(07-25-2020, 09:05 AM)XORadmin Wrote: When the current pattern has just been launched, then it has been launched with the current clock settings. After that it reads the sclk command from the FX column...at a point when a part of the clock divider/multiplier calculations have already been done.
There are per pattern settings and i will include that also as a 'per pattern' function, but i am already looking forward about priorities so would the pattern clock be leading or the current clock or the set clock for the next one....
I’m not who you’re replying to, but just to submit my preference: I would expect that, if there were to be any pattern-level control of clock divider/multiplier at all, I would expect it to apply to the pattern in which it was specified, from its start to its end.
I would consider changes to divider/multiplier literally during the pattern, changes to the divider/multiplier of whatever pattern plays next, etc. all to be interesting bonus features.
The above all said, the NerdSEQ is super-cool at present, and its existing sequenced and live features are definitely appreciated.
(07-25-2020, 09:05 AM)XORadmin Wrote: Just a question, which other sequencer you are talking about (not to mention that the NerdSEQ is not every other sequencer and no intentions for that).
I know the most sequencers doesn't allow clock per track base at all.
Please keep NerdSEQ NerdSEQ
, but since it was asked: Eloquencer, Hermod (though due to its quite different internals,) Usta, Vector (at which point I stopped looking for more.) On the “can’t or I couldn’t find how” list before I stopped looking: Metron, Per|former.That said, these sequencers may only do so at a certain “level” we wouldn’t consider equivalent here, since I expect NerdSEQ users might want to see both track AND pattern dividers/multipliers combined in any number of ways at the same time, or with one strictly overriding the other, whereas the sequencers above almost surely only support one “level” at all.

