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  [FIXED] SLFO values in PATCH limited to 7
Posted by: originaljimdandy - 03-05-2024, 11:57 PM - Forum: Beauty and less important bugs/glitches - Replies (4)

Hi,

This is a weird one but easy enough to reproduce. Inside a PATCH, I cannot set an LFO value greater than 7. It seems to apply to all the options (speed, amplitude) but type does work since it only goes to 7 anyway. 

Version 2.01, in a CV16 track.

-james

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  Add probability to sample trigger
Posted by: Manbearpig - 03-03-2024, 10:43 PM - Forum: General Questions - Replies (3)

Apologies for the newbie question but I'm struggling to find any answers or videos about this.

I have a drum pattern programmed using samples in the audio tracks. I want to set some probability over whether a particular sample will play or not - for example, a kick drum sample may only fire on row 04, for 40% of the time.

I can't figure out how to do this. Any tips, links much apprciated!

Big Grin

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  Drummatrix euclidian first row
Posted by: LorisH - 02-28-2024, 02:49 PM - Forum: General Questions - Replies (8)

Hello there,
If this thread has not its place in this subforum please feel free to move it where it belongs Smile.

I recently updated my nerdseq to the 2.01 firmware and I'm super duper pleased with the mapping interface and the ability to jam with the euclidian drummatrix and a midi controller.
But I was wondering if it were possible to set a default "first" row (or a first row shifting function per track if that make sense) for each drummatrix track in euclidian mode? 

At the moment if I create a pattern and fill a track using the euclidian function, the first step is always on row 0.
but as an example: lets say I have 16steps pattern with a kick drum on track 1, Hats on track 2 and snare on track 3.

I want my default first rows to be:
- row 0 for kick, 
- row 2 for the hats, 
- row 4 for the snare. 

by doing this I can either "mute" the track by removing all the euclidian steps, very easily come back to a classic beat with off-beat hats and a snare on 2nd and 4th beat, but still being able to use all the power of the euclidian filling.

I tried to find an answer or a workaround by reading the manual but maybe I missed something or it is simply not possible (at the moment?).

Hope you people have better clues,
Cheers !

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  Roland tb-3 slide via midi
Posted by: thedrexel - 02-27-2024, 05:27 AM - Forum: General Questions - Replies (14)

Hi, 

So I finally got around to getting my modular set back up and decided I should dive in to the nerdseq. I have the trs a midi expander and wanted to see what was what with the Roland aria tb-3. I can’t seem to make heads or tails of how to make a slide happen. The Roland manual has the slide function set to cc 102. So far I’ve had no luck using this cc. I remember looking into this a long while back and finally got it to work by using two midi lanes and having a note overlap. I did that with the polyend tracker somehow but unfortunately can’t access that anymore because it died. So here I am trying to figure out slide on this. Any suggestions or ideas would be appreciated. Also would appreciate any nerdseq tutorials that focus just on mid would be great. It’s been almost two years since I’ve done anything with music and I feel like I’ve forgotten more than I retained over the years.

Thank you!

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  6 channels for CV16
Posted by: _DD_ - 02-23-2024, 06:26 AM - Forum: NerdSEQ Expanders - Replies (7)

Just asking a silly question. How am I supposed to fully utilise the 16 CV outputs of the CV16 expander with only 6 channels available in the sequencer (CV16 page) dedicated to those outputs?

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  Trigger out from all MIDI lanes?
Posted by: kriskeyman - 02-22-2024, 07:00 AM - Forum: General Questions - Replies (1)

Is there a way to get a trigger out from all midi lanes in a midi track? I know clone to modular sends lane 1, but I have a random polyphonic midi track going and I’d like an external envelope to be triggered each time a midi note is played from any lane.

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  Understanding sample size
Posted by: joesh - 02-21-2024, 01:56 PM - Forum: General Questions - Replies (2)

I'd appreciate it if someone can give me some good tips on sample sizes (or formats) to get the most out of the sample player on the NS. I often find myself stuck with only two or three samples before it says too full. And, I'm also talking about the samples that come with the NS, not just my own.

Maybe there could eventually be a small 'how to use best' in the manual for some tips and tricks? I also often end up with very quiet sounds too, but that just might be the nature of the beast, and if so, well that's life.

Thanks in advance.

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  [FIXED] Other Potential USB Keyboard Bugs
Posted by: megarat - 02-21-2024, 06:05 AM - Forum: Beauty and less important bugs/glitches - Replies (2)

When using a USB keyboard with the More Video/IO expander, if I select “New Project” under the Project screen, I’m prompted to press Start to confirm.  Pressing Start with the USB keyboard won’t work.  I need to use the module’s built-in keypad.

Also, and I’m not sure if this is a bug report or a feature request, but the manual says that to execute the Mark and Copy/Paste operations with the USB keyboard, it should be done with “CTRL+C” and “CTRL+V” respectively.  On my keyboard, this only works with the left CTRL key, not the right.  It would be nice to be able to do it with either.  If this behavior is intended (perhaps the right CTRL key is reserved for future use), then I recommend tidying up the language in the manual.

Thanks again for all the great work on the NerdSEQ.  I upgraded to v2.01 just today and played around with it for another few hours afterwards.  It’s the heart and soul of my modular rig and a joy to use.

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  Firmware V2.01
Posted by: XORadmin - 02-18-2024, 03:12 PM - Forum: Firmware / Manual - Replies (6)

Another Firmware update V2.01 which was also initially planned as a maintenance update. But in the end I added again some new nice stuff.

As usual my little 'disclaimer' with some important information before you update:

- make a backup of your SD Card and especially of your projects
- Old Projects can simply be loaded with the new version
- Firmware updates always work, if it doesn't, then you most probably did something wrong. Check the Firmware update FAQ for some infos.
- No worries, in case of any issues you can always go back to your earlier version (but can't load projects that have been saved with V2.01 without any side-effects)!
- I totally can understand if you are disappointed if your long awaited feature request is not included in this update. I really do my best to get much new stuff in the releases and i keep track on all the hundrets of feature requests. I constantly update my 2do list and change priorities depending on many factors. Please read the FAQ in the forum to find out how I work and how I don't work. In the end, I can never please 
anybody. But I do my best to make it better each time.

Here the changelog for V2.01:

  • updated: CV/Gate pattern screen. Order is now: NOTE, TRIGGER, MOD, PATCH, TABLE, FX....
       
  • added: pre-fetch mode for Midi Program Change send (5 steps in advance) (elektron gear workaround)
  • updated: Pattern order and clock can now both pre-check for the next playing pattern and will so be active if on the first FX row.
  • updated: current values view of probabilities to 0-100%
  • added: decimal view in patch screen
  • updated: statustext for CV/Gate track
  • added: Auto remove trigger (for CV/Gate Track) on Note (Enable in Setup Screen)
  • added: Default insert Trigger type (Define in Setup Screen)
  • updated: project name will now automatically fill in the mapping name for export
  • added: Midi Program Change source and destination for mappings
  • fixed: Audio mapping destinations so the gates work correctly
  • added: Midi learn for Midi/I2C Setup (Hold OK on one of the Input Assign rows and receive any midi data)
  • fixed: automatically destination row correction if inserting or removing a line while shifting
  • fixed: CV and MOD output generated values for the mapping sources
  • fixed: Midi Aftertouch and Velocity could affect other mapping sources
  • fixed: Mapping A TR and B TR for I2C destinations were inverted
  • updated: set LFO type for CV16 destination (now 0-7 as value)
  • added: delete pattern content shortcut (SHIFT+MARK+DELETE)
  • added: function to also copy to clipboard if pressing 'copy' in markmode
  • fixed: SHIFT+F5 inconsistency with external PC keyboard use (Enter Load Screen)
  • fixed: return to last column on a I2C Track
  • added: I2C Drummatrix MidiGate,Trigger, CC as random value derived from random range defined with the matrixnumber. OK enters the Random Ranges screen
  • updated: CV/Mod output performance fix on high load
  • fixed: broken Sample 2 playback from sequence for tracks 7 and 8
  • added: Mapping Source Calc->MODS which is a signed Modulo
  • fixed: mapping table tick destination was not available
  • updated: Midi Velocity and Aftertouch mapping sources range now from 0-FFF instead of 0-127


The updated manual is available here on the forum:
https://forum.xor.eu/showthread.php?tid=1773

The Firmware and the manual are also always available to download on the XOR Website:
https://xor-electronics.com/nerdseq/

Don't forget to spread the word, make videos, because that is what's needed to continue adding new features!!



Attached Files
.hex   nerdseq.hex (Size: 4,68 MB / Downloads: 114)
.zip   nerdseq.zip (Size: 1,57 MB / Downloads: 72)
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  User Manual V2.01
Posted by: XORadmin - 02-18-2024, 01:13 PM - Forum: Firmware / Manual - Replies (2)

Another update for the firmware and the manual gets an update, too.


.pdf   nerdseq_manual_2_01.pdf (Size: 5,14 MB / Downloads: 649)

As usual the manual is also available as a document on github in case you are bored and feel the need to improve it Cool

https://github.com/XORElectronics/nerdSEQ_docs

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