12-31-2018, 09:35 AM
Hi,
I've managed to slave the NerdSeq to my master clock (Pamela's new workout) using the 'Mod. Slave' mode with no problems (sending a x4 clock and /16 for the reset) and when I start stop the master clock the Nerdseq starts and stops as expected.
When I put the Nerdseq in 'Mod. Slave24' mode and send it a x24 clock and a high constant gate for the 'run' signal into the reset and then start the master clock the Nerdseq looks to be permanently resetting. I was expecting the sequence to start running when it received a high run signal and when I press stop the Nerdseq to stop when the run signal went low, then when I restart the master clock the Nerdseq to reset to the 1st step and run again.
If I remove the run signal from the reset input then the Nerdseq slaves to it but I then can't get it to start at the 1st step without then stopping all the patterns and the incoming clock and then arming a pattern to begin to play (it doesn't start until it receives the external x24 clock) and then finally starting the master clock again. In other words the 'Mod. slave24' seems to only listen to the clock input and not the reset input.
Am I overlooking something? I couldn't find any further details in the manual regarding this.
Thanks
I've managed to slave the NerdSeq to my master clock (Pamela's new workout) using the 'Mod. Slave' mode with no problems (sending a x4 clock and /16 for the reset) and when I start stop the master clock the Nerdseq starts and stops as expected.
When I put the Nerdseq in 'Mod. Slave24' mode and send it a x24 clock and a high constant gate for the 'run' signal into the reset and then start the master clock the Nerdseq looks to be permanently resetting. I was expecting the sequence to start running when it received a high run signal and when I press stop the Nerdseq to stop when the run signal went low, then when I restart the master clock the Nerdseq to reset to the 1st step and run again.
If I remove the run signal from the reset input then the Nerdseq slaves to it but I then can't get it to start at the 1st step without then stopping all the patterns and the incoming clock and then arming a pattern to begin to play (it doesn't start until it receives the external x24 clock) and then finally starting the master clock again. In other words the 'Mod. slave24' seems to only listen to the clock input and not the reset input.
Am I overlooking something? I couldn't find any further details in the manual regarding this.
Thanks

