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Groove
Forum: General Questions
Last Post: XORadmin
Yesterday, 09:47 AM
» Replies: 4
» Views: 51
Release Candidate Firmwar...
Forum: Firmware / Manual
Last Post: Static_channel
09-18-2026, 06:23 PM
» Replies: 15
» Views: 1.495
Launchpad Pro Fader Mode
Forum: Tips & Tricks
Last Post: ianski
09-12-2026, 07:19 PM
» Replies: 11
» Views: 801
Random repeated Gates/tri...
Forum: NerdSEQ
Last Post: ogy
08-17-2026, 02:51 PM
» Replies: 2
» Views: 142
Shift+Delete to reset an ...
Forum: Feature requests
Last Post: vidret
08-05-2026, 08:46 AM
» Replies: 1
» Views: 320
preview envelope gate!
Forum: Feature requests
Last Post: vidret
08-04-2026, 10:30 PM
» Replies: 2
» Views: 126
simple/quick copy/paste (...
Forum: Feature requests
Last Post: vidret
07-31-2026, 07:41 PM
» Replies: 2
» Views: 152
Ability to type the effec...
Forum: Feature requests
Last Post: XORadmin
07-27-2026, 06:53 AM
» Replies: 5
» Views: 256
Amiga cartridge ?
Forum: Feature requests
Last Post: XORadmin
07-26-2026, 09:54 AM
» Replies: 4
» Views: 1.547
Full track with Nerdseq: ...
Forum: Your Setup
Last Post: TDK
07-25-2026, 11:55 PM
» Replies: 1
» Views: 319

 
  Shift+Delete to reset an input value (in menus and settings)
Posted by: tepjz - 02-17-2026, 01:57 PM - Forum: Feature requests - Replies (1)

Are those initial base/standard values in the various settings and menus (where user can change them w/shift+arrows) stored in the firmware? If yes, how about letting shift+delete restore that value? Or, if possible, where the initial base value is always '0' (like transpose, range and the like) it would make sense? Just a thought.

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  Pattern name shows on sequencer tracks?
Posted by: ianski - 02-17-2026, 01:10 PM - Forum: Feature requests - No Replies

Is there any chance the pattern name can be shown in the sequencer page instead of the numbers 1~8?
I know there isn't much room, but showing the first 2 characters would suffice.
Or a small/half size version of the font would show even more characters if that's possible.

If pattern names weren't possible, how about a track name instead?
Any information like this would really help to know what a track is doing.
For instance if I had "CH" on track 1, I would know its playing chainsaw. Or "RG" on track 2 would show it was playing rings.

Not exactly high priority but could be a real bonus as you could see "at a glance" what tracks are routed to.


(02-17-2026, 01:10 PM)ianski Wrote: Is there any chance the pattern name can be shown in the sequencer page instead of the numbers 1~8?
I know there isn't much room, but showing the first 2 characters would suffice.
Or a small/half size version of the font would show even more characters if that's possible.

If pattern names weren't possible, how about a track name instead?
Any information like this would really help to know what a track is doing.
For instance if I had "CH" on track 1, I would know its playing chainsaw. Or "RG" on track 2 would show it was playing rings.

Not exactly high priority but could be a real bonus as you could see "at a glance" what tracks are routed to.

(I know fo course the pattern name appears at the bottom of the sequencer page which is a super feature...this is just an addition/different interpretation of that).

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  Note/Trigger/Modulation Indicator improvements?
Posted by: ianski - 02-17-2026, 01:00 PM - Forum: Feature requests - Replies (4)

Hi, I tried searching but only found one thread of this topic (I might be searching incorrectly though!)

Are there any plans to look at improvements to the indicator panel (to the right of the tracks on the sequencer page?)

At the moment:
If a modular track is set to midi you only get a single red dot showing when notes play (it doesn't seem to flash when notes change like a normal trigger does either). 
If a modular track is set an expander you get nothing at all.
If track 7 or 8 is set to midi you get nothing at all.

The modular tracks are great with all relevant information shown. It would be nice to have something to show what's going on with other types of track.

Obviously expanders have multiple/re-routable outputs so it's more challenging to decide what shoud be shown, but even showing some trigger dots would be better than nothing. I am sure you (Thomas) could come u with a great solution together with community input.

If the display could change with its type (so for instance if CV16 was assigned to track 2) then that tracks' indicator display could change to a little grid with 16 dots to show triggers (as an example) that would be awesome.
I don't know how "locked in" the indicator panel graphics are though, or whether there are reasons why this wouldn't be possible.

With so many events flying around inside Nerdseq, as much visible information as possible being shown makes a huge difference in tracking down what is happening where.

Hope something like this could be considered.

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  Full track with Nerdseq: R-Type Delta OST Cover.
Posted by: ianski - 02-16-2026, 08:11 PM - Forum: Your Setup - Replies (1)

Putting the Nerd through its paces with this full track.
It's a cover of the track "(Fantastic) Mid-Air" from the R-Type Delta game OST.
 
The 4ms Meta Module is doing most of the voices but all the sequencing is done on the Nerd..
I used every pattern available (mainly because I forgot to change the default pattern length from 16 steps to 64!)

Check it out if you feel inclined:
https://www.youtube.com/watch?v=BS_A9kPCmq4

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  48484B - Modular 1
Posted by: 48484B - 02-11-2026, 07:58 AM - Forum: Your Setup - Replies (1)

I made a track with the nerdseq as the main sequencer. 
The synth in the middle section is the dualchord with a supersaw-like sound going through a phaser and VCA, which is doing the note on-off gating.

https://www.youtube.com/watch?v=nInFscSx...rt_radio=1

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  Release Candidate Firmware V3.01 RC1
Posted by: XORadmin - 02-09-2026, 05:15 PM - Forum: Firmware / Manual - Replies (29)

There is another release candidate which adds some nice and long requested features as well as many fixes, improvements and stuff you never asked for :-)

Please, if you find some time, test it and let me know if things are running well (or not). As usual more people testing, more response, faster stable release. 

Check here what's new:
Audio
- added loop, pinpong and frame + loop/pingpong functionality for samples.
- added mapping destinations for samples (AUDI SP0-11  START/END/POS) to change the start, end or both
- added resampling screens for the samples so if a sample is too long (or manually by loading the sample with SHIFT+OK) a lower samplerate can be selected
- loading samples in a lower samplerate can be selected with or without interpolation
- added 24 and 32bit PCM sample support
- added Kill command for samples
- added play sample X on audio channel Y for I2C/Multi tracks drummatrix
- added sample OSC mode. If a sample is set to one of the loop options then it can either act like an oscillator (keeps looping) or stops when a track is stopped.

Envelopes
- added additional exponential envelope responses (experimental, choose LIN/EXP with envelopetype. Might affect the performance!! Is mostly fine.)
- updated retrigger behaviour with ADSR envelopes so they are more equal to a typical analogue functionality

Mapping
- fixed mapping 'add pending table ticks' will work also now with XMAP
- added mapping table destinations to fire/restart and stop tables on tracks
- Added new mapping XMAP source command: XSHT is a 1 shot multi row XMAP depending on the raising state of the former row
- Added new mapping XMAP 1Shot destination commands: Multi row XMAP depending on the raising, falling or on change of the source

General
- added a basic Scope (Setup->NerdScope) with 1 trigger (no trig, raising, falling, changing edge) and 4 channels. The input/trigger values are received though the new mapping destinations Global -> SCTV (for the trigger input), SCP1-4 (for the channel input). The 'timebase', enabled channels, trigger level and type can be changed in the scope screen.
- fixed sequencer screen possible glitches on lowest rows (EF-FE)
- added 'delete projectfile' which moves a projectfile to the backup folder
- fixed stop of midi notes when entering the midi pattern screen via OK
- fixed patch editing for Multi/I2C FX. Fixed create patches, added regular patch editing for I2C tracks
- fixed 'CBPB clock now 1xx' problem which caused an 'out of sync' if switching to dividers
- fixed issue that a new clock or patternorder would be activated already when pressing START to cue something instead of with the upcoming pattern
- fixed local trigger indicator in video pattern
- replaced unused Track 'pattern start position' mapping destination with 'Fire Patch' (TRCK TRKx PTCH) destination. Patch defined by former row
- fixed table editing for the transpose column
- fixed inconsistency with the sequencer screen use of the last edited pattern
- fixed pattern screen update if euclidean is being changed (showed accidentally on the Launchpad)
- added colours will now also be copied/pasted on the sequencer screen
- added workaround for the case if a midi master wrongly sends the same note twice.
- added VEX connected PC Keyboard to Midi routing which adds the full support of the midi in functions but then for the PC Keyboard (including polyphony, recording etc) (Setting in the Midi/I2C setup screen. PC Keyboard > Midi Input Port/Channel X and in the general routing you use port/channel x then to be used as track record etc just like it is a midi device).
- fixed missing note off/gate off issue with dualchord on pattern stop
- changed default for midi tables to 'no retrig' for all 16 rows
- fixed table bug where tables using >>> and zero selected allowed notes would cause an endless loop = freeez
- fixed possible wrong finetune scaling if 'avoid' was selected for local cv/gate
- updated many copy+paste parts for patterns which adds more 'compatible to each other' fields
- fixed 'set dualchord trigger' command
- fixed dualchord trigger to 'other' destinations than the dualchord itself
- fixed user interface import/export which didn't save the 'Window Lines' colour properly

As usual, this is a release candidate. It is not intended for productive use as I can't guarantee that they are no unexpected side effects. Also saved projects will guaranteed work for the release version but are not backwards compatible to 3.00 or earlier. So be aware to backup your projects / SD Card first!!! (Which is something you should do anyways from time to time)
But with installing it and trying it out/testing you help getting the version ready for stable use. I aim as usual to release as soon as possible.

Please report any issues with that only in this thread here as this is not a stable version. 

Download the release candidate below, follow the firmware update rules and if you get stuck there and it doesn't work, read the many threads about it and it will be fine!! Updating the NerdSEQ always works!


.hex   nerdseq.hex (Size: 5,48 MB / Downloads: 90)

.zip   nerdseq.zip (Size: 1,72 MB / Downloads: 57)

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Question DualChord Part 1/2 Mode issue
Posted by: Acheface - 02-07-2026, 09:46 PM - Forum: Beauty and less important bugs/glitches - Replies (1)

When I select the "2x Note 5th" option for the Part 1/2 Mode in the DualChord track setup, I appear to hear only the root note and not the 5th. 
Other selections, like the " 4x Note 5th" seem to sound as expected.
Could this be a bug, or am I doing something wrong? Huh

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  BPM-Control
Posted by: PfoRsten - 02-05-2026, 10:58 PM - Forum: Mappings - Replies (2)

Hi I have tried to moddify the global BPM With the following mapping.

Code:
| 00 | ---- | ---- | ---- |>| ---- | ---- | ---- | 
| 01 | ---- | ---- | ---- |>| ---- | ---- | ---- | 
| 02 | GLOB | BPM  | ---- |>| ---- | ---- | ---- | Not needed (just placeholder)
| 03 | ---- | ---- | ---- |>| ---- | ---- | ---- | 
| 04 | MCC  | TC1  | # 35 |>| SETV | V  C | ---- | Read CC35  
| 05 | ---- | ---- | ---- |>| ---- | ---- | ---- | 
| 06 | VAR  | RW06 | #03C |>| ---- | ---- | ---- | Set row 6 to Value 60 in decimal
| 07 | VAR  | RW07 | #0C0 |>| ---- | ---- | ---- | Set row 7 to value 192 in decimal
| 08 | VAR  | #  C | SRC  |>| ---- | ---- | ---- | References C for followup range command
| 09 | GLOB | RNGE | 06|07|>| GLOB | TMPO | ---- | sets the BPM range from 60BPM to 192BPM
| 0A | ---- | ---- | ---- |>| ---- | ---- | ---- | 
| 0B | ---- | ---- | ---- |>| ---- | ---- | ---- |

This results in a BPM range from 8 - 24 BPM not the expected 60 to 192 range. 
The Range command outputs my expected 60 to 192 in decimal. I also tried to write to a variable first and then send it to the GLOB TMPO but the same issue.
What do I do wrong? Is there a logic error i dont see or is it a potential Bug? 

Best Regards

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Heart My mighty NerdSEQ!!!
Posted by: Macron - 02-01-2026, 03:42 PM - Forum: Your Setup - No Replies


   
   
   
   
   


Large photos:
https://drive.google.com/drive/folders/1...drive_link

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  Envelope curves?
Posted by: Caniffe - 01-31-2026, 08:38 PM - Forum: Feature requests - Replies (2)

Unless I’ve missed something (quite possible!), the envelopes are limited to linear responses. It would be excellent if one could choose between logarithmic, linear, or exponential. Or even better, dial in the response. Again, sorry if this has been requested already. Thanks for making such a powerful group of devices!

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