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[FIXED] Velocity values from Variable A : wierd behaviour
#1
Hello Thomas,
First of all, happy new year Smile
Here is an issue I encountered, I may have found a bug.
I followed your instructions found on this thread : https://forum.xor.eu/showthread.php?tid=...5#pid11215 #67 in order to control the velocity values of a midi pattern with an I2C fader.
I expected the velocity to be 127 when the variable is 4095, and that it would decrease regularly with the variable, down to minimal values.

Here is how it actually behaves :
VAR A = 4095 : Velocity is 127 (as expected)
4059 < VAR A < +-2000 -> no midi note. No output at all.
1680 <VAR A <  1360 : midi notes output again, but the velocity increases when VA decreases (which is very unexpected).


Here is a short video to show you. It was filmed with V2.01A, but I updated to V2.02 before posting this thread and exactly the same problem occurs.
Also, this relationship between velocity and variable A is not random, it's always identical. Same behaviour when using another variable (B).
You hear Nerdseq controlling a bitbox micro in the video, but I also sent midi straigh into my DAW and it's exactly the same problem.

All the best,
Martin
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#2
Thanks. I just checked the code and found the issue. That'll be fixed with the next maintenance update soonish.

Workaround: Use a random range for the velocity and change the range in the mapping based on the variable.
PLEASE use the search function if something have been asked or discussed before.
Every (unnessesary) forum support means less time to develop! But of course, i am here to help!  Smile
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#3
(01-06-2025, 08:19 PM)XORadmin Wrote: Thanks. I just checked the code and found the issue. That'll be fixed with the next maintenance update soonish.

Workaround: Use a random range for the velocity and change the range in the mapping based on the variable.

Thanks to you !!!

Seriously, you rule.

EDIT : Following your suggested workaround, I managed to configure one fader to set the velocity and a second fader to set the amount of randomness added, using two variables and two random ranges.
It may seem insignificant, but for me it's a new step forward in my understanding of the mapping screen Smile
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