04-06-2021, 10:52 AM
Your description as to what should be happening according to my setup is not what actually does happen.
When I play the project as attached above this is what happens:
Round 1: C-6, C-6, C-6, B-5
Round 2: C-6, C-6, C-6, B-5
Round 3: C-6, C#6, A#5, B-5
Round 4: C-6, D-6, G#5, B-5
Round 5: C-6, D#6, F#5, B-5
Round 6: C-6, E-6, E-5, B-5
Round 7: C-6, F-6, D-5, B-5
Round 8: C-6, F#6, C-5, B-5
Round 9: C-6, G-6, C-6, B-5
Round 10: C-6, C-6, C-6, B-5
Round 11: C-6, C-6, C-6, B-5
Round 12: C-6, C-6, C-6, B-5
Round 13: C-6, C-6, C-6, B-5
Round 14: C-6, C-6, C-6, B-5
Round 15: C-6, C-6, C-6, B-5
Round 16: C-6, C-6, C-6, B-5
Round 17: C-6, C-6, C-6, B-5
Round 18 (==2): C-6, C-6, C-6, B-5
Round 19 (==3): C-6, C#6, A#5, B-5
Round 20 (==4): C-6, D-6, G#5, B-5
Round 21 (==5): C-6, D#6, F#5, B-5
etc.
So apparently tables 01 and 02 ARE moved forward.
I tried to insert SPFX 011 while tables 01 and 02 were playing and removed the SPFX 011 at the end. That results in table 01 and 02 skipping every other step. The HP 00 is still not executed.
Are you really sure the project does what it should and that the tables are indeed working correctly?
How could I make the HP 00 in table 01 and 02 to get executed?
From what I see any SPFX 011 moves tables 01 and 02 forward no matter what. I do suppose the same is true for table 00 but since that does nothing I can't tell.
[I want an SPFX 011 that specifically targets a table and possibly incr/decr the current position in the table by more than 1, but that is for a feature request once I'm more comfortable with the tables.]
Kind regards,
Michael
When I play the project as attached above this is what happens:
Round 1: C-6, C-6, C-6, B-5
Round 2: C-6, C-6, C-6, B-5
Round 3: C-6, C#6, A#5, B-5
Round 4: C-6, D-6, G#5, B-5
Round 5: C-6, D#6, F#5, B-5
Round 6: C-6, E-6, E-5, B-5
Round 7: C-6, F-6, D-5, B-5
Round 8: C-6, F#6, C-5, B-5
Round 9: C-6, G-6, C-6, B-5
Round 10: C-6, C-6, C-6, B-5
Round 11: C-6, C-6, C-6, B-5
Round 12: C-6, C-6, C-6, B-5
Round 13: C-6, C-6, C-6, B-5
Round 14: C-6, C-6, C-6, B-5
Round 15: C-6, C-6, C-6, B-5
Round 16: C-6, C-6, C-6, B-5
Round 17: C-6, C-6, C-6, B-5
Round 18 (==2): C-6, C-6, C-6, B-5
Round 19 (==3): C-6, C#6, A#5, B-5
Round 20 (==4): C-6, D-6, G#5, B-5
Round 21 (==5): C-6, D#6, F#5, B-5
etc.
So apparently tables 01 and 02 ARE moved forward.
I tried to insert SPFX 011 while tables 01 and 02 were playing and removed the SPFX 011 at the end. That results in table 01 and 02 skipping every other step. The HP 00 is still not executed.
Are you really sure the project does what it should and that the tables are indeed working correctly?
How could I make the HP 00 in table 01 and 02 to get executed?
From what I see any SPFX 011 moves tables 01 and 02 forward no matter what. I do suppose the same is true for table 00 but since that does nothing I can't tell.
[I want an SPFX 011 that specifically targets a table and possibly incr/decr the current position in the table by more than 1, but that is for a feature request once I'm more comfortable with the tables.]
Kind regards,
Michael

