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FW Update of VEX does not...
Forum: Beauty and less important bugs/glitches
Last Post: mgd
11-02-2026, 03:39 PM
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Feature Request: Mapping ...
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11-02-2026, 12:51 PM
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One Time Trig
Forum: NerdSEQ
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11-02-2026, 12:42 PM
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Broken Redirect Links?
Forum: Website issues
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Random choices
Forum: General Questions
Last Post: joesh
10-29-2026, 10:35 PM
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Release Candidate Firmwar...
Forum: Firmware / Manual
Last Post: XORadmin
10-29-2026, 08:35 PM
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Ratchet Randomly or Just ...
Forum: General Questions
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10-29-2026, 08:00 PM
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Output a clock divider on...
Forum: General Questions
Last Post: XORadmin
10-28-2026, 10:34 PM
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Hallucinatory MIDI CC com...
Forum: Beauty and less important bugs/glitches
Last Post: XORadmin
10-28-2026, 10:02 PM
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Option to set Range on Ra...
Forum: Feature requests
Last Post: XORadmin
10-28-2026, 10:01 PM
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  Random generation
Posted by: BillyAB - 11-18-2021, 09:16 AM - Forum: Feature requests - Replies (9)

I know you can already randomise a single value via the nerd menu, but it would be great if you could randomly populate a whole pattern using a button combo. This kind of randomisation is extremely powerful as a compositional tool. If it could also be constrained in various ways that would be useful. This also relies on there being scale-quantisation at pattern level (a feature which I hope is near the top of the to do list).

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  A Logic Automator?
Posted by: vidret - 11-16-2021, 09:51 PM - Forum: Feature requests - Replies (5)

Would it be crazy to implement another automator alongside LFO and Envelope; Logic?

It'd take as input two sources (basically anything; other automators or trig/cv/mod outputs) and it'd have a logic function that acted on those two inputs: AND, OR, NOR, XOR, etc

Then your usual level adjustment and such.

It'd be quite strong and simple I think, doing XOR stuff between triggers or using OR on LFOs is always interesting.




This might be an over-the-top feature request, I'm aware Big Grin

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  Help: Global Swing not working for me?
Posted by: rh.x - 11-15-2021, 06:46 PM - Forum: General Questions - Replies (2)

Hi all,

First post and new owner, so excuse me if I'm asking an obvious question..

I downloaded and flashed version 1.25 and was excited to implement the Global Swing.  However, I must be doing something wrong, because it doesn't seem to be swinging.

On the Project Screen, I've set Swing to various positive and negative values and then started the sequence,  but the pattern ticks forward straight, without a swing.

Am I missing something?  Are their further settings on the FX column I'll need to set? Help a fellow nerd out and thanks!

-Rick

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  Play on first time only
Posted by: theotteryears - 11-15-2021, 02:39 PM - Forum: Feature requests - No Replies

Just something I'm using outside of the Nerdseq... 

the ability to have an event happen on only the first playthrough of the loop, and skipping every time after that. could be added to the pattern commands? 

this is useful for resets, one off events which you don't want to happen every time the pattern loops.

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  the new launch mode function
Posted by: theotteryears - 11-14-2021, 10:24 PM - Forum: General Questions - Replies (4)

Hi,

I just need some clarification on the below part of the new firmware..

added launch mode function. beside the regular launch possibilities there is now an additional synchronizing to queuepoints/zero cross launchmode (Setup -> Pattern Launch Type)

unfortunately I had to sell my Nerdseq a little while ago to raise some funds, but I miss it and want to buy it again. this added feature was something I wanted last year and now I just want to make sure it works as I am hoping, before I spend some money on the sequencer again.

if I set my queue point to 56 (I like to work in 7/4 or 7/8) then with the new mode, all patterns will start on the next queue point and all begin from their STEP 1 at the same time?

I can't test this out myself, nor can I buy one and return it so I'm hoping someone can answer this for me.

Thanks in advance,
Chris

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  Tables for more trigger expander
Posted by: theotteryears - 11-14-2021, 10:12 PM - Forum: General Questions - Replies (6)

Hi,

Can we use tables with the more trigger out expander?

Thanks!

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  Don't force going to 0 upon retriggering of envelope
Posted by: mgd - 11-13-2021, 09:39 PM - Forum: Feature requests - Replies (3)

It is my understanding that the envelopes in the CV16 always start at 0 when being retriggered. That can result in clicking sounds. I would like to either change that behaviour or at least have the option to make the envelopes behave more "analog" in that the attack just starts at the value it is at the time of being (re-)triggered.

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  Swing available with MIDI clock
Posted by: depaffect - 11-11-2021, 04:10 AM - Forum: Feature requests - Replies (2)

Is there any way the swing function could be available when the Nerdseq is clocked by MIDI?

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  [NO BUG] PG UP in audio track setup acts strange
Posted by: JX3D - 11-10-2021, 10:41 PM - Forum: Beauty and less important bugs/glitches - Replies (3)

Page UP and DOWN doesn't work in all types of track setups (not implemented yet I guess), but in audio tracks it does.
However if paging up in an audio track setup page, it doesn't stop at the top as it should (but ends in an almost random place - looks that way, but is probably just a count of lines from the bottom).

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  [NO BUG] Clock mod via patches
Posted by: BillyAB - 11-09-2021, 08:35 AM - Forum: Beauty and less important bugs/glitches - Replies (1)

Currently, using patches to change clock div for tracks is glitchy. And if you attempt to change the clock to different values within the same pattern, it doesn't work at all.

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