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| Add track delay setting to the main clock |
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Posted by: theotteryears - 07-27-2020, 06:26 PM - Forum: General Questions
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would it be possible to add the clock delay parameter to the main clock out?
I just need it delaying by whatever 01 means (1ms?) in the track delay parameter on the track settings...
the reason being is that I send resets from Nerdseq out from the trigger outs and they need to come slightly before the main clock hits.
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| Repeat command - looping pattern |
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Posted by: TEO_O - 07-27-2020, 06:01 AM - Forum: Feature requests
- Replies (6)
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Hi,
I don't know it's already possible but, it would be great to have a repeat command at the end of the pattern to loop it as many times as I want before it goes to the next one, or add a loop mode to the break command.
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| CV recording out of tune |
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Posted by: colb - 07-26-2020, 07:44 PM - Forum: Beauty and less important bugs/glitches
- Replies (11)
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I've been trying to build a generative patch around the Nerdseq.
Initially, I created 3 empty patterns, playing on tracks 3, 4 and 5.
track 1 has each of these patterns on it's own 'island'.
I'm using input one to control the cursor y position, and recording is set so that CV at input 2 will be recorded onto track 1.
The cursor is on track 1, and the idea is that I can use various external to control what is recorded and when onto the three tracks, which are constantly playing back.
I took the cv input from various other modules and tweaked it all until it was harmonious (to me anyway)
The basic concept works ok - like a weird complicated shift register (making the three patterns different lengths, and playback at different clock divisions etc.)
The problem is that the next day, everything seemed off - the y position, the note CV, everything. So I power cycled, and left my system to make sure it was warmed up. Still flakey.
The y position input seemed to be ok sometimes, and sometimes not. It seemed to fix it if I unplugged the patch cable before restarting, but this might just be coincidence. It's still a little variable, but not an issue in this use case.
The input CV tuning is a problem though. In order to try and narrow down the cause, I tried using Nerdseq as the CV source, so I created a three note pattern on track 2, with C1 E1 and G1 cycling (need to be low for the feedback into the inputs to make sense with C-5 being normalised to 0). What I'm getting recorded is mostly C#1, F-1 and G#1, but sometimes I get G-1, and occasionally the others change as well. No consistency.
I've checked that my case power is up to the job, and it *should* be - according to modulargrid specs, the modules in there add up to a few hundred mA less than the Doepfer spec for my power supply...
I haven't touched any calibration controls, And it was a brand new Nerdseq - not a used one, so it's still factory spec.
I also tried changing the trigger delay setting for track 1, but that didn't make any difference.
Any thoughts?
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| Sample track WAV/RAW base sample rates? |
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Posted by: mvdirty - 07-24-2020, 07:28 PM - Forum: General Questions
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My forum and user manual “search fu” is failing me, so to quickly ask:
The manual states that “the Basenote is C-4 which represents the original sample speed.”
I assume that for WAV files the header is used to determine the sample rate (but please let me know if it assumes something else) but what of RAW files? What sample rate is assumed for them?
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| Global System Clock Div/Mult |
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Posted by: note! - 07-24-2020, 05:25 PM - Forum: Feature requests
- Replies (1)
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I tried searching for this and was surprised I couldn't find anything on the topic. I know we have individual track clock division and multiplication, and I know that I can create custom clocks from LFOs out of the MOD output or cannibalizing a trigger channel out of a TRIGGER out but I drive my whole system from the Clock Out and some of my modules would be better utilized with different Main clock divisions or multiplications. (And I know that I can do this with Clock Divider and Multiplier modules but hoping I can save the hp eventually).
I just wanted to ask, since we already have div and mult for each track but only 1/16 and DIN for the main clock, would it be possible to get div/mults on the 1/16 clock?
If this is already in the pipeline or addressed, please delete. Thanks!
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| Control track mutes with Midi IN |
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Posted by: augustedupin - 07-24-2020, 03:30 PM - Forum: General Questions
- Replies (1)
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Hi guys, I recently acquired the nerdseq + midi expander and was wondering if you knew of any way in which to control tracks mutes with MIDI? Since I have 8 midi tracks in the octatrack, it would be pretty sweet to be able to Mute them from there.
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| C4 is playing C3 |
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Posted by: newrun - 07-24-2020, 09:48 AM - Forum: General Questions
- Replies (5)
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Sorry if this is dumb, but I just noticed that the notes are an octave off. When the note says C4, it's actually playing C3 (at least according to the tuner).
How do I correct this?
Also, after I save a project, how do I start a new project? Do I have to delete the patterns on the screen?
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| Completely delete pattern. |
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Posted by: spilthyfred - 07-21-2020, 12:02 AM - Forum: General Questions
- Replies (2)
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Is there a way to completely delete a pattern so that the number of that pattern is available again as a "new pattern"?
example: I have four active patterns. When I add a new one it will be "pattern 05". Then say I add another one which would be "pattern 06".
Now I delete pattern 5 because I decide I dont need it. When I go to add another pattern after that it will be "pattern 07".... but what if I wanted pattern 5 to be available again for this "new pattern"?
I know that I can use Shift and Cursor Right/Left to "get back" to pattern 05, but it will still be the pattern I tried to delete previously. I am just wondering if there is an actual way to completely clear the pattern from the memory so that it will be available again as a new pattern.
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