08-26-2025, 04:35 PM
(08-26-2025, 02:10 PM)Tekagrey Wrote:(08-26-2025, 05:30 AM)XORadmin Wrote: Thanks! This is very nice.
You can have any input as shader manipulation (including Midi). The whole command set is also integrated in the mappings.
Ah, yes. I will implement the mappings. Thanks for the response.
One tip for people to watch out for: I found myself inadvertently changing values of the shaders when I was adding things in the video sequencer while the sequence was running. Mainly the Alpha variable. Not a bug or anything, but I found that I had to stop the sequence to avoid messing up settings.
The fastest way of testing out shader code iterations that I found was to use the video expander's USB input and a thumb drive.
One more question: in the general changes you put (- fixed set CV16 note from mapping). I tested this and it didn't seem to be working for me. I had tried before the update, and the behavior seems to be the same. I am trying to map a midi pitch to CV16 note, and the range seems to be wrong. If I change the mapping destination to any of the 6 normal CV outs, it functions like I would expect. I can create a video later today. But maybe I am missing something here as well. Thanks again
For the FX there is a function to not execute the FX where the cursor is to avoid exact that situation. Maybe it is a good idea to add this here, too. Not for the release though.
I got to test the CV16 situation again before the release. I thought it was fine now.
PLEASE use the search function if something have been asked or discussed before.
Every (unnessesary) forum support means less time to develop! But of course, i am here to help!
Every (unnessesary) forum support means less time to develop! But of course, i am here to help!

