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  Drum Matrix punch in when recording
Posted by: Airell - 12-23-2025, 11:34 AM - Forum: Feature requests - No Replies

Hi,

In the Drum Matrix, you can play a selected track/sound by pressing OK.
It would be very nice if you could 'punch in' a drum rhythm this way on the selected track when it's in record mode.

Cheers, Ian

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  "Full" Sega Gamepad Mapping
Posted by: chasing_ghosts - 12-22-2025, 10:16 PM - Forum: Mappings - No Replies

Hi all,

I quite enjoy using my NerdSEQ connected up to an HDMI screen, and using an 8bitdo M30 2.4g wireless Sega gamepad. I'm always a little frustrated, though, that the the built-in button mapping screen doesn't let you fully control the NerdSEQ just from the gamepad, as there aren't enough buttons on the gamepad to map onto each NerdSEQ button, and 'chording' button combinations aren't generally supported.

I'd been toying with using mappings to allow button combinations, so that there would be a way to reproduce all NerdSEQ button presses just from a gamepad. After Thomas shared a toy example of a button combination on Discord, I decided to sit down and work it out.

The attached mapping--made on firmware v3.0--uses a good chunk of the mapping table (rows 00--2E), but allows arbitrary button combinations on the gamepad. I developed it for the 8bitdo M30, which has two shoulder buttons (LT|RT) mapped to (Z|C). It should more or less work on other controllers, though.

Current mappings:

Code:
  | modifier | button | mapping |   
  |----------|--------|-------- |   
  | -        | A      | Stop    |   
  | -        | B      | OK      |   
  | -        | X      | Mark    |   
  | -        | Y      | Copy    |   
  | -        | Z/LT   | Delete  |   
  | RT(C)    | A      |  -      |   
  | RT(C)    | B      |  -      |   
  | RT(C)    | X      | Record  |   
  | RT(C)    | Y      | Nerd    |   
  | RT(C)    | Z(LT)  | Setup   |   
  | LT(Z)    | A      | -       |   
  | LT(Z)    | B      | Down    |   
  | LT(Z)    | C(RT)  | Setup   |   
  | LT(Z)    | X      | -       |   
  | LT(Z)    | Y      | Up      |

Things to note:
  • All button mappings need to be turned off in the gamepad setup screen.
  • To allow combinations, buttons are registered when you release the combination, rather than when you press a button.
  • "Start" and "Mode" are mapped to "Shift" and "Start" respectively, and aren't included in button combinations. (So Shift+<combination> acts as you'd expect.)
  • "Mode" is mapped to "Start", rather than "Shift", because holding it down for three seconds changes the 8bitdo M30 to a reduced three-button mode.

It's easy to add other combinations, but each one adds two or three rows in the table. Very open to being told that I've done this inefficiently and stupidly. :)

I've thrown this up on Github here: https://github.com/josswright/nerdseq-mapping-sega. (I'd love to see the tool to convert mappings to human readable format and back again!)



Attached Files
.map   SEGA-FULL.MAP (Size: 1,47 KB / Downloads: 3)
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  Sending multiple MIDI tracks to Nerdseq
Posted by: drumbo75 - 12-11-2025, 01:55 AM - Forum: General Questions - Replies (2)

Hi, not sure which end I'm having a problem on and I'm not a MIDI expert, but here goes. I'm trying to use the nerdseq as a multichannel midi to cv converter for my Dirtywave M8 with the TRS expander. I have one track on the M8 sending a midi instrument to channel 1, and another with a midi instrument sending to channel 5. I tried to setup everything in the nerdseq so it would receive this data on two separate midi tracks. In MIDI setup I have DIN/TRS Chn1 going to track 1 input, and and DIN/TRS Chn5 going to track 5 input. 1 and 5 on nerdseq are both set up as MIDI tracks. But no matter what I do, track 1 works, sending the MIDI notes on as CV, but track 5 is silent. The red bar on track 5 lights up as if it's receiving data but it's not receiving any notes or gates or outputting them. Any tips on how I'm messing this up would be appreciated Smile

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  Live Recording notes using video expander ASCII keyboard
Posted by: 48484B - 12-07-2025, 07:59 AM - Forum: General Questions - Replies (1)

Step recording works like expexted in the pattern screen and I can also switch record on/off [SHIFT + RECORD],
but live recording using the connected ASCII keyboard into a modular track somehow is not set up correctly. 

pitch CV + gate shall be recorded into the track whle I play the ASCII keyboard, 
so basically what I hear already while playing the ASCII keyboard live. Monophonic would be good for a start.

What do I need to set up for the live recording to work? Do I need to enter the pattern screen or does it work in the sequencer screen?

Is this done via a "Mapping"?

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  Coloured tracks
Posted by: DJ Tap Water - 12-03-2025, 07:41 PM - Forum: Feature requests - Replies (1)

When the sequencer screen is packed full of patterns, it becomes a solid wall of numbers and I find it quite demanding to navigate. Especially because tracks can't be named and in a modular environment a track could be doing almost anything. I would love to have different colours for each track, to help me orient myself. For example, I would know my sampler modulation is on the orange track. It could also be nice to have not only alternating row colours, but also blocks of 4 rows alternating, etc. At the moment the interface is almost purely mathematical information, some simple extra colour coding might expand the visual language of the interface and make the whole thing easier to navigate.

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  Patches with assimil8or
Posted by: xgodzillao - 12-03-2025, 02:16 PM - Forum: General Questions - Replies (3)

Hi,

I use the assimil8or for drums with trigg16
I use a table to select the 8 zones to play on the assimil8or.
but if on a line I have a table to select a zone and a trig, the table only occurs for the next trig.
I know there's some priorities but only for FX right ?
I would expect the table to switch the zone from assimil8or right on the trig. But maybe that's an assimil8or problem having the trigger instantly and the CV coming from the table slightly delayed it's not taken into consideration ?
I found the Loc.Trig Delay that I set to 16ms but result is the same.

thx for any idea.

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  Compact patches
Posted by: xgodzillao - 12-03-2025, 01:48 PM - Forum: General Questions - Replies (2)

Hi,

I'm working on a template. I created a bunch of patches but want to clear them and start from scratch.
I made sure no pattern is using them (scrolled down all pages to make sure) and I don't see any of them.
I did a Compact Patches but I get the message 0 deleted, 121 free patches available.
And I can still find my old patches.
Is there something I'm doing wrong ?
Thx.

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  FX tracks
Posted by: DJ Tap Water - 12-02-2025, 11:50 AM - Forum: Feature requests - No Replies

My idea is to have a new track type which is purely dedicated to sequencing the envelopes and LFOs which live inside "automate". This new track type could have 6 lanes of FX (and maybe dedicated tables for FX). Having a single track dedicated to modulation like this would open up a powerful, decoupled approach to sequencing.

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  MIDI - need a solid setup with Multi I/O
Posted by: collinember - 12-01-2025, 07:44 AM - Forum: General Questions - Replies (15)

Hi there,

I lately used Nerdseq with the Multi I/O expander as a Midi Interface to communicate with Ableton (12.3) on Mac. 

As the USB Device connection caused occasional "freezing" of single channels, I used the E-RM Multiclock instead as USB -> MIDI converter and sent MIDI to the TRS A Input - which didn't solve the problem tho. (which for me kind of takes the NerdSeq out of the equation for causing problems)

Can anybody point me in the right direction what might be the issue, or what other setup you would recommend for a hybrid setup with Nerdseq?

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  PC for Patch Selection and Current Values for MIDI CC
Posted by: RMBLRX - 11-30-2025, 07:09 PM - Forum: Feature requests - No Replies

Hey, I'm loving how robust the MIDI features have become. As I'm experimenting, though, I've realized a few features that would make it that much better for my workflow. Currently I use MIDI CC to essentially create instruments on a particular device for any given song. Patch has been great for accomplishing this, but because I like to use MIDI input to expedite the composition process (recording another sequencer's output into the NerdSEQ), I would have to set the CCs manually, either through running a pattern with a patch in it while running the external sequencer or by setting the CC values externally and trying to later replicate those into a patch.

My request, then, is a little layered:

  • I would like to be able to intercept Program Change input and interpret as a patch select (probably through mapping, which I do not believe to currently include Patch as a destination).
  • I would like to be able to set CC values through the Current Values screen in order to set something like an initializing patch for a given track.
  • Given the first request, I would also like to be able to create a patch from a given set of current values (possibly have that optionally as default behavior when creating a new patch from inside a pattern, wherein the new patch simply clones the current values insofar as possible).

Really, just having the ability to map Program Change to patch selection--whether live or in recording, but preferably both--would mean the world and take me as far as anything else. But I suppose my two requests having to do with Current Values would require some more fundamental changes and would conceivably be more complicated to implement, if at all reasonable.

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