Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[NO BUG] GLSL Shaders crash vid io
#5
Quote:Is there a recomended sized / lines to keep them under as i had a similar problem when i unrolled the loop manually to try and optimise

Unrolled loop is exactly the same as the loop in GLSL.

The problem is that there is much to compile which means also there is much to compute. It will definitely not work well anyways, so the recommendation is to reduce as much as possible and see how good it works. There is no amount of lines...it can depend on the code and the way you coded itself as well. They are guidelines somewhere in the GLSL documentations and usergroups on what to use and what not.
PLEASE use the search function if something have been asked or discussed before.
Every (unnessesary) forum support means less time to develop! But of course, i am here to help!  Smile
Reply


Messages In This Thread
RE: GLSL Shaders crash vid io - by XORadmin - 11-11-2025, 04:10 PM
RE: GLSL Shaders crash vid io - by TheSandbag - 11-11-2025, 04:10 PM
RE: GLSL Shaders crash vid io - by XORadmin - 11-11-2025, 04:12 PM
RE: [NO BUG] GLSL Shaders crash vid io - by XORadmin - 11-11-2025, 04:18 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)