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[NO BUG] GLSL Shaders crash vid io
#6
I actually checked the shader and it's not the loop. The Julia function is not even called. It is very heavy by itself. It even runs on a very slow framerate on my laptop. Forget about that, sometimes I got to restart my computer :-)   Runs smooth in the computer but is still a heavy one. 

Now that I roughly look over it I see that many functions are called many times per frame and these functions call other functions many times as well.
Smoke calls FBM multiple times, FBM  calls noise multiple times, noise calls hash multiple times.... There is much going on here.
In fact, calling smoke causes smoke coming out of the VEX, hahaha  Big Grin
PLEASE use the search function if something have been asked or discussed before.
Every (unnessesary) forum support means less time to develop! But of course, i am here to help!  Smile
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Messages In This Thread
RE: GLSL Shaders crash vid io - by XORadmin - 11-11-2025, 04:10 PM
RE: GLSL Shaders crash vid io - by TheSandbag - 11-11-2025, 04:10 PM
RE: GLSL Shaders crash vid io - by XORadmin - 11-11-2025, 04:12 PM
RE: [NO BUG] GLSL Shaders crash vid io - by XORadmin - 11-11-2025, 05:53 PM

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