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Punch in and out
#6
I can see a point if it randomly erase sometimes when it pass by the command, this way we could create some evolving patterns.

edit: or lets say we want to erase only few notes of the pattern one of two times it pass it by putting the command inside a table for example.

edit again: Well i understand now its not so clear, i see it like that: it would do the same thing as holding the table button, until a next "stop rec" or "rec" command.

While active, it would make sense if it delete the notes on the steps, and replace it with what is coming from the input (if something happens there) so it gonna play at the next turn (assuming the command is not triggered every time).

Now im not shure that this is technically possible?

We can then have for example half the pattern that will always be the same, and half will be changing overtime.

Does this make sense?
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Messages In This Thread
Punch in and out - by Paprika - 02-05-2022, 06:52 PM
RE: Punch in and out - by XORadmin - 02-05-2022, 07:02 PM
RE: Punch in and out - by Paprika - 02-05-2022, 07:31 PM
RE: Punch in and out - by Bleep bleep - 02-08-2022, 11:31 AM
RE: Punch in and out - by XORadmin - 02-08-2022, 11:35 AM
RE: Punch in and out - by Bleep bleep - 02-08-2022, 11:37 AM

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