Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 1.812
» Latest member: snkyfkr
» Forum threads: 2.067
» Forum posts: 12.140

Full Statistics

Online Users
There are currently 78 online users.
» 0 Member(s) | 75 Guest(s)
Applebot, Facebook, Google

Latest Threads
FW Update of VEX does not...
Forum: Beauty and less important bugs/glitches
Last Post: mgd
11-02-2026, 03:39 PM
» Replies: 0
» Views: 29
Feature Request: Mapping ...
Forum: Feature requests
Last Post: XORadmin
11-02-2026, 12:51 PM
» Replies: 1
» Views: 69
One Time Trig
Forum: NerdSEQ
Last Post: XORadmin
11-02-2026, 12:42 PM
» Replies: 1
» Views: 47
Broken Redirect Links?
Forum: Website issues
Last Post: fossilizeme
11-02-2026, 03:26 AM
» Replies: 0
» Views: 44
Random choices
Forum: General Questions
Last Post: joesh
10-29-2026, 10:35 PM
» Replies: 2
» Views: 77
Release Candidate Firmwar...
Forum: Firmware / Manual
Last Post: XORadmin
10-29-2026, 08:35 PM
» Replies: 20
» Views: 2.597
Ratchet Randomly or Just ...
Forum: General Questions
Last Post: dangerBreak
10-29-2026, 08:00 PM
» Replies: 6
» Views: 185
Output a clock divider on...
Forum: General Questions
Last Post: XORadmin
10-28-2026, 10:34 PM
» Replies: 2
» Views: 101
Hallucinatory MIDI CC com...
Forum: Beauty and less important bugs/glitches
Last Post: XORadmin
10-28-2026, 10:02 PM
» Replies: 7
» Views: 1.388
Option to set Range on Ra...
Forum: Feature requests
Last Post: XORadmin
10-28-2026, 10:01 PM
» Replies: 2
» Views: 122

 
  Where can I find some sample files?
Posted by: soggybag - 12-04-2023, 04:31 PM - Forum: General Questions - Replies (1)

I'm only using a couple of the samples that come with Nerdseq. I'd like to swap the samples and find a few new alternatives. Can anyone point me to some sample that would be compatible?

Print this item

  Firmware V2.0C
Posted by: XORadmin - 12-03-2023, 11:51 PM - Forum: Firmware / Manual - Replies (73)

Here we are with the new Firmware V2.0C (* Updated)

Another massive free update squeezing even more out of the NerdSEQ hardware!!

This update is so big (and I can't even say how big it is) so I decided to name it V2.0. The naming for V1.28 has been skipped.

As usual some important information before you update:

- make a backup of your SD Card and especially of your projects
- Old Projects from stable versions can simply be loaded with the new version. Projects made with V1.28 Testversion should be able to load but might have some wrong values in the mappings or scales. For the rest they should be 95% compatible as well. If you want to keep the mappings you made then I suggest to make pictures of it and manually insert them.
- Firmware updates always work, if it doesn't, then you did something wrong. Check the Firmware update FAQ for some info's.
- No worries, in case of any issues you can always go back to your earlier version (but can't load project files made with V2.0)!
- I totally can understand if you are disappointed if your long awaited feature request is not included in this update. I really do my best to get much new stuff in the releases and i keep track on all the hundreds of feature requests. I constantly update my 2do list and change priorities depending on many factors. Please read the FAQ in the forum to find out how I work and how I don't work. In the end, I can never please anybody. But I do my best to make it better each time.

Also note: Since the last versions the update will look a bit different around the end of updating. For some people the Progressbar will go back to 0 and some percent. That is totally fine and as long as it says 'Updating Succeed', then everything is fine.

  • added: Mapping Screen which is the new control center to modulate or map (nearly) everything with everything. In the most easy use-case one would use a CV input or a Midi CC as a source and map it to any other function like the LFO speed or Envelope Attack. Or use one of the CV output results, add an offset, divide by another value like the current pattern row on track 3 and output it inverted on another output. It contains a big amount of sources and destinations which can interact with each other. On top of that they are arithmetic and logical calculations possible to manipulate all the used values. Also conditional functions are added which makes it even possible to create small scripts or apply some live-coding. I created as an example a bouncing ball function or a fully running turing machine with it. 16 variables can be used to be a placeholder for deeper calculations.
  • added: variable screen which contains 16 editable variables which can be used mainly for the mappings but also for some other functions
  • added: scaling screen which is now the main function to quantize notes to different scales. They are 90 scale presets and you can create your own user scale including finetuning per note. The scale selection can be different per track, global, for input (like Midi or CV Input) and editing (which shows only the notes within the scale)
  • added: support for the Multi-IO expander which adds functionality for 3 independent Midi streams (USB Host, USB Device, TRS-A/DIN Midi). I2C support with 2 I2C ports which can be flexible configured, an encoder to dial in notes and values and 3 buttons for new edit modes
  • added: I2C/Multi Tracktype which mainly controls I2C destinations for 6 columns (notes, pitches), 3 FX, drummatrix (16x Triggers/Gates) and groove. The new tracktype is not only limited to I2C but opens many more functions for the local CV/Gates and Midi sequencing (eg sequence Midi CC or Notes in different styles from the drummatrix)
  • The I2C/Multi tracktype is also available without the Multi-IO Expander.
  • I2C Implementations for ER-301, distingEX, Just Friends, 16n/sweet16/f8r faderboxes
  • added: Midi / I2C Setup Screen and project files
  • updated: Moved Midi clock out from project to Midi-I2c setup screen
  • updated: editing of Midi note In source/destination. Sources = 16 Midi channels * 3 midi ports (TRS/DIN, HOST, Device)
  • added: pattern launch, mute, solo etc via Midi
  • updated: all midi sending and receiving for 3 port Multi-io routing
  • updated: In a Midi track the midi channels and overrule channels also support now 3 midi ports (with Multi-IO)
  • added : recording filters for Midi CC, Channel Aftertouch, Pitchbend, Poly Aftertouch, Program Change
  • added: Midi input and recording for the 6 I2C columns
  • added: Midi SPP (Song Position Pointer) support
  • added: merge function for Trs, Host and Device as destination for midi input
  • added: Midi Velocity can also be overruled by variables
  • fixed: sync launch mode. If a new pattern is selected to launch then it wouldn't stop anymore on stop signal.
  • fixed: table quantize which would play the wrong note in some occasions
  • updated: new and load project unmutes tracks now
  • added: Track Scale, Global Scale and Basenote to the Combined FX
  • added: clone marked values for the sequencer screen
  • updated: renamed all glide steps to glide resolution
  • added: NRPN would autodetect 7 or 14 bits reception on input
  • updated: midi 'record velocity to MOD' settings, also allow input from mappings now for the recording
  • fixed: slow startup in some situations
  • updated: NSA firmware update screen to provide Multi-IO expander updates
  • added: FX overrule also from Mappings nowadded: track clock = Off so the clock for a track can be derived from the mappings (and so individual tracks can be clocked from any source)
  • fixed: possible out of screen issue in project screen
  • fixed: filesystem directory where a file would not show up if the backup folder is hidden
  • fixed: dinsync possible stop pending issue
  • added: Nerd Menu Twice to enter the mapping screen directly
  • fixed: note range after transpose
  • updated: trigger delay editing adds now large in-decrements
  • added: trigger delay in combined FX commands
  • added: mapping and variables screens with PC Keyboard shortcuts (F3, F4)
  • fixed: playback order which couldn't directly jump to the next from random keep
  • added: Keyboard Num Keys as mapping source
  • added: Sega gamepad as mapping source
  • added: import and export for mappings + variables
  • updated: record behavior when holding the table button
  • updated: SYNC24 Reset input behaviour
  • updated: sample decrement of notes, adds volume and sample as well again
  • changed: Launchpad selection which got an own menu setting now.
  • fixed: possible Raw Sample prelisten crash
  • added: X, Y Z modes from Multi-IO
  • fixed: wrong playing MOD on prelisten
  • added: General I2C Settings in the midi/I2C Setup screen (modes, leader/follower, address) 
  • fixed: row probability bug
  • added: Gamepad enabled function (is automatically disabled once when updated from a version < V2.0)
  • added: launchpad with buttons and encoder functionality for shifting and in/decrement euclidean
  • updated: reduced sample memory slightly to free some general purpose memory
  • updated: whitenoise playback for audio player
  • fixed: stop track when a new pattern was in the queue to play in sync mode
  • fixed: fixed bug that if a CV16 is assigned to track 8 that the LFO in Automator 0 would not work anymore
  • updated: top and side view of a midi track to properly show overrule channels
  • updated: shortened Euclidean text so everything is readable again
  • updated: removed Midi input enabled setting
  • updated: midi output clock added different routings: off, trs, host, device and combinations

Revision A:
  • fixed: execution of Trigger mapping destinations and screen glitch
  • added: Midi Note + Pitchbend to mapping destinations
  • added: force value to destination command for mappings so selected values will always be passed to the destinations

Revision C:
  • added scale screen update if changed by mappings
  • added mappings: Pulse,Start/Jump,Stop sequencer,note2pitch
  • updated some screen updates if changed from the mappings
  • added Execute multiple Mapping command as mapping command (nice to create mapping 'macros')
  • updated slow LFO so the speed is more real again.
  • added SHIFT+START in marked mode with playing player to start selected patterns
  • fixed bug with sega gamepad which saved the wrong settings (needs new gamepad setup)
  • fixed wrong Midi note off if scaled and played from external keyboard
  • fixed scale function if used from mapping etc and not from a track
  • added new shortcut for groove to increment/decrement all rows at the same time (SHIFT+OK+CURSOR UP/DOWN in the first row)
  • added fix so a CV16 will also be initialized even if no track is assigned (so it can be used directly from the mappings)
  • fixed player functions if a track is externally 'clocked' by mappings
  • fixed global transpose from mapping
  • fixed table CV Input so it can be used from multiple tables

And as usual some minor small things that came along the way or needed to be done...

The final manual will follow up in the next days, but for now you can check already the preliminary manual for V2.0 which covers nearly everything:
https://forum.xor.eu/showthread.php?tid=1702

Also, mapping examples will follow up in the next days, too!

The new firmware is attached here, download it, put it in your firmware folder and update following the usual firmware update instructions.

The Firmware and the manual are also always available on the XOR Website:
https://xor-electronics.com/nerdseq/

Don't forget to spread the word, make videos, because that is what's needed to continue adding new features!!
A fancy silly release video will follow up,too of course.

Enjoy the update! [Image: heart.png]



Attached Files
.hex   nerdseq.hex (Size: 4,64 MB / Downloads: 300)
.zip   nerdseq.zip (Size: 1,56 MB / Downloads: 228)
Print this item

  Mapping, map, sketch, script....
Posted by: XORadmin - 12-02-2023, 12:02 PM - Forum: General Questions - Replies (7)

OK, this is one of the last issue I have before I can finally release V2.0:

The screen is called mapping where you can map a source to a destination. And you can do much more by combining these up to the point that you can let it execute the lines in an algorithmic way.

The issue I got is how to name these (or lets say a block of it since you can have multiple ones within one project).

My idea would be simply:
map

Other possibilities would be: 'sketch', 'script', 'lines of mapping rows that create together a new function'

Let me know your ideas and why 'map' is maybe the best one :-)

Print this item

  More CV 16 LFO Amplitude vs Env Sustain
Posted by: fadeddata - 12-01-2023, 03:58 AM - Forum: Feature requests - Replies (1)

Should an LFO with amplitude set to 127 have the same P2P range as an envelope sustain set to 127? It seems that the P2P of an LFO at Amp 127 is 2.7V. The P2P of an envelope at sustain 127 is 5V. At 255 the LFO is 10V P2P. At 175 I get about ~5V P2P.

The offsets of LFO's is difficult for me to work with. They seem to want to oscillate around 5V when the switch is to the right. You can work around this with pure/add but it works very differently for envelopes. Would it be possible to get an offset control added to the LFO configuration (Type/Speed/Amplitude/Offset)? Ideally I could make my LFO's and envelopes work within 5V range more easily? I have quite a few digital modules that just don't do any below 0V and above 5V.

Print this item

  a way to manipulate envelopes live ?
Posted by: xgodzillao - 11-29-2023, 03:30 PM - Forum: General Questions - Replies (2)

Hi,

Is there a way to change envelopes parameters for performance ?
I looked at live input but destinations don't seem to target those.
Not sure if this is somehow possible ?
I would like to be able to use nerdsq envelopes for my VCAs but once the parameters are set in nerdseq.. it's not possible to perform envelopes caracteristics live (?)
thx for hints.

Print this item

Heart Live Record init with key on.
Posted by: Chess1 - 11-26-2023, 03:15 PM - Forum: Feature requests - Replies (3)

There is a record mode that existed in some sequencers back in the days that should be more common: Record on Key down and then have record stop be set by a midi command (such as a foot pedal press). Count in always leaves me with a robotic feeling in my heart.

Print this item

  User Manual V2.0 Preliminary
Posted by: XORadmin - 11-22-2023, 10:55 PM - Forum: Firmware / Manual - Replies (13)

See here the unfinished version of the V2.0 manual for the upcoming firmware V2.0.

It is not complete, definitely full of errors and still missing things. The final version will follow up in the next days.


.pdf   nerdseq_manual_2_0_preliminary.pdf (Size: 5,01 MB / Downloads: 843)

Print this item

  Black Friday 2023
Posted by: XORadmin - 11-22-2023, 04:21 PM - Forum: Company News - Replies (2)

Black friday days are coming up again.

And it's 2023, so it'll be 23% on most products!! And if you are lucky then even some new products will be available in the shop.

Coupon code: BF2023

Starting sometime thursday until sunday. (You will find the pop-up once the sale is active)

https://xor-electronics.com/shop/

Print this item

  More CV16 reset envelope
Posted by: ogy - 11-21-2023, 10:32 PM - Forum: General Questions - Replies (3)

Is it possible to reset the envelope on cv16 after an A>S? The manual says 15, 25, 35 etc reset the lfo or envelope, but for me it only works with lfos. What am I missing?

Print this item

  Nerdseq Webapp (maybe soon)
Posted by: Labrioche - 11-20-2023, 08:42 AM - Forum: General Questions - Replies (1)

Hello, 

to help me working with the Nerdseq I'd like to write a webapp that helps me to bootstrap more easily Nerdseq project. 

For example: 

- config track assignation, track length, groove
- add empty tracks to the start
- config FX Random ranges (like 0-20%, 0-40%...)
- config some tables (maybe with community presets)

I have a bunch of ideas, but sadly for now I don't now how to convert .NRD files (and not even sure it's authorized by Thomas)

So, if someone already tried this, know how to decompile those files, or if the boss is around there and is OK to let me do this it will be perfect!

cheers

Print this item