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nerdseq + euclidean circles
#5
(03-07-2019, 10:45 AM)depaffect Wrote: hey i just tried this for you - they work perfectly together!

the reset from nerdseq to euclidean does exactly what you'd want it to do, no missing steps or anything

PS euclidean circles needs to get a reset *before* it gets the first clock pulse; and i notice that indeed nerdseq sends a reset on *stop* rather than on *start*

this is great for euclidean circles; but not great for makenoise rene, which always starts 1 step ahead of where it should be when clocked+reset by nerdseq

i would assume nerdseq's reset behaviour will eventually be customisable
Huge thanks for this!! 
Going to buy the circles
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Messages In This Thread
RE: nerdseq + euclidean circles - by XORadmin - 03-06-2019, 04:05 PM
RE: nerdseq + euclidean circles - by depaffect - 03-07-2019, 10:45 AM
RE: nerdseq + euclidean circles - by Human_Machine_Connection - 03-07-2019, 02:03 PM
RE: nerdseq + euclidean circles - by thread - 05-18-2019, 03:30 PM
RE: nerdseq + euclidean circles - by XORadmin - 05-22-2019, 11:07 AM
RE: nerdseq + euclidean circles - by depaffect - 05-22-2019, 12:31 PM
RE: nerdseq + euclidean circles - by XORadmin - 05-22-2019, 12:54 PM
RE: nerdseq + euclidean circles - by depaffect - 05-23-2019, 02:55 AM

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