(04-20-2021, 12:46 PM)XORadmin Wrote:(04-20-2021, 12:36 PM)Karlo Wrote: I'm not sure. The only SPFX I could see in my pattern was Random Jump but when I deleted all the SPFX on track 3 the behavior stopped.
Does the "Reset Track FX" in the Nerd Menu "reset to zero" all values of FX, like SCLK or of the probabilities? Example: If I delete PRTR and use the "Reset Track FX" command from the Nerd Menu, it will reset and my triggers will fire %100 of the time again?
It actually resets glides and the probability for modular tracks.
Probability, glide, bitcrush, distortion and wavefolder for the Sample tracks
But I have to admit that this function is kind of obsolete as it doesn't make sense anymore to reset many values which doesn't have anything to do with values in the sequencing.
It doesn't have anything to do with whats somewhere in a pattern. Also deleting something somewhere in a pattern doesn't reset it's values.
Random Jump shouldn't affect a track to stop, so it should be something else I guess.
I'm still developing my work flow with NerdSEQ, and being able to reset to zero probability FX that I tried, didn't like, and deleted - only to find they are still there, has been a little frustrating. I'll try using the Nerd menu command "Reset Track FX" more to address this, so I wouldn't say Reset Track FX is an obsolete command... unless you have other workflow improvement suggestions that I'm missing? How do you delete FX commands that you tried and didn't like? How do you make sure they are "reset to zero"? Thanks!

