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| Latest Threads |
Claude AI to build NerdSe...
Forum: Everything Else
Last Post: samamason
10-07-2026, 11:41 AM
» Replies: 2
» Views: 64
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Sending LFO/Envelopes out...
Forum: General Questions
Last Post: XORadmin
09-29-2026, 07:48 PM
» Replies: 3
» Views: 118
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Buttons not working
Forum: Nerdseq issue / bugreport
Last Post: Barney Rubble
09-27-2026, 11:11 AM
» Replies: 1
» Views: 70
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Groove
Forum: General Questions
Last Post: XORadmin
09-21-2026, 09:47 AM
» Replies: 4
» Views: 172
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Release Candidate Firmwar...
Forum: Firmware / Manual
Last Post: Static_channel
09-18-2026, 06:23 PM
» Replies: 15
» Views: 1.862
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Launchpad Pro Fader Mode
Forum: Tips & Tricks
Last Post: ianski
09-12-2026, 07:19 PM
» Replies: 11
» Views: 993
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Random repeated Gates/tri...
Forum: NerdSEQ
Last Post: ogy
08-17-2026, 02:51 PM
» Replies: 2
» Views: 211
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Shift+Delete to reset an ...
Forum: Feature requests
Last Post: vidret
08-05-2026, 08:46 AM
» Replies: 1
» Views: 370
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preview envelope gate!
Forum: Feature requests
Last Post: vidret
08-04-2026, 10:30 PM
» Replies: 2
» Views: 175
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simple/quick copy/paste (...
Forum: Feature requests
Last Post: vidret
07-31-2026, 07:41 PM
» Replies: 2
» Views: 191
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| *SOLVED* never in sync |
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Posted by: tuj - 04-01-2018, 04:04 PM - Forum: Beauty and less important bugs/glitches
- Replies (24)
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Hi all:
I just upgraded the firmware to the latest on the site. I have been using the NerdSeq since the first batch that was public. I am having a chronic problem with getting the NS to sync with my other gear. I am sending it a 16th clock and I have it set to slave-16 in the settings. It actually does sync, but it is always exactly 1 step behind the main clock. Also sending a reset does nothing.
This has been bothering me since I got the unit, and it continues even with the newest firmware. I am very troubled by this.
All my other gear syncs correctly to my master clock and resets correctly:
-Trigger Riot
-Varigate4
-Stilson Hammer MK2
-Rene
-Z8000
-this list could go on and on, my system is large.
Why is the NerdSeq not resetting? Why is it always one step behind? Hasn't anyone else had this problem?
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| NerdSeq and polyphonic oscillators |
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Posted by: ollim - 03-31-2018, 05:29 PM - Forum: General Questions
- Replies (5)
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Hi,
in the near future i want to buy a polyphonic oscillator to connect to the NerdSeq.
In my mind i have
1010music Synthbox
Flame 4 Vox
Does anyone here use a polyphonic oscillator together with NerdSeq and can tell about his experiences?
Are there other modules i have overseen?
In the moment i am using QU-Bit Chord and Music Thing Modular Chord Organ, but that modules have to much limitations in really free selection of the wanted chord.
Olli
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| Different Clock Output Divisions |
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Posted by: note! - 03-29-2018, 01:06 PM - Forum: Feature requests
- Replies (2)
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Would it be possible to get other clock outputs (other than 24ppqn and 1/16"). Would be great to get 1/4, 1/8 as well - if possible. This would help with syncing to other, less advanced sequencers!
Just a thought - not crucial as this can be handled by dividers - thanks
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| Few requests |
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Posted by: shledge - 03-28-2018, 06:44 PM - Forum: Feature requests
- Replies (1)
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I got mine last week and I'm really enjoying it. However, there are a few little things I think could make it even better:
- BRK commands work within patterns, rather than as a means to advance to the next pattern. For example, have one section of a pattern repeat 3 times, before it advances to the rest of that pattern. At the moment it won't work - it instead skips to the next pattern in sequence.
- Option to use MOD outputs as gates, would be really good for drums!
- Ability to invert reset input as an option, and to invert gates.
- Transpose patterns from sequencer
- Options to change gate behaviour eg. a change it that note can either send a gate/trigger and whether to use rests to determine gate length.
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| NerdSeq - Kind of cheatsheet |
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Posted by: ollim - 03-27-2018, 05:47 PM - Forum: General Questions
- Replies (7)
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Hi,
over the last few days, i tried to collect all key and shortcuts possible in all screens.
Here is the list i just completed.
It would be nice, if you all look over it for errors, missed keys and shortcuts and things which are not clear.
Maybe this list could be something for including in the manual.
Thanks!
Update 2018.03.28: Added <SHIFT + DOWN + DELETE> combination in pattern Screen.
***************************************************
* Sequencer screen *
***************************************************
Cursor movement:
Move cursor <CURSOR UP>, <CURSOR DOWN>, <CURSOR LEFT>, <CURSOR RIGHT>
Move cursor one page (16 rows) up or down <UP>, <DOWN>
Change values:
Increase actual pattern number <SHIFT + CURSOR RIGHT>
Decrease actual pattern number <SHIFT + CURSOR LEFT>
Actual pattern number +16($10) <SHIFT + CURSOR UP>
Actual pattern number -16($10) <SHIFT + CURSOR DOWN>
Marking, copying, inserting and deleting:
Start marking <SHIFT + MARK>
-> End marking and copy marked content to clipboard <SHIFT + MARK>
-> Empty marked content <SHIFT + DELETE>
-> Delete marked content and shift existing content up <SHIFT + UP + DELETE>
Overwrite from clipboard at cursor position <SHIFT + COPY>
Insert from clipboard at cursor position (existing content will shift down) <SHIFT + DOWN + COPY>
Empty current value <SHIFT + DELETE>
Delete current value and shift existing content up <SHIFT + UP + DELETE>
Special for Sequencer screen:
Create new pattern <OK>
Clone actual pattern <SHIFT + OK>
Edit actual pattern <PATTERN>
Goto Current Values screen <PATCH>
Muting and Unmuting:
Mute/unmute actual track <SHIFT + DOWN + START>
Solo/unsolo actual track (twice for fast unmuting all tracks) <SHIFT + UP + START>
Recording:
Start and stop recording <SHIFT + RECORD>
Start playing if nothing is running:
Start playing at actual row <SHIFT + START>
Start playing actual track <START>
Start playing if something is already running:
Trigger actual row to start <SHIFT + START>
-> Tracks in row, which were not already running, will start at global step 0
-> Tracks in row, which were already running, will start at next Live Quantize Point
Trigger actual track to start <START>
-> Track will start at global step 0, if not already running.
Second time <START> lets track start at next Live Quantize Point.
-> Track will start at next Live Quantize Point, if already running
Stopping:
Stop all playing <SHIFT + STOP>
Stop playing track (stops, when playing pattern on this track is finished) <STOP>
-> Second time <STOP> will stop track at once
**************************************************
* Pattern screen *
**************************************************
Cursor movement:
Move cursor <CURSOR UP>, <CURSOR DOWN>, <CURSOR LEFT>, <CURSOR RIGHT>
Move cursor one page (16 steps) up or down <UP>, <DOWN>
Change values:
Increase actual value <SHIFT + CURSOR RIGHT>
Decrease actual value <SHIFT + CURSOR LEFT>
Big increase of actual value <SHIFT + CURSOR UP>
Big decrease of actual value <SHIFT + CURSOR DOWN>
Marking, copying, inserting and deleting:
Start marking <SHIFT + MARK>
-> End marking and copy marked content to clipboard <SHIFT + MARK>
-> Mark all <SHIFT + DOWN>
-> Empty marked content <SHIFT + DELETE>
-> Delete marked content and shift existing content up <SHIFT + UP + DELETE>
Overwrite from clipboard at cursor position <SHIFT + COPY>
Insert from clipboard at cursor position (existing content will shift down) <SHIFT + DOWN + COPY>
Empty current value <SHIFT + DELETE>
Delete current value and shift existing content up <SHIFT + UP + DELETE>
Insert empty value and shift everything below one row down <SHIFT + DOWN + DELETE>
Special for Pattern screen:
Create new patch (only in patch column) <OK>
Muting and Unmuting:
Mute/unmute actual track <SHIFT + DOWN + START>
Solo/unsolo actual track (twice for fast unmuting all tracks) <SHIFT + UP + START>
Recording:
Start and stop recording <SHIFT + RECORD>
Start playing if nothing is running:
Start playing track at pattern step 0 <SHIFT + START> or <START>
Start playing if something is already running:
Trigger actual track to start at pattern step 0 <SHIFT + START> or <START>
-> Pattern/track will start at global step 0, if not already running.
Second time <START> lets pattern/track start at next Live Quantize Point.
-> Pattern/track will start at next Live Quantize Point, if already running
Stopping:
Stop all playing <SHIFT + STOP>
Stop playing pattern/track (stops, when playing pattern on this track is finished) <STOP>
-> Second time <STOP> will stop pattern/track at once
*************************************************
* Patch screen *
*************************************************
Cursor movement:
Move cursor <CURSOR UP>, <CURSOR DOWN>
Change values:
Increase actual value <SHIFT + CURSOR RIGHT>
Decrease actual value <SHIFT + CURSOR LEFT>
Big increase of actual value <SHIFT + CURSOR UP>
Big decrease of actual value <SHIFT + CURSOR DOWN>
Disable value <SHIFT + DELETE>
*******************************************************************************
* Current Values screen *
*******************************************************************************
Cursor movement:
Move cursor <CURSOR UP>, <CURSOR DOWN>
Change values:
Increase actual value <SHIFT + CURSOR RIGHT>
Decrease actual value <SHIFT + CURSOR LEFT>
Big increase of actual value <SHIFT + CURSOR UP>
Big decrease of actual value <SHIFT + CURSOR DOWN>
Special for Current Values screen:
Start trigger parameter <OK>
**************************************************
* Sega Controller *
**************************************************
Start = START
A = STOP
B = OK
C = SHIFT
Cursor keys
***************************************************
* Firmware update *
***************************************************
While power on hold <SHIFT + COPY + CURSOR UP> until bootloader is on Screen
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| *NO FOLLOW UP* Sample browsing problems |
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Posted by: ollim - 03-27-2018, 08:53 AM - Forum: Beauty and less important bugs/glitches
- Replies (1)
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Firmware V1.14a.
I have put a lot of samples in different folders in the sample folder.
Like this:
"000_Kick" with 16 raw sample files
"001_Kick" with 287 raw sample files (named from "Kick0001.raw" to "Kick0287.raw")
"010_Snare" with 20 raw sample files
"011_Snare" with 278 raw sample files (named from "Snare0001.raw" to "Snare0278.raw")
"020_CHH" with 4 raw sample files
"021_CHH" with 136 raw sample files (named from "HH0001.raw" to "HH0136.raw")
If i browse in these folders, i get weird results:
"000_Kick" - all 16 files are displayed
"001_Kick" - only 31 files are displayed ("Kick0001.raw" to "Kick0031.raw")
"010_Snare" - all 20 files are displayed
"011_Snare" - only 22 files are displayed ("Snare0001.raw" to "Snare0022.raw")
"020_CHH" - all 4 files are displayed
"021_CHH" - all 136 files are displayed!
So in my "001_Kick" and "011_Snare" folders only a part of the files are displayed.
But in the "021_CHH" folder all files are displayed.
What is the rule behind it or what can i do, so that all files in all folders will be displayed?
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