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[NO BUG] GLSL Shaders crash vid io
#2
Not a bug but this shader is too heavy for the Video expander and takes too long to compile (most probably due to the too deep 'for loop' involved.)
This takes more than 4 seconds which is the timeout for the watchdog reboot.

Page 118 in the manual: "Good to know: Avoid ‘for’ loops with many loop iterations as these increment the processing time and might cause performance issues. Especially ‘for’ loops that would loop many ten/hundred times will most likely not work properly with the VEX"
PLEASE use the search function if something have been asked or discussed before.
Every (unnessesary) forum support means less time to develop! But of course, i am here to help!  Smile
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Messages In This Thread
RE: GLSL Shaders crash vid io - by XORadmin - 11-11-2025, 04:10 PM
RE: GLSL Shaders crash vid io - by TheSandbag - 11-11-2025, 04:10 PM
RE: GLSL Shaders crash vid io - by XORadmin - 11-11-2025, 04:12 PM

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