01-17-2024, 10:58 AM
Manual Page 34-36 (the bold parts):
CBPB → Combined Playback FX
This is a multifunction FX to change the clock settings, playback order,
transpositions and to execute live jumps between patterns.
The first digit defines the functions:
0XX Change the clock type after the end of the current playing pattern. The new
pattern will play with the new clock setting.
Here you can set the different dividers and multipliers for the current track. Possible
settings are from 000 to 010:
/7, /6, /5, /3, /32, /16, /8, /4, /2, Normal clock, *2, *4, *8, *3, *5, *6, *7
This order is chosen on purpose as mostly base2 dividers and multipliers are used
around the regular clock. (See track setup)
The first digit got an additional function to either let the new clock change with a new
pattern (after the end of the current playing pattern) or to force to the new clock
setting directly.
1XX Same as 0XX but it changes the clock immediately. Use this with caution as
this might cause a un-synchronized pattern if being called somewhere in the middle
of a pattern.
If it’s being called from the first step, the new clock setting will run properly
synchronized within this pattern. (Depending on if the last pattern was synchronized)
2XX Playback Order. This defines how a track should play its pattern. The default
setting is ‘Forward’ where the sequence in the track runs regular from step 0 to 63
(or less). If used with the 2XX setting then the new playback order will be activated
after the current pattern is finished.
Other settings are:
Backward: Plays the pattern from the last (depending on pattern length) to the first
position / step.
PingPong: Plays the pattern forward and backward
RND Keep: Random Keep. Chooses a random order once and keeps this same
order playing until it is changed.
RND Refresh: Random Refresh. Choses a new random order each time a pattern is
finished.
With both random settings all steps within the pattern length are always played!
Even-Odd: Plays first the even steps and then the odd steps
3rd: Plays every 3rd step
4th: Plays every 4th step
5th: plays every 5th step
ROW E-O: Row even/odd. Plays first the even rows (4 - 8 steps for each row
depending on the pattern length) and then the odd rows
UP/DOWN: Will play in a Up/Down order (on a 8x8 / 4x4 grid)
SPIRAL: Will play in a spiral order outside in (on a 8x8 / 4x4 grid)
SPIRAL<>: Will play in a spiral order outside in and inside out (on a 8x8 / 4x4 grid)
1ST-Last: Will play the first step, then the last step then the 2nd step then the 2nd last
step etc…
10325476: Will play in the numbered order (step 1, step 0, step 3, step 2 etc…
00112233: Plays each step twice (within the pattern length)
CRAB: Plays Step 0 then Step 1 then Step 0 again then Step 2, then 0 again etc…
DRUNK: Plays the regular order but mostly a step before or ahead or double...
3XX Playback Order now: Same as the 2XX command except that the new
playback order is directly active
CBPB → Combined Playback FX
This is a multifunction FX to change the clock settings, playback order,
transpositions and to execute live jumps between patterns.
The first digit defines the functions:
0XX Change the clock type after the end of the current playing pattern. The new
pattern will play with the new clock setting.
Here you can set the different dividers and multipliers for the current track. Possible
settings are from 000 to 010:
/7, /6, /5, /3, /32, /16, /8, /4, /2, Normal clock, *2, *4, *8, *3, *5, *6, *7
This order is chosen on purpose as mostly base2 dividers and multipliers are used
around the regular clock. (See track setup)
The first digit got an additional function to either let the new clock change with a new
pattern (after the end of the current playing pattern) or to force to the new clock
setting directly.
1XX Same as 0XX but it changes the clock immediately. Use this with caution as
this might cause a un-synchronized pattern if being called somewhere in the middle
of a pattern.
If it’s being called from the first step, the new clock setting will run properly
synchronized within this pattern. (Depending on if the last pattern was synchronized)
2XX Playback Order. This defines how a track should play its pattern. The default
setting is ‘Forward’ where the sequence in the track runs regular from step 0 to 63
(or less). If used with the 2XX setting then the new playback order will be activated
after the current pattern is finished.
Other settings are:
Backward: Plays the pattern from the last (depending on pattern length) to the first
position / step.
PingPong: Plays the pattern forward and backward
RND Keep: Random Keep. Chooses a random order once and keeps this same
order playing until it is changed.
RND Refresh: Random Refresh. Choses a new random order each time a pattern is
finished.
With both random settings all steps within the pattern length are always played!
Even-Odd: Plays first the even steps and then the odd steps
3rd: Plays every 3rd step
4th: Plays every 4th step
5th: plays every 5th step
ROW E-O: Row even/odd. Plays first the even rows (4 - 8 steps for each row
depending on the pattern length) and then the odd rows
UP/DOWN: Will play in a Up/Down order (on a 8x8 / 4x4 grid)
SPIRAL: Will play in a spiral order outside in (on a 8x8 / 4x4 grid)
SPIRAL<>: Will play in a spiral order outside in and inside out (on a 8x8 / 4x4 grid)
1ST-Last: Will play the first step, then the last step then the 2nd step then the 2nd last
step etc…
10325476: Will play in the numbered order (step 1, step 0, step 3, step 2 etc…
00112233: Plays each step twice (within the pattern length)
CRAB: Plays Step 0 then Step 1 then Step 0 again then Step 2, then 0 again etc…
DRUNK: Plays the regular order but mostly a step before or ahead or double...
3XX Playback Order now: Same as the 2XX command except that the new
playback order is directly active
PLEASE use the search function if something have been asked or discussed before.
Every (unnessesary) forum support means less time to develop! But of course, i am here to help!
Every (unnessesary) forum support means less time to develop! But of course, i am here to help!

