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track modulation, pitch, fx, etc control with gamepad X Y
#3
That makes sense, I forgot the controllers were digital... With that said, I think it would be interesting to assign buttons or X/Y values to things like fx on/off states, cv/gate/trigger on/off or probability high/low, assign a button to BRK - things that could result in some fun live looping scenarios. Something a little more interactive that doesn't just replicate the nerdseq buttons or do things that require you to look a the screen. If you're doing something that requires you to look at the screen, you might as well just use the buttons on the front panel.

Gamepads === fun, let's have some fun to to use options... Just my $0.02

Whatever happens, I look forward to getting more gamepad functionality in the future and cheers to you for even making this feature!
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RE: track modulation, pitch, fx, etc control with gamepad X Y - by chuckleone - 04-30-2020, 08:43 PM

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