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FW Update of VEX does not...
Forum: Beauty and less important bugs/glitches
Last Post: mgd
11-02-2026, 03:39 PM
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Feature Request: Mapping ...
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Last Post: XORadmin
11-02-2026, 12:51 PM
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One Time Trig
Forum: NerdSEQ
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Random choices
Forum: General Questions
Last Post: joesh
10-29-2026, 10:35 PM
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Hallucinatory MIDI CC com...
Forum: Beauty and less important bugs/glitches
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Option to set Range on Ra...
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Last Post: XORadmin
10-28-2026, 10:01 PM
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  Firmware V2.01A
Posted by: XORadmin - 03-21-2024, 09:54 PM - Forum: Firmware / Manual - No Replies

This is only a small maintenance update to V2.01A to solve some minor issues and one bigger issue introduced in V2.01. They are no really new features but an update if you used V2.01 is recommended.

Basically as usual all rules with updating, backup etc apply. See more info here on the V2.01 update thread:
https://forum.xor.eu/showthread.php?tid=1774

First the most important fix:

  • Fixed: Project load of earlier projects is working correctly now with the new CV/Gate screen order

And some minor fixes:
  • Fixed: glide for finer glides (Project files older than V2.01 do update the glide resolution. A higher resolution is now needed to get a snappier glide, but a finer slow glide is now possible)
  • Fixed: CV16 Patch LFO (FX SLFO) can change all values now
  • USB Keyboard: Left/Right CTRL are the same now
  • USB Keyboard: Windows Key (both) acts as right ALT key (Stop)
  • Fixed: USB Keyboard from ‘New Project’ can now answer the 'Are you sure' question using Start/Stop
  • Fixed: Mapping destination Table Tick works now also with the selected Table
  • Fixed: Automator screen update from mapping changes are more 'relaxed' now and don't cause screen draw block in the automator screen

Download the update to V2.01A here:

.hex   nerdseq.hex (Size: 4,69 MB / Downloads: 114)

.zip   nerdseq.zip (Size: 1,58 MB / Downloads: 89)

The updates are also always available on the regular website:
https://xor-electronics.com/nerdseq/

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  Steve Reich's Piano Phases
Posted by: mgd - 03-21-2024, 07:21 PM - Forum: Projects - Replies (1)

Hi Nerds!

Inspired by Thomas's phases video I have tried to create Steve Reich's Piano Phases for NerdSEQ.
The attached project is the result. Feel free to ask any questions, point out mistakes or comment otherwise.

Kind regards,
Michael



Attached Files
.nrd   PIANOPHA.NRD (Size: 438,5 KB / Downloads: 29)
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  Expose I2C/Multi Poly Round Robin as a Mappable Source/Destination
Posted by: jeff.r.day - 03-18-2024, 08:48 PM - Forum: Feature requests - Replies (4)

Currently, there is a "Midi -> MOD" option on Modular track type.

In projects using only I2C/Multi track type, however, the velocity coming in from MIDI doesn't get routed through to the MOD outputs, but it would be nice to be able to make the Velocity go somewhere appropriate during live performance (as a pass-thru.)

I understand there are two reasons for this not to work:

1. There is no where in the I2C/Multi pattern to store the modulation values for each note.
2. The Destination in the track setup only specifies pitch and gate, for example CVGA, and not CVGA+MOD, so there's no instruction even of where to route a mod value to.

The obvious solution is that this could be handled through Mappings, except there's no way to keep track of where the I2C/Multi Poly round robin is currently pointing.

It seems like if the Round Robin were explicitly exposed in the mapping screen, and there were simply six internal track variables where the Velocity gets stored at the same time when any one of the six Destinations is written to, then a set of Mappings could be used to copy from these variables into the appropriate spots with a mapping like this, for example:

TRCK TRK1 VEL1 ----  >  CV PTCH MOD1
TRCK TRK1 VEL2 ----  >  CV PTCH MOD2
TRCK TRK1 VEL3 ----  >  CV PTCH MOD3
TRCK TKR1 VEL4 ----  >  CV PTCH MOD4

It is critical that VELx only get filled in when that particular destination is written to in round-robin, that way the mapping can send them to the corresponding outputs (whatever they are) that go along with the pitch and gate already set.

It might be helpful to also make TRCK TRK1 RR  expose the number of the last round robin destination, then we could also write to it to reset the round robin back to zero for instance.

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  [FIXED] Earlier project data does not respect new column order
Posted by: Bitflipper - 03-18-2024, 06:16 PM - Forum: Beauty and less important bugs/glitches - Replies (5)

Hi Thomas,

Today I updated from 1.27 to 2.01
When loading an earlier project I noted different behaviour, and when looking at the pattern I discovered that the patch data was still in the second column; so now translating as trigger data.
(I saw the update was posted 02-18, and I did not see this bug mentioned yet?) 

Screen V1.27:    
Screen V2.01:     

(What should be Patch 08 in step 00 is now interpreted as Delayed Gate 40ms....)

Best regards,  Aard

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  Destination change for "Modular" type tracks
Posted by: jeff.r.day - 03-17-2024, 08:44 AM - Forum: Feature requests - No Replies

Modular tracks should have a feature to choose their destination, just like it is done for one of the columns in an I2C/Multi track.  This way they would no longer be hard coded to the same output as their track number.

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  XOR Velcro grip tape
Posted by: Tourette - 03-16-2024, 06:39 AM - Forum: Everything Else - Replies (1)

Hey Thomas,
Bih thanks for your last update, a very tuf work I presume ???
When I bought my Nerdseq and expanders , you added some nice and useful velcro tapes .
I checked on your shop and it's not for sale ??? Where can I order it?(+/-20 units)
Thanks in advance for your reply
Cheers
Gilles

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  Stop command from USB keyboard
Posted by: jeff.r.day - 03-15-2024, 09:01 PM - Forum: Feature requests - Replies (4)

I don't know whether to consider this as an issue or a feature, so I hope i'm posting in the right place:

Hi, a lot of 75% and smaller form USB keyboards are missing one key on the right side of the space bar (to gain a Fn key instead)...  In "Mac mode" this means there is no right Alt key (it is a Right Command key instead), so we can do everything on NerdSeq except stop playback.

While making this post, I just discovered that I can reprogram my keyboard to be in Windows mode but then my keycaps don't match... but if you could map the right side Super (windows/command) key to stop as well as right Alt, then we could fully use NerdSeq with Vortex Race 3 or other similar keyboards regardless of whether the keyboard is set in Mac or Windows mode.

Thanks for considering this!

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  nerdseq as preset sequencer
Posted by: blofeld - 03-12-2024, 07:56 PM - Forum: General Questions - Replies (8)

Hello everyone!


So I am still quite new to NerdSeq and still try to explore all the possibilities and how I could use them best for my goals. And I have this idea about using it as a preset sequencer/performance controller.

My idea would be to get CV16 + Midi I/O and then an external controller with Motorfaders. Then use the CV16 to control certain module values in a eurorack patch, set up patterns that either are static values/tracks that should not change or are dynamic so I can jam/perform with theses values on the controller. When I switch to a new pattern, the static values get changed and I get new sounds from my modules (and also new note sequences since I can switch these patterns on the NerdSeq as well). 
The new values are also send to the Controller, so the fader positions are always synced to the actual values.

I am thinking in direction of something like a performance controller to control multiple Eurorack modules with fixed values set by the sequencer and dynamic values to jam with the external controller.

Has anyone tried something like this already and can give some feedback? 
From my understanding the sequencing in Nerdseq should be possible but I am not very familiar with Controllers and the possibilities of syncing values and faders.

The same would also be possible with Droidmaster and the M4 or E4, but it would be great if this could also be achieved with NerdSeq and expanders, so I have it all 'under one hood'.

EDIT:
When I think back to my DAW period...usually with a controller, I would map CC values to certain control elements of the plugin/daw. Is it possible to map CC values in NerdSeq to a CV value of a certain track?
I would think it could work this way.

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  Quantize per track
Posted by: joesh - 03-06-2024, 03:43 PM - Forum: General Questions - Replies (2)

I'm not sure if I've missed something, but it seems that when using the random note possibilities in/on a track, you can't set a quantized scale without it affecting all the other tracks in your piece?   

I'd like to be able to use RN0 - RNF and set them a scale, so that the notes they pick fit with a melody. However, if I use RNX, then I think I need to set the quantize function. However, if I set quantize, it will interfere with all the track (which I guess is normal). So, is there anyway to set a quantize to affect only one of the RN0 - RNF commands?

I hope that makes sense?

Thanks in advance.

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  Synchronising
Posted by: joesh - 03-06-2024, 03:32 PM - Forum: General Questions - Replies (2)

Is there a way to synchronize a row so that when you move from one block to the next, everything (the row) starts together? 

I know that you can use 'OK' to make a track sync to the main clock. Does the ReSync command in Special FX, actually make a row resync so that everything starts at the same time? 

If not, how can we do this? 

Thanks in advance.

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