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Probablity and syncro problems with samples
#1
I've noticed that when you use probability FX in the sample (audio) tracks 7 & 8 it messes with the timing. 

Best way of describing it, to be more precise, if you use put a probability FX on a snare (as an example) so that it doesn't play every time, it sometimes comes in slightly late, as if the drummer isn't very coordinated.  

Any suggestions or explanations are welcome.
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#2
(08-26-2023, 10:51 AM)joesh Wrote: I've noticed that when you use probability FX in the sample (audio) tracks 7 & 8 it messes with the timing. 

Best way of describing it, to be more precise, if you use put a probability FX on a snare (as an example) so that it doesn't play every time, it sometimes comes in slightly late, as if the drummer isn't very coordinated.  

Any suggestions or explanations are welcome.

Can you share a project showing this please. I am not aware of anything like this as there is only once per step a check if it should be triggered or not.
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#3
(08-26-2023, 11:27 AM)XORadmin Wrote:
(08-26-2023, 10:51 AM)joesh Wrote: I've noticed that when you use probability FX in the sample (audio) tracks 7 & 8 it messes with the timing. 

Best way of describing it, to be more precise, if you use put a probability FX on a snare (as an example) so that it doesn't play every time, it sometimes comes in slightly late, as if the drummer isn't very coordinated.  

Any suggestions or explanations are welcome.

Can you share a project showing this please. I am not aware of anything like this as there is only once per step a check if it should be triggered or not.

If I can reproduce it again, I'll send you the project. However, I had to delete all the 'probability' FX to get the that pattern to work, so I don't have it anymore. Sorry about that.
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