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  My box for live performance
Posted by: Zosimos - 04-26-2024, 07:09 PM - Forum: Your Setup - Replies (3)

   

I have a completed a eurorack box for performance ..finally. Thanks to the new beautiful multi IO expander.

6u 90hp Bluebox from Blackhole cases. 

The box idea is rather simple:
- Only i2c and midi devices to make sound. (more easily recallable)
- rainmaker for exotic fx 
- all into a nice mixer; sound out of hi quality transformers
- Everything recorded at all times.

I have the more video expander module, panel off, mounted inside the box so I can use the keyboard (bluetooth). The only problem here is I can't use the HDMI, unless anyone might have some suggestions for me! I saw bluetooth hdmi adaptors exist, but none that don't require usb power each side.

I'll use this device as a band which I can play drums or piano to, or standalone/with other synths for ambiance at yoga classes, etc. 

Frankly, it's a dream come true, and I'm glad I waited the long wait for the i2c expander. Thank you Thomas!

I hope you like.

   

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  SHIFT+F2 for Scales Screen via USB Keyboard
Posted by: spilthyfred - 04-26-2024, 10:47 AM - Forum: Feature requests - No Replies

Request to use "SHIFT+F2" (currently not used) on USB keyboard to access the Scale Screen directly with the new firmware.

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  Dual Arturia on a riser with Pod64 underneath
Posted by: jeff.r.day - 04-24-2024, 05:21 PM - Forum: Your Setup - No Replies

I'm still working on re-arranging my system after finally adding a Trigger16, but the main feature currently is a thick trunk of 25 patch cables which runs down underneath the table to an additional Pod64 case (not pictured.)  I'm sending the output of four oscillators down there, where there are four filters, an octal VCA, and two quad envelopes, and NerdSeq makes it possible for me to control everything in that case without having it anywhere in sight.

   

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  Matrix prob. on I2C track
Posted by: kriskeyman - 04-22-2024, 04:23 AM - Forum: General Questions - Replies (3)

I’m having trouble getting Matrix 1, 2, 3 Prob. % working in Current Values screen on I2C track. Even when set to 0 for all, matrix columns 1, 2, & 3 are still triggered.

Row Probability works fine, removing all matrix triggers when set to 0.

In track setup, matrix columns are set as follows…

Matrix1 T16 NSA1 T:1
Matrix2 T16 NSA1 T:2
Matrix3 T16 NSA1 T:3

Is there something I’m missing?

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  input 01 cv record crash
Posted by: Cocosunshine - 04-19-2024, 02:26 PM - Forum: The really bad bugs -> crash - Replies (9)

Hello!

I just updated the firmware to 2.01a. I got the most beautiful Nerdseq, the blue one.

I try to record a pitch pattern from the Kilpatrick pattern generator into the nerd seq input 01. I would like to record it on track 01 and then add some tables.

Live input on
Input 1 live on, or input 1 record cv 1, or automate cv I/O,

Then Shift Record= Crash

Maybe it is something I do wrong because it is the first time I try to record something with the Nerdseq. I am not sure of what I am doing really.

Thank you,


Patrick



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  CV Range on CV16
Posted by: blofeld - 04-14-2024, 11:56 PM - Forum: Feature requests - Replies (1)

Would be nice to set custom CV ranges per output on CV16 (maybe also MOD), like -2 -- 2, 3 -- 5, -6 -- 6, -1 -- 0.5, 4.2 -- 4.7 ....
Best as destinations in mapping.

So I can use full range of faders and dont need to remember where the sweetspots are or how far I can go.

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  from 2.0 firmware trigger 16 and more cv never founds
Posted by: persi74 - 04-12-2024, 07:20 AM - Forum: General Questions - Replies (2)

hi guy's i have io expander the old one and always never show in nsa scan but is styill work,but i dont found in the track assign the option for trigger 16 and more cv...where is the destination?
thanks a lot Big Grin

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  Inline Documentation
Posted by: proxemics - 04-10-2024, 05:47 PM - Forum: Feature requests - Replies (3)

Been nerdseq'n for a couple of years, only got involved in feature requests around pattern export. I have thanked Thomas many times, but I'll do it again: thanks! You're a wizard.

As background to my user case, I have a lot of obligations and there are long periods where I can't touch music. Nerdseq has been tremendous in that it allows me to create a groove box where a _lot_ of elements are controlled by the Nerd, so I can leave it and come back, but also work on multiple ideas that I can switch between quickly without repatching, so Nerd is acting in part as a massive preset controller. It takes away some of the spontaneity of starting with an unpatched setup, but I have a "b" rack for that and for doing more elemental synthesis. 

Adding the mapping matrix screen has created an entire rabbit hole -- nay, rabbit metaverse -- that is incredibly useful and extends how one can think about the Nerd. It also adds tremendous complexity. Perhaps some day I'll have a single consistent template for all my projects, but the matrix offers so much flexibility that I can't really imagine not using it differently for different works. But that takes the user way beyond menu diving -- there isn't even a menu for one's own matrix code -- so in a few projects I've found myself coming back and then wondering why I'm still hearing a note repeating, or jumping back in the timeline unexpectedly. I'm not talking about debugging, but rather use -- you create something interesting with the mapping matrix that is unique to a project, but different projects use the matrix differently, and so I'm no longer learning an instrument but creating a mutant instrument per composition. A lot of complexity!

What I'm missing -- from before the mapping matrix arrived but even more so now -- is a documentation function. Documentation for code is important, especially for teams, or (in my case) for a time later when you've stepped away from something, and you just need to refresh why you made certain choices or how something works.

To be clear, I recognize that Nerd should NOT turn into Evernote. Wink But is there a way of doing documentation productively? First, for memory and UI reasons I assume that it would have to rely on external files loaded directly to the screen buffer, ie not saved to working memory. Similarly, I'm guessing the texts should not be in the project file but rather pointers to discrete associated files on the SD. I don't know the details of how you're loading from SD, and I know that saving project files pauses playback, so if there's no easy way to avoid blocking on read we can stop right here.

If, on the other hand, there's a lazy/async way of loading, at human (not tick) speed, I would suggest an addition to the FX column which would allow one to specify a file. DOCU 001 would be doc1.txt on the sd in the project folder, DOCU 002 doc2.txt, etc. Hitting OK on the FX value would load the text to view, up and down arrows could scroll notes and left and right scroll between texts. Shift OK would open a text to edit.

I could personally imagine using the NERD arcade-game-style text entry system to write quick texts, but if the texts were saved as text files that would be amazing -- one could edit them externally and load them to the SD, or if using a qwerty keyboard that could accept text in this mode as well. (I will refrain from requesting VIM bindings Wink ) The key point is that reading is somewhat time critical (should load in a second or two), but writing is not. A block on write would be acceptible.

An example text I can imagine leaving my future self:
"CVin1 mappedd -> euclid hats, CVin2 -> vibrato on EnsOsc, CVin4 max repeats island"

Sure, I can read the mapping matrix and follow patch cables to remind myself of all of this, but it takes time and cognitive energy that I may not be able to spare as I'm loading the next song for a performance. 

Similarly, yes one could take and view notes all on a phone. I have made spreadsheets of connections, made notes on my phone, etc. But I'm already looking at the nerdscreen, and again, pausing to look away and manipulate something else is suboptimal.

Finally, while a single text per song would be a huge help, I like the idea of up to 256 notes/project, as then the texts can be specific to parts of a project. I could see having a basic refresher DOCU text at the top of the song, then if the mapping matrix or interactions get tricky in a particular island, I'd have a more specific text adjacent to that island.
Nerd (especially with other modules) is approaching the complexity of a Max or a Supercollider, and it deserves to have documentation! Thanks for coming to my Nerd Talk.

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  SD Card Destroyed - v2.00
Posted by: VMG - 04-09-2024, 12:01 AM - Forum: The really bad bugs -> crash - Replies (3)

Here's an odd thing. When the 2.00 C firmware came out, I updated my Nerdseq just fine, and even made a video about making new cables for all the expanders I have Big Grin  In that video, you can see the filesystem check was OK

   

A few weeks later (now) I was doing another video where I wanted to load a previously saved project, but noticed I could not get into the Load Project menu: it just flashed at me. Being a QA guy and assuming it's just a developer oversight Tongue  I did come get the latest firmware v2.01? to try and see if that fixed the Load Project menu.

When I put the SD into the computer, I was greeted with the horrifying OS message "Cannot read drive. Initialize?" which of course I said no... all my projects are on that chippy... dummy me, never backed them up off the SD card (so yes, my mistake and I will now pay that price).

Taking the SD card back to Nerdseq without initializing or formatting, now I realize as it is loading, there is a filesystem error:

   

I am pretty sure all hope is lost at this point, my 30 or so projects are likely lost. I do not think XOR can magically fix a busted SD card Smile but I am mostly posting this to tell you this happened, which could just be a defective SD card (though it has lasted 2.5 years since I bought Nerdseq).

FWIW, I do power off and on a lot, but I am always extremely careful to not power cycle quickly and I do have surge protectors on all my gear... so I am unsure how this could have happened. I doubt it was the firmware upgrade, but just in case, here's some info for you.

I am going to reformat the SD now and put a ./firmware folder with the 2.01 release in there, and see if I am up and running again.  I will miss my old projects, but nothing can be done so no sleep will be lost. It is what it is. Always Backup! Smile

Thank you, as always, for such an amazing device.
Jc


Oh, one more piece of info why I think the SD card itself is just destroyed: both Windows 10 and MacOS report this drive as 32mb... not 16GB that it should be. Not sure if that'll ring any bells.

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  Original SD card content?
Posted by: akselh - 04-08-2024, 07:58 PM - Forum: General Questions - Replies (4)

Hi all,

I unfortunately have to let my NerdSeq go, and I would like the next owner have a clean slate to begin from. Is there some way to reset the SD card? Or is there a list of the original files somewhere?

Kind regards AkselH

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