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  Sync patterns after direct clock div/mult changes
Posted by: matradz - 12-24-2021, 05:17 PM - Forum: General Questions - Replies (2)

I'm using tables for various direct clock div/mult inside the patterns (patterns play out of sync but that's okay). Then, would like to sync them all starting from the next row for example, so they all start playing with a regular clock.Trying to figure out which command and where should I use it to have the next row playing all the patterns synced together with the same new clock division, using STSP on the pattern before but it's not fully syncing the clock, so something is missing. Thank you!

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  [FIXED] Patch CV# and Modulate # Note Values
Posted by: fadeddata - 12-24-2021, 05:11 AM - Forum: Beauty and less important bugs/glitches - Replies (2)

I don't know if this is known or not but setting the CV# or Modulate # on a Patch with the *note* values doesn't seem to work. C-0 is 0v but I have to set all the way to B-9 to get even 0.27v. Using the hex values works fine. Also Shift-Ok does not quickly jump to Note values like the Mod does on the Pattern screen.

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  Using DINSync freezes NerdSEQ
Posted by: discomidget - 12-20-2021, 02:59 PM - Forum: General Questions - Replies (9)

Here's my setup:

Ableton Clock Out via Silent Way (24ppqn) -> ES-9 -> Pam's New Workout -> NerdSEQ Clock in

Pam is working fine, and I'm able to clock and start/stop a connected Metropolix from it as well. I use two Pam's outputs, one for clock and one for Run and I'm running those to Clock in and Reset. 

I get at best a couple of start/stop iterations before it stops working - the screen is unresponsive but the clock in light still illuminates and shuts off when clock is running/stopped. I have to power cycle my whole modular rack to recover.

I've searched for other forum threads and can't find anything that specifically addresses this. I did read some things about adjusting buffer size and levels in Ableton, and I tried that, but it doesn't help. My assumption is just that I'm doing something wrong.

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  step length
Posted by: ello - 12-19-2021, 12:10 AM - Forum: General Questions - Replies (6)

i dunno if i just don't find the option, or if it isn't possible. but is there a way to let a step hold on for lets say two or four steps before it progresses to the next step? resulting in a rotation of the position each time that step is passed?

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  midi Song Position Pointer message problem
Posted by: bik44 - 12-17-2021, 08:42 PM - Forum: Feature requests - Replies (6)

Hello,
my main DAW is Pro Tools. It has such a "feature" that if it is looping, every time it starts the loop from the beginning it sends an SPP (Song Position Poiter) message "F2 00 00" and then Nerdseq stops! I can't play loop using midi clock from Pro Tools (possibly some other linear DAWs have the same "feature"). My other equipment, such as the Elektron machines and Erica Synths Black sequencer (lying on the shelf), do not stop.
Currently I am dealing with this way of filtering this message in BOME Midi Translator Pro but it is not a cool solution because it causes additional complications.
I would very much like to ask Nerseq to be insensitive to SPP (either permanently or by preference) or 
if there is any other solution?
I would be really grateful.

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  Choose auto-add trigger type
Posted by: yrn1 - 12-16-2021, 06:15 AM - Forum: Feature requests - No Replies

I think it would be a great addition if we could choose what the type of the auto-add trigger is, instead of the default 40. I’d like to set it to E0, so that ratchets are very close.

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  Kill FX not tempo based?
Posted by: yrn1 - 12-15-2021, 08:15 PM - Forum: General Questions - No Replies

Am I correct in assuming that the time for Kill Note FX is absolute, i.e. not related to the tempo? It seems to behave like this in my experiments and is really annoying for tying MIDI notes: when changing tempo, they sometimes get untied or tied...

Is there a way to use the Kill FX, but relative to tempo? Using explicite note-off steps is not precise enough for my case. Note lengths are kinda important...

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  "Reset track FX" Effect type
Posted by: Momec - 12-15-2021, 05:48 PM - Forum: Feature requests - Replies (3)

Would it be possible to implement a "Reset track FX" parameter in the effects section?

Sometimes it would be rally useful to be able to clear all active effects when going to a new pattern.

Thanks!

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  Trigger 16 screen
Posted by: theotteryears - 12-14-2021, 10:13 AM - Forum: General Questions - Replies (6)

Hi,

Is there an option to immediately be in the 16 track view of the trigger 16 expander when entering a pattern?

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  CV input range scaling
Posted by: bmoussay - 12-13-2021, 06:05 PM - Forum: General Questions - Replies (4)

Hi, 
So far I'm having a wonderful experience with the Nerdseq! 

One question though, sorry if it hase already been addressed in the forum.
In a recent project  I used CV input 1 automator to control the trigger probability FX in a pattern. 

I plugged an offset source into CV in 1.
My problem is that my offset source (transient modules m3u) is only 0-5V (actually -4,5v +4,5v) and as far as I know NerdSeq CV in expects 0-10V.
In the automator screen I can scale the CV in value but only between x0 and x1.
So unfortunately with my 4,5V CV source I cannot address the whole range of probability.
I tried to add 5V offset then I can go to about 100% but not less than 50%.

Is there a way to scale the input voltage to x2 or more or to tell the NerdSeq to expect 0-5V instead of 0-10V? (or 0V-xV)

Of course I could use a 10V CV source (I tried with Intellijel Duatt or combining two channels of m3u it works perfectly), but since many modules are outputting less that 10V (Tetrapad, Stages, quadratt, sweet sixteen, Maths channel 3, etc...) I think it would be very handy to be able to amplify the incoming CV without any external module, so that with any voltage source we could directly address the full internal NerdSeq range.

Just another question about probabilities: why does 0 (like 64) turn the probability off instead of having 0% probability? I think it would make more sense to be able to dial probabilities from 0% (0) to 100% (64). Now we're limited to 1% minimum...

Thanks for your help, 

Best, 
Benjamin 

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