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Gate delay
#2
I think the problem is more the delay of the bitbox.
I doubt that the samples from the NerdSEQ play with any significant delay compared to the gates of the other tracks. I expect the delay in the lower microSecond area which is not audible for humans. It's more the fact of the samples themself i think. Many samples like bassdrums have the snappy point indeed not at the exact beginning of the sample and are so a bit off, (snappy point vs. gatepoint). You could play with the sample offsets to compensate this, but might lose some characteristic of the sample of course. It is and always have been a trade off with samples with all DAWs. Some are better and some are not. And some high-level DAWs on high end computers can compensate very deeply.
NerdSEQ can't. Build in delays for tracks are nearly impossible, it is not only about gates then, but everything.
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Messages In This Thread
Gate delay - by Retape - 03-03-2019, 06:23 PM
RE: Gate delay - by XORadmin - 03-04-2019, 12:33 PM

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