Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 1.812
» Latest member: Tutto Nudo
» Forum threads: 2.064
» Forum posts: 12.135

Full Statistics

Online Users
There are currently 810 online users.
» 1 Member(s) | 804 Guest(s)
Applebot, Baidu, Bing, Facebook, Google, yrn1

Latest Threads
Feature Request: Mapping ...
Forum: Feature requests
Last Post: Blogic12
43 minutes ago
» Replies: 0
» Views: 8
Random choices
Forum: General Questions
Last Post: joesh
Yesterday, 10:35 PM
» Replies: 2
» Views: 21
Release Candidate Firmwar...
Forum: Firmware / Manual
Last Post: XORadmin
Yesterday, 08:35 PM
» Replies: 20
» Views: 2.283
Ratchet Randomly or Just ...
Forum: General Questions
Last Post: dangerBreak
Yesterday, 08:00 PM
» Replies: 6
» Views: 100
Output a clock divider on...
Forum: General Questions
Last Post: XORadmin
10-28-2026, 10:34 PM
» Replies: 2
» Views: 68
Hallucinatory MIDI CC com...
Forum: Beauty and less important bugs/glitches
Last Post: XORadmin
10-28-2026, 10:02 PM
» Replies: 7
» Views: 1.325
Option to set Range on Ra...
Forum: Feature requests
Last Post: XORadmin
10-28-2026, 10:01 PM
» Replies: 2
» Views: 82
Robot-controlled Modular ...
Forum: Your Setup
Last Post: yrn1
10-26-2026, 06:00 PM
» Replies: 1
» Views: 56
More mappings for the Map...
Forum: Feature requests
Last Post: beep.et.cetera
10-24-2026, 03:20 PM
» Replies: 2
» Views: 118
midi drum sequencer on on...
Forum: Feature requests
Last Post: XORadmin
10-21-2026, 08:18 AM
» Replies: 3
» Views: 180

 
  Issue switching pattern with table and pattern without
Posted by: mcfrsvn - 11-15-2020, 03:41 PM - Forum: General Questions - Replies (4)

Hi,
I have a little issue with one track. I explain :
In the same track I have a pattern (n°1) with a melodic sequence (4 notes) and I have an other pattern (N°6) with a melody played by a table, like an arpeggio.
When I switch from the pattern with the table to the pattern without the table :
- it keeps the table running (so I have to put a empty table to stop that)
- it changed pattern instantly while I would like that pattern changed in the ryhtm for this one.
What can I do ?
Thanks !!!

Print this item

  Trigger Delay on CV16 Tracks
Posted by: the_cody - 11-12-2020, 09:12 PM - Forum: Feature requests - Replies (4)

I searched for this and can't find any posts about trigger delay on CV16 tracks.

Finally had some time to actually sit down and work on some music with my new dual CV16 setup. I'm having a problem with my BIAs getting the trigger too soon before the CV. I was using trigger delays before to counteract this (using T01 on CV/Gate tracks), but it seems like I can't do any kind of trigger delay on CV16 tracks. Would it be possible to add either trigger delay in the track setup, or, add an option to the trigger command (something like TT9 to TTF would be a 5ms trigger with a 5ms delay at TT9 to a 35ms delay at TTF)?

The workaround I have right now using my Ornament & Crime in quad envelope mode with a small delay to the envelopes to delay the triggers. So, this isn't like a "show-stopping problem" at the moment.

Preferably, I'd really just like the CV16 track setup to have autogate on/off, trigger length and trigger delay for any lane set to local CV (which the CV16 doesn't seem to be able to do, unless that's there and I just can't figure it out?!).

The other problem with needing to use a trigger command on a CV16 track is that it seems to mess up actually sending CV. If I put a local trigger event in a CV16 lane (set to a CV16 output), then put a voltage value, that value doesn't seem to get sent to the CV16's output. This might be a related issue? Maybe I should put this in bug reports so it doesn't get lost.

Print this item

  Patterns to change at sync point regardless of where they are in their pattern
Posted by: theotteryears - 11-12-2020, 06:57 PM - Forum: Feature requests - Replies (4)

I use Nerdseq mainly to control a lot of other sequencers, sending clocks and resets out to them. 

I really need the ability for the patterns to ignore where they are in their own patterns and all change together at the sync point when asked to. Is this possible? am I missing something?

I have a pattern with 16 steps, and a pattern with 15 steps. When I select a new row I would like them both to start from row 0 on the sync point. at present, the patterns finish their patterns entirely before changing.

Thank you in advance.

Print this item

  Euclidean pattern for CV/GATE track
Posted by: Cedre - 11-12-2020, 09:23 AM - Forum: Feature requests - Replies (2)

I discover Euclidean pattern with the trigger expander but Euclidean pattern for standard CV/GATE track could be so great.

Thanks

Cedre

Print this item

  More envelopes / modulators
Posted by: Geecen - 11-11-2020, 06:09 PM - Forum: Feature requests - Replies (2)

Not a nerdseq owner (but keenly awaiting the portable!) so this isn't a request as such, just a question about future feature directions.

Just wondering if there is a plan for more envelopes or modulators beyond the 8? With the new amazing FM capabilities you need 4 envelopes for one voice, so you would use them all up just on the two FM voices, with no envelopes free for the other tracks. 

You could just have another page with envelopes 9-16 or whatever. 

Same question around the modulators: are there plans to add more in future?

Thanks, and awesome to follow your progress as usual  Smile

Print this item

  MIDI usb host for Launchpads
Posted by: hallmar - 11-09-2020, 05:28 PM - Forum: General Questions - Replies (4)

Hey, no question, just bringing attention to this awesome module.
https://www.modulargrid.net/e/tubbutec-usb-bridge-a

Might work well with a launchpad mini!

Print this item

  Logical operators as conditions
Posted by: Bleep bleep - 11-08-2020, 01:20 PM - Forum: Feature requests - Replies (4)

Hi people!

I know this is a big request, also it may not be possible to implement...
But it would be amazing so i have to ask!

I am thinking that it could be extremely powerfull to have an fx to compare booleans with logic operators and to use them as conditions.
I imagine we could have 16 booleans from 0 to f.
One command to flip the booleans value and an other one to compare them together.(switch and if)

If the condition is false then the next fx colums are bypassed.

|     fx1   |    fx2  |    fx3   |    fx4   |
| ptch050| if 1&3 | gl 020  |  sw--1 |
--------------------------------------------

In this case the pitch effect would always apply, but the glide effect would apply only if "1" and "3" are true.
 
(the "sw" command would switch "1" to false and the condition will not apply until "1" become true again).

This way we could create some nice interactions between channels, as they would all share the same booleans.


Four operators should be enough to cover all the cases:

1&3  AND: true if both booleans are true
1~3  NOT: true if both booleans are false
1|3  OR:  true if at least one is true
1^3  XOR: true if both are different

It would allow counting number of times a pattern has been played, for example:
|     fx1   |    fx2  |    fx3    |  fx4  |
| ptch050| if 1^3 | gl 020  |         |
| sw 001 |           |            |         |
-------------------------------------------
In this case the glide would apply once every two cycles but we can use more bolleans to make it happens every 3 or 4 times.

The switch command should be able to force a boolean to become true or false but also to flip it to the opposite state.

Maybe something like this:

sw --1 would flip the value of "1"
sw f02 would flip the value of "f","0" and "2"
sw 1=0 would make "1" to become false
sw 1=1 would make "1" to become true


Then it would be super fun and usefull to have a screen where we can manually switch the booleans on the fly.
I imagine a screen with 16 small squares(one for each boolean) empty or filled depending of the boolean state.
And we could navigate through to switch them on and off.

Sorry if its a bit confusing, i tried to explain it the best as i can!

Print this item

Sad Wrong MIDI notes in step record
Posted by: Kubase - 11-08-2020, 09:28 AM - Forum: General Questions - Replies (3)

I play a C on the keyboard, I get a G# in NerdSEQ, etc.  It's like I had a table set to quantize to a chord and it's still having an effect (although I didn't think this would work on midi inputs).

Print this item

  Conditional trigger
Posted by: Cedre - 11-07-2020, 10:33 PM - Forum: Feature requests - Replies (3)

Hi,

It could be great to have conditional trigger (or CV or Row) 

For example :

condition 1:2, the trigger is true the first time the pattern plays and then the third, the fifth, and so on. 
condition 2:2, the trigger is true the second time the pattern plays and then the fourth, the sixth, and so on. 
condition 2:4, the trigger is true the second time the pattern plays and then the sixth, the tenth, and so on. 
condition 4:7 the trigger is true the fourth time the pattern plays and then the eleventh, the eighteenth, and so on.

Just an idea.

Elektron machine implements this functionality, it is very useful to create complex pattern


Cedre

Print this item

  [FIXED] Modular Notes C0, C#0 - output 10v
Posted by: Barney Rubble - 11-06-2020, 05:52 PM - Forum: Beauty and less important bugs/glitches - Replies (4)

Think I'm going nuts but my unit outputs 10v for selected notes C0, & C#0  from CV and Mod outputs

0v starts at D0

Print this item