11-27-2020, 09:44 AM
Quote:I agree its an interesting approach (but i still not completly get the interest),it seems to free some lines, but im not really shure at the end, i think it depend of the context.
for example if we want probability on only few notes with the current system, we need three commands to achieve this per note and this gonna eat a lot of lines as well...
Im thinking now that it would be great to have the option to decide per tracks if the current values are overwritten by the fx or not.
(and a command to set this maybe?)
so we could set current value probability from the current value screen to 52% and then put an effect on one note for 100% probability
and only this note would be affected by the effect.
It doesn't really make sense to do it like this, trust me.
You need only 2 filled in FX values if you for example want to have 10 steps with probability on (or glide or whatever). Else you would need 10 steps with this filled in. And what is the original value anyway? And what about values that yo uwant to keep continuous, you really don't want every step filled in with a value just to keep it. And you already lost if you use more than 4 FX values, while with the current implementation you are still able to set them from the sequence. And i could add many more examples like all possibilities to additionally modulate the same values from other sources (other tracks, automators etc...)
Trust me, the use of the 'knob' function is the best solution.
Quote:Ok good to know, i think random per step get really usefull once we can set a range for it in some way, so its not completely random.
but i see the problem here, if we use random on different parameters how to set different ranges for every parameters then...
Of course...they are more threads here in the forum about it (if you have time, read through it. It will give you also many answers) . I will go for the best solution which covers the most possible.
Quote:Oh thanks i missed this, i was not aware it was possible to do this! So im experimenting now and i think i can achieve what i want to do with the decay this way, at the cost of one fx column but still very cool!
I am not sure if it works with the envelope functions as it still doesn't look what additional functionality the FX parameters have.
Just for your info, in the begin all FX functions had a minimum and maximum value but no additional functions. But to avoid too many FX functions (which didn't work out already) i used combined FX like with the envelopes so you can change the envelope settings from one FX only. Else it would have been like 6 different FX functions for just one envelope already. Too much to browse through it and impossible with flexible FX anyway (like the automator FX which can have different content depending on how the slots are defined).
Quote:Well yes, usually we might enter different note most of the time (but not always) i just felt it strange that nothing happens when we press "ok" on empty step as if we do this we want to add a note here for shure. But i get the point and this is just something to get use of it, good as it is.
But OK is already used for a more important function: Prelisten
Much more interresting than a function you can already do anyway.
Quote:Ok yes this is to think about(i meant it to be just for the visible screen, but including hidden fx lines...)
As you say its a minor improvement, now that i understood better the way to copy past 16 steps.
Actually i think the best for shift while marking would be to change the values of what is marked.
(now it seems not possible for example to change the average volume of an audio pattern trough the volume column, only step by step)
That could be an idea indeed. It would be in the way for the requested function that with shift the start position of the mark could change though. But i see the benefit of marking like notes and transpose them all (this you can do of course with the marked values in the nerd menu, but that would directly be the easier way for all kind of marked values (including it's destructive possibility ;-) )
Quote:Yes i get this, im coming from years of LSDJ to here (that i think is near perfection for editingwith only 4 buttons!)
But i understand you try to avoid key combos and its probably a good choice!
I have to get more familiar with the NerdSeq for shure.
Thank you for your answers (and in general for the time you spend for us)
I learned some usefull things here!
LSDJ user since nearly 20 years actually and i know all about it. But one important thing i really wanted to avoid (and that from my experience of giving loads of LSDJ workshops) like press 3 keys in an order to do something. Also i wanted to have one screen per button (thats not working anymore because I now have more screens than 3 years ago) instread of navigating between screens. Even though it is named NerdSEQ and with all it's nerdy functions, it is still a serious sequencer and all the neat combos is great for gamers but in my opinion not for the regular musician. The main access should be as easy as possible with only little knowledge. And on demand you can dive in much much deeper which opens new worlds of course.
Also i got rid of the chain screen since this was always the highest barrier of understanding for people. Thats also the difference in browsing through 64 steps or 16 steps in the pattern screen...
In case you didn't know, i developed the first real Midi interface for LSDJ (and Nanoloop) called LSDJMC2, long before Arduinoboy (which I also helped building up in the begin) and also for LPGT. So i know exactly what I'm talking about :-)
PLEASE use the search function if something have been asked or discussed before.
Every (unnessesary) forum support means less time to develop! But of course, i am here to help!
Every (unnessesary) forum support means less time to develop! But of course, i am here to help!


with only 4 buttons!)