10-02-2023, 02:59 PM
(10-02-2023, 02:21 PM)originaljimdandy Wrote: I have been trying to understand the Kill FX in the modular tracks. I get that KILL 000 prevents the gate/trigger for that note. The manual says kill can create "really short gates/triggers or every possible gate timing." So is the timing absolute (mS ??) or relative to the next note (% of a step?) What exactly are the units for kill?Kill is absolute. I don’t know the timings now out of my head.
For example, I am working with a sequence with a fairly fat ASR envelope out of Maths and the default trigger gap (?? ms) slurs the notes. I worked it out with GROOVE and [] but it is cumbersome since I have to keep track of pairs of lines like so:
Note Groove
C#4 6
--- A <<<
[] 1 <<<
A 6
I would much rather do:
Note FX
C#4 ---
--- ---
--- KILL ???
A ---
I am not sure about the timing but @100 BPM it is maybe 100 mS gap I am looking for? How would that translate into KILL parameter?
Thanks,
-james
If you need a longer gate then you either use note on/off only(either with auto gate and [ ] on another step of a trigger FE and 00 on another step.. Or if it should be relative to the bpm it would be a trigger with D0 to DF. I would use the kill personally only for very short absolute stuff or if you want to have a sub-step note off. A ratcheting with E0 which lasts exactly 1 step would also be a possibility.
The groove for this is probably not a good idea since it changes also your pattern timing (if not equal in the end to the base pattern length ticks).
PLEASE use the search function if something have been asked or discussed before.
Every (unnessesary) forum support means less time to develop! But of course, i am here to help!
Every (unnessesary) forum support means less time to develop! But of course, i am here to help!

