| Welcome, Guest |
You have to register before you can post on our site.
|
| Online Users |
There are currently 810 online users. » 1 Member(s) | 804 Guest(s) Applebot, Baidu, Bing, Facebook, Google, yrn1
|
|
|
| Issue switching pattern with table and pattern without |
|
Posted by: mcfrsvn - 11-15-2020, 03:41 PM - Forum: General Questions
- Replies (4)
|
 |
Hi,
I have a little issue with one track. I explain :
In the same track I have a pattern (n°1) with a melodic sequence (4 notes) and I have an other pattern (N°6) with a melody played by a table, like an arpeggio.
When I switch from the pattern with the table to the pattern without the table :
- it keeps the table running (so I have to put a empty table to stop that)
- it changed pattern instantly while I would like that pattern changed in the ryhtm for this one.
What can I do ?
Thanks !!!
|
|
|
| Trigger Delay on CV16 Tracks |
|
Posted by: the_cody - 11-12-2020, 09:12 PM - Forum: Feature requests
- Replies (4)
|
 |
I searched for this and can't find any posts about trigger delay on CV16 tracks.
Finally had some time to actually sit down and work on some music with my new dual CV16 setup. I'm having a problem with my BIAs getting the trigger too soon before the CV. I was using trigger delays before to counteract this (using T01 on CV/Gate tracks), but it seems like I can't do any kind of trigger delay on CV16 tracks. Would it be possible to add either trigger delay in the track setup, or, add an option to the trigger command (something like TT9 to TTF would be a 5ms trigger with a 5ms delay at TT9 to a 35ms delay at TTF)?
The workaround I have right now using my Ornament & Crime in quad envelope mode with a small delay to the envelopes to delay the triggers. So, this isn't like a "show-stopping problem" at the moment.
Preferably, I'd really just like the CV16 track setup to have autogate on/off, trigger length and trigger delay for any lane set to local CV (which the CV16 doesn't seem to be able to do, unless that's there and I just can't figure it out?!).
The other problem with needing to use a trigger command on a CV16 track is that it seems to mess up actually sending CV. If I put a local trigger event in a CV16 lane (set to a CV16 output), then put a voltage value, that value doesn't seem to get sent to the CV16's output. This might be a related issue? Maybe I should put this in bug reports so it doesn't get lost.
|
|
|
| Patterns to change at sync point regardless of where they are in their pattern |
|
Posted by: theotteryears - 11-12-2020, 06:57 PM - Forum: Feature requests
- Replies (4)
|
 |
I use Nerdseq mainly to control a lot of other sequencers, sending clocks and resets out to them.
I really need the ability for the patterns to ignore where they are in their own patterns and all change together at the sync point when asked to. Is this possible? am I missing something?
I have a pattern with 16 steps, and a pattern with 15 steps. When I select a new row I would like them both to start from row 0 on the sync point. at present, the patterns finish their patterns entirely before changing.
Thank you in advance.
|
|
|
| Logical operators as conditions |
|
Posted by: Bleep bleep - 11-08-2020, 01:20 PM - Forum: Feature requests
- Replies (4)
|
 |
Hi people!
I know this is a big request, also it may not be possible to implement...
But it would be amazing so i have to ask!
I am thinking that it could be extremely powerfull to have an fx to compare booleans with logic operators and to use them as conditions.
I imagine we could have 16 booleans from 0 to f.
One command to flip the booleans value and an other one to compare them together.(switch and if)
If the condition is false then the next fx colums are bypassed.
| fx1 | fx2 | fx3 | fx4 |
| ptch050| if 1&3 | gl 020 | sw--1 |
--------------------------------------------
In this case the pitch effect would always apply, but the glide effect would apply only if "1" and "3" are true.
(the "sw" command would switch "1" to false and the condition will not apply until "1" become true again).
This way we could create some nice interactions between channels, as they would all share the same booleans.
Four operators should be enough to cover all the cases:
1&3 AND: true if both booleans are true
1~3 NOT: true if both booleans are false
1|3 OR: true if at least one is true
1^3 XOR: true if both are different
It would allow counting number of times a pattern has been played, for example:
| fx1 | fx2 | fx3 | fx4 |
| ptch050| if 1^3 | gl 020 | |
| sw 001 | | | |
-------------------------------------------
In this case the glide would apply once every two cycles but we can use more bolleans to make it happens every 3 or 4 times.
The switch command should be able to force a boolean to become true or false but also to flip it to the opposite state.
Maybe something like this:
sw --1 would flip the value of "1"
sw f02 would flip the value of "f","0" and "2"
sw 1=0 would make "1" to become false
sw 1=1 would make "1" to become true
Then it would be super fun and usefull to have a screen where we can manually switch the booleans on the fly.
I imagine a screen with 16 small squares(one for each boolean) empty or filled depending of the boolean state.
And we could navigate through to switch them on and off.
Sorry if its a bit confusing, i tried to explain it the best as i can!
|
|
|
| Conditional trigger |
|
Posted by: Cedre - 11-07-2020, 10:33 PM - Forum: Feature requests
- Replies (3)
|
 |
Hi,
It could be great to have conditional trigger (or CV or Row)
For example :
condition 1:2, the trigger is true the first time the pattern plays and then the third, the fifth, and so on.
condition 2:2, the trigger is true the second time the pattern plays and then the fourth, the sixth, and so on.
condition 2:4, the trigger is true the second time the pattern plays and then the sixth, the tenth, and so on.
condition 4:7 the trigger is true the fourth time the pattern plays and then the eleventh, the eighteenth, and so on.
Just an idea.
Elektron machine implements this functionality, it is very useful to create complex pattern
Cedre
|
|
|
|