08-26-2025, 05:30 AM
(08-26-2025, 04:42 AM)Tekagrey Wrote: I have been testing the shader integration, and haven't had any problems yet. I have created and implemented my some of my own shaders, one which uses all 8 modulators, as well as 2 rows of video sequencing. No problems.
Here is a link to a YouTube video I made to test out the shader integration: https://youtu.be/pJp5vA8LZS4
I am triggering envelopes on the kick and the "snare" hits. (first two bars from the left), and the third bar from the left just has random values assigned on pitch change for that voice. The fourth bar from the left is triggering a video envelope with a slow release, and the last bar is getting live cv input data from an attenuator (it reacts well).
Every bar, for the last two beats, I am switching shaders to a shader that displays "NERDSEQ", with the wording and the background being controlled by two different lfo's.
(Video feedback effect is coming from OBS, which I am using to capture the HDMI output)
Ssuggestion: It would be nice to have midi info as input for shader manipulation, but I found a way around that. (unless I am missing someting)
Super busy with real life and need more time to play around, but this is so much fun and very deep. Thanks.
Thanks! This is very nice.
You can have any input as shader manipulation (including Midi). The whole command set is also integrated in the mappings.
PLEASE use the search function if something have been asked or discussed before.
Every (unnessesary) forum support means less time to develop! But of course, i am here to help!
Every (unnessesary) forum support means less time to develop! But of course, i am here to help!

