10-02-2023, 02:21 PM
I have been trying to understand the Kill FX in the modular tracks. I get that KILL 000 prevents the gate/trigger for that note. The manual says kill can create "really short gates/triggers or every possible gate timing." So is the timing absolute (mS ??) or relative to the next note (% of a step?) What exactly are the units for kill?
For example, I am working with a sequence with a fairly fat ASR envelope out of Maths and the default trigger gap (?? ms) slurs the notes. I worked it out with GROOVE and [] but it is cumbersome since I have to keep track of pairs of lines like so:
Note Groove
C#4 6
--- A <<<
[] 1 <<<
A 6
I would much rather do:
Note FX
C#4 ---
--- ---
--- KILL ???
A ---
I am not sure about the timing but @100 BPM it is maybe 100 mS gap I am looking for? How would that translate into KILL parameter?
Thanks,
-james
For example, I am working with a sequence with a fairly fat ASR envelope out of Maths and the default trigger gap (?? ms) slurs the notes. I worked it out with GROOVE and [] but it is cumbersome since I have to keep track of pairs of lines like so:
Note Groove
C#4 6
--- A <<<
[] 1 <<<
A 6
I would much rather do:
Note FX
C#4 ---
--- ---
--- KILL ???
A ---
I am not sure about the timing but @100 BPM it is maybe 100 mS gap I am looking for? How would that translate into KILL parameter?
Thanks,
-james

