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How to know what is active
#13
(10-01-2021, 08:39 AM)Paranormal Patroler Wrote: Especially the clean-up patterns, don't they eat up timing from a playing sequence though?

Well, that depends on how you use them.

In my opinion most of the time they are not required. Or let's look at it the other way:
When or why would you need a cleanup pattern.

My answer to that is:
Whenever you play a project after a project that makes (heavy) use of automators etc. you will want the new project to start with a clean slate. You can achieve a clean slate in two ways:
  1. always setup each and every function in a setup pattern island
  2. at the end of a project/song that makes use of (some) automators etc. stop/end/reset exactly those
1. obviously is not a very support friendly solution
2. is what I would propose. Practically you could do that by at the very end of your song/project starting the cleanup island (which obviously does not need to create any sound). It's also usually very fast, i.e. it should not require more than a second or two to do all the cleanup. And then you can load the next project.

Or did I misunderstand your question?

Kind regards,
Michael
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Messages In This Thread
How to know what is active - by MATTHS - 09-29-2021, 10:30 AM
RE: How to know what is active - by XORadmin - 09-29-2021, 11:12 AM
RE: How to know what is active - by MATTHS - 09-29-2021, 12:36 PM
RE: How to know what is active - by XORadmin - 09-29-2021, 01:32 PM
RE: How to know what is active - by XORadmin - 09-30-2021, 08:12 AM
RE: How to know what is active - by mgd - 09-30-2021, 11:48 AM
RE: How to know what is active - by mgd - 09-30-2021, 03:19 PM
RE: How to know what is active - by mgd - 10-01-2021, 09:43 AM
RE: How to know what is active - by mvdirty - 09-30-2021, 03:54 PM

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