread.php?tid=579) Pages:
1
2
|
Midi -> possible hanging gates - XORadmin - 01-02-2020 (copied from firmware->V1.20 Thread) (01-02-2020, 09:07 AM)XORadmin Wrote:(01-02-2020, 12:49 AM)pmarchitect Wrote:(12-31-2019, 11:54 AM)XORadmin Wrote:(12-30-2019, 05:17 PM)pmarchitect Wrote: Just updated and it's great. It seems to be reproducable for you with the Digitone. Is it possible to export a project from it (or dump so i can import?) so i can use it and repeat what you do (best would be if i would play start and at some point it would always fail)? I also would like to have your NerdSEQ project and with both it will hopefully also fail with me so i can fix it! RE: Midi -> possible hanging gates - pmarchitect - 01-04-2020 Hi, I just tried it with Digitone and the very first note hangs (within 5 secs of turning the Nerdseq and Digitone on). Both are new projects on the devices with no information in so I don't think saving them would be of any benefit? It literally just happened immediately on first midi note sent. RE: Midi -> possible hanging gates - XORadmin - 01-04-2020 But how did you set it up? Do you play notes by hand? Multiple notes? How are the nerdseq channels set up exactly? Recording or playing? And is it reproducable? RE: Midi -> possible hanging gates - pmarchitect - 01-04-2020 I played one single note by hand on Digitone and the gate on Nerdseq hung. I did plan on programming a sequence but just played one note to check it was working first, and when it hung I didn’t feel the need to program a sequence as it had already happened. Nerdseq was setup to receive midi input but not to record it. Midi channels 1 - 4 on the Digitone tracks correspond to cv gate tracks 1 - 4 on the Nerdseq. After the note hang I hit 2x STOP on Digitone which stopped the gate on Nerdseq. Then I played one note by hand on Digitone and it hangs again. Yes it’s reproducable, I can’t stop it happening. I don’t know if it’s helpful for you to look back at my previous posts when you fixed this same issue with Digitone & Digitakt midi to Nerdseq before? It’s exactly the same issue - at least from a user perspective. RE: Midi -> possible hanging gates - XORadmin - 01-04-2020 OK i will give it a try. With reproducable i mean, turning both on and get always the same result. I think when it's wrong then it's already wrong. RE: Midi -> possible hanging gates - XORadmin - 01-04-2020 It took me like 10 minutes until i also got it to fail for the first time. Thats a good sign, because then i can debug and see where it hangs. I can't get it hanging with the first note actually, but with pressing many at the same time. Something i tested extensively with other midi keyboards but couldn't get it to fail. Lets see whats going wrong! RE: Midi -> possible hanging gates - pmarchitect - 01-04-2020 (01-04-2020, 03:38 PM)XORadmin Wrote: It took me like 10 minutes until i also got it to fail for the first time. Thats a good sign, because then i can debug and see where it hangs. OK great news
RE: Midi -> possible hanging gates - XORadmin - 01-04-2020 And i found the bug! So that should be solved (also double stop again as it should be). While hardcore testing i found out another thing with the digitone and excessive multiple note playing. It seems that sometimes a note is not turned off and sometimes a note turned off twice while it should be another one. I will check that with the computer sniffing digitones midi data tomorrow to confirm...and i guess that i need to update the digitone firmware first as well (though it is not stated as bugfix in the changelogs)..still running V1.10. RE: Midi -> possible hanging gates - pmarchitect - 01-05-2020 Glad you found it. Really want to get everything in my workflow well oiled! Thanks My workflow is probably pretty different to other people: - Create patterns (beats and melodies) on Digitakt / Digitone - Record some of the parts into Nerdseq that I want to replace sounds for in modular - Use Digitakt / Digitone as keyboard / pad trigger for recording into Nerdseq - Build more complex and evolving patterns in Nerdseq, add fx etc, sound design and fx in modular - Use Nerdseq to pattern change Digitakt and Digitone for the sounds still coming from them whilst Nerdseq controls the modular sequences And the final piece of the puzzle for the future: - Nerdseq to control other hardware synths via midi. (If and when I get the appropriate expanders to have enough channels to do all that. We will see)! Thanks RE: Midi -> possible hanging gates - XORadmin - 01-05-2020 (01-05-2020, 04:31 AM)pmarchitect Wrote: Glad you found it. Really want to get everything in my workflow well oiled! Thanks So actually i did some more tests and i can confirm that the Digitone produces hanging Midi notes which in fact means, sometimes note off is missing. (also with latest Digitone V1.21). I can reproduce that. Happens both with the NerdSEQ and a Midi sniffer (no NerdSEQ involved). I assume it shouldn't affect the main use too much, i guess if it ever has been reported at all. (i will do so). Quote:- Nerdseq to control other hardware synths via midi. (If and when I get the appropriate expanders to have enough channels to do all that. We will see)! I am not sure, but polyphonic sequencing on multiple tracks is already possible of course. And you probably know that you don't get more tracks with the expanders? |