Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 1.802
» Latest member: Snox
» Forum threads: 2.053
» Forum posts: 12.092

Full Statistics

Online Users
There are currently 213 online users.
» 0 Member(s) | 211 Guest(s)
Bing, Google

Latest Threads
Sending LFO/Envelopes out...
Forum: General Questions
Last Post: XORadmin
09-23-2026, 08:41 PM
» Replies: 1
» Views: 35
Groove
Forum: General Questions
Last Post: XORadmin
09-21-2026, 09:47 AM
» Replies: 4
» Views: 91
Release Candidate Firmwar...
Forum: Firmware / Manual
Last Post: Static_channel
09-18-2026, 06:23 PM
» Replies: 15
» Views: 1.569
Launchpad Pro Fader Mode
Forum: Tips & Tricks
Last Post: ianski
09-12-2026, 07:19 PM
» Replies: 11
» Views: 851
Random repeated Gates/tri...
Forum: NerdSEQ
Last Post: ogy
08-17-2026, 02:51 PM
» Replies: 2
» Views: 160
Shift+Delete to reset an ...
Forum: Feature requests
Last Post: vidret
08-05-2026, 08:46 AM
» Replies: 1
» Views: 331
preview envelope gate!
Forum: Feature requests
Last Post: vidret
08-04-2026, 10:30 PM
» Replies: 2
» Views: 135
simple/quick copy/paste (...
Forum: Feature requests
Last Post: vidret
07-31-2026, 07:41 PM
» Replies: 2
» Views: 155
Ability to type the effec...
Forum: Feature requests
Last Post: XORadmin
07-27-2026, 06:53 AM
» Replies: 5
» Views: 277
Amiga cartridge ?
Forum: Feature requests
Last Post: XORadmin
07-26-2026, 09:54 AM
» Replies: 4
» Views: 1.573

 
  N3RD Option Insert/Delete Row due to colours shifting
Posted by: andisyntz - 11-08-2025, 11:25 AM - Forum: Feature requests - No Replies

Hello, I would appreciate it if there were an option to transfer the colour when copying in the sequencer area. For example, when I'm building a project and colouring the patterns, I sometimes realise that I need a few extra lines in the middle, so I copy the Patterns below and move it down a few lines,  but then I have to move all the colours individually, which is a bit annoying to have to do manually.

There are now two good ways you could make this easier for us with an advanced feature.

1. Link colours to copy patterns instead of just rows and columns.

Or what I think would be the better way

2. A N3RD option Insert/delete a row at the position from which you call the N3RD menue. This command should then move all following patterns and colours down one row after Insert=row or up one row after Delete=row, so that an empty column is created.

Thank you for your efforts

Print this item

  Marbles to Digitone
Posted by: baikul - 11-08-2025, 07:47 AM - Forum: General Questions - Replies (1)

Hi! How can I send a sequence from Marbles to Digitone?
I have one of the CV outputs connected to In1.
I have a MIDI track (T4) with an output to track 4 of the Digitone. 
I'd like the notes sent by Marbles to play through the Digitone, be able to record them to the MIDI track, and ideally also to the Digitone. 
Is this possible? I've been trying and thinking about how to do it for a while, but I haven't been able to figure it out.

Print this item

  Stop all patterns without stopping clock
Posted by: grib - 11-07-2025, 03:01 PM - Forum: General Questions - Replies (1)

For extra drama in live performance I like to sometimes stop all the Nerdseq patterns that are playing. I have 2 ways to do this, both of which are not that great:

* SHIFT + STOP to stop all, then SHIFT + START to restart a row. This can get out of sync with my other sequencers, which all share a clock.

* Create a 00 "mute pattern" (empty) and make a row full of 00. SHIFT+START on that row to silence at the end of pattern, SHIFT + START on a different row to restart. This keeps the clock in sync, but I can't stop in the middle of a pattern and I don't always want to restart a whole row. I may have had a random selection of patterns in different columns playing and I would love to restart the patterns that were previously running. 

Is there a "global mute/unmute" (best) or an "all stop" that stops all patterns but doesn't stop the clock running? Preferably easy to access with a front panel key combo?


Oh hai I just discovered "SOLO" mode (SHIFT + UP + START). At least in my current proj I have one unused sampler track, and cursoring to that track and hitting SOLO does exactly what I want. I can probably make this work in most situations.

Print this item

  Random BPM
Posted by: joesh - 10-31-2025, 11:40 AM - Forum: Feature requests - Replies (2)

As we've already discussed in a thread, changing random bpm values in a column is indeed possible, but you have to go about it in various ways using either a matrix, a track setup, via Automator or just manually, all of which work fine, but which are not so practical, in my humble opinion. 

Therefor, can I ask if it would be possible to simply include RN0 - RN.. in the BMP setting in the FX choices? This way you could set the BMP as BPM 064, then later BMP RN0 to get some random value, then later put back BPM 064 to bring it back to the original tempo. 

Simple and straight forward, what do you think? 

BTW, I'm having fun using all the options we discussed, but finally it's easiest to fake unstable changing BPM by simply using the FX column and adding odd BMP values throughout the sequence(s) such as: BPM 068 --> BPM 079 --> BMP 054 --> BPM 064 --> etc. All of these can be easily cancelled out on the next sequence or brought back to the original tempo all from one screen.   

Print this item

  [NO BUG] Table at Dualchord 2 not work
Posted by: andisyntz - 10-26-2025, 03:51 PM - Forum: Beauty and less important bugs/glitches - Replies (4)

at Dualchord, the table only works on Dualchord 1, not yet on Dualchord 2.
Thank you for your efforts.

Print this item

  Dualchord Gate Output High after Stop while Gate on
Posted by: andisyntz - 10-25-2025, 09:01 PM - Forum: Beauty and less important bugs/glitches - Replies (1)

Good afternoon, I have noticed that when I stop during a gate in dualchord, the gate remains activated and does not turn off until I press stop a second time. I find this annoying when working on a project and having to stop frequently, because sometimes, if you happen to stop during a gate signal, you have to press stop a second time.

Steps to reproduce:
Dualchord setup: TRIG 2 Destination DC-TR Output 2
Pattern screen: Gate programming
Start
Stop While the gate signal is activated.
Result:
The Dualchord gate remains active even though you pressed stop.

Best regards

Print this item

  Track Clock Switch at global Zero cross
Posted by: andisyntz - 10-25-2025, 04:14 PM - Forum: Feature requests - Replies (7)

Hello, I would like a function that can reset a pattern in a track at global zero crossing when the track clock is changed to a different track clock, so that the track clock switch does not wait until the pattern has run through, but until the global zero crossing occurs.
Currently, when you change the track clock, it waits until the end of the pattern, which can take quite a long time at /32 until the pattern has run through. I would prefer it if, when I switch the track clock, the corresponding track would be reset after the global 64 steps and the new track clock would play the pattern from the beginning. 
Thank you for your efforts.

Print this item

  [NO BUG] SKIP does not work in XXMP block
Posted by: yrn1 - 10-25-2025, 09:23 AM - Forum: Beauty and less important bugs/glitches - Replies (2)

In the mapping screen, I create an XXMP block of a bunch of rows, and in that block, I have a SKIP block. When I trigger this XXMP block from the sequencer, the SKIP block is never skipped.

Print this item

  Extern Clock does nor start playing Tracks (any more)
Posted by: DesignBureau - 10-19-2025, 01:08 PM - Forum: General Questions - Replies (2)

I am clocking and transposing my Nerdseq externally. I works fine. If I hit Play on my external gear the Clock runs and Tracks start to play. But then, at one moment, it stops working. The Nerseq's internal clock still starts an stops, but the row I am in does not start playing. The Play ans Stop indicator change, the main Clock indicator advances, but the Tracks do not play. If I his Shift+Start they start playing.
I must be doing a certain manoever on the Nerdseq for the transpose to stop working, but I do not know which one. An more importand, I do ot know how to fit it except turning the Nerdseq off an on again.
My Clock IN is set DIN-SYNC
Clock OUT is DIN-SYNC 24
ALM Bus circuit Din-Sync Adapter Cable
Midi transpose signal is coming from a Elekron Rytm. (when everything works fine I hit Play on the Rytm or in Ablton Live and the Nerdseq starts playing the Tracks in the corresponding row)

Print this item

  i2c bypass debug mode?
Posted by: flel - 10-18-2025, 09:48 PM - Forum: Feature requests - Replies (6)

Would it be possible to have a i2c bypass debug mode where there NerdSeq is bypassed and bus A and B are directly linked? I have leaders (crow + teletype) on bus A and followers (just friends, distings) on bus B. For debugging/testing purposes, it would be great to be able to control the followers (JF+Distings) directly from Crow + TT and completely bypassing the NerdSeq without having to completely rearrange my cases (especially i2c wiring in the back). Would it be possible to add an option that can be toggled in the NerdSeq that would effectively make the NerdSeq invisible for i2c and connected the two busses together? Is this already possible and I am somehow missing it?

Print this item