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How to randomly transpose two patterns the same way?
#10
(05-02-2021, 06:56 PM)XORadmin Wrote: mvdirty
(05-02-2021, 07:42 AM)mgd Wrote: I have not yet fully understood the reason and it may very well be the timing mentioned in that other thread (just read it once and I guess I have to revisit it).

To summarize the most relevant bits: You’d be tempted to output a transposition value from one track on the same tick as you’d expect another track to be transposed by it, but between things like physics, software engineering, etc. the transposition voltage won’t be seen and processed until just afterward. As such, you may need to transpose a little earlier. This can be a little annoying/challenging if wanting to transpose at the start of a pattern, for example.

I see that and kind of expected that as well. However in this particular case it is exactly what I want, namely play the pattern "as is" and then start the variations.

My lack of understanding is or was more related to the timing of how long a given transposition is "active" and after some thinking I guess I now have a slightly better understanding than when I wrote the above lines.

My takeaway is for transposing whole (blocks of) patterns the only viable timing involves setting table SOURCE to PTN-SFX and advancing the table via SPFX 011. All other options won't work w/o very carefully crafting a fragile timing that will break at the next opportunity.

(05-02-2021, 06:56 PM)XORadmin Wrote: Yep. Thats exactly what happens. The playback is happening in one go for all 8 tracks, but CV inputs is read in another process after (or before) that.

Is it feasible to add something like an "operator precedence section" to the manual (on the long run)?
The idea is to know which functions/processes happen when and in which order so that the user is able to derive such tricky timing dependencies.

Kind regards,
Michael
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RE: How to randomly transpose two patterns the same way? - by mgd - 05-02-2021, 08:21 PM

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