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  Global swing
Posted by: theotteryears - 04-02-2022, 10:30 PM - Forum: General Questions - Replies (3)

can this parameter be changed in the patterns with FX?

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  How to transpose one track using the output of another
Posted by: a_table_saw - 04-01-2022, 12:02 PM - Forum: General Questions - Replies (5)

Okay I feel like I'm missing something super simple here- but in a lot of seqeuncers, there's a 'pitch in' from which you can transpose the output of a track.

I would often use one sequencer's output to transpose another sequencer differently each step.

How do I accomplish this with 2 nerdseq tracks?

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  random jump to label/conditional jumps/simple variables
Posted by: a_table_saw - 03-31-2022, 10:36 AM - Forum: Feature requests - Replies (4)

I've been playing around with SPFX 00C for a while.  I've found various uses for it- stochastic random melodies with different probabilities per note, or a random chance of jumping into several longer sequences.  What I'd really like to do, though, is have several 4-, 8-, or 16-step subsequences that I can randomly jump to the beginning of every time.

It'd be cool if there were an FX that functions like a 'label' would in C or some assembly languages that we could randomly jump to, then I could play random subsequences but it would always be in sync with other patterns.  Specifically, with no labels, a random jump may go to any step, but with any labels, there would be an equal probability of jumping to any of the labels.

A second jump that interests me is a conditional jump.

This would be a jump to a particular step (low bit arguments 0-63), a random step (lb 64), a random 16-aligned step, a random 8-aligned step, a random 4-aligned step, etc.  The condition could be based on whether CV input, patch, automator, or CV or gate output from another sequence is above a certain threshold.  Perhaps that threshold is determined by the high bit.

It might also be cool to have some FX that interact with a small set of variables, maybe only 16 so that you can represent 2 or 3 of them in an FX argument for binary and ternary operations.  With just unary operations like incrementing, decrementing, and setting to zero there's plenty of versatility.  Of course, you could add more complex options like pow2 (left shift), add random, add random in range (var specified in high 4 bits, range specified in low 8 bits), random increment or decrement, set to 8-bit value, and binary operations like adding, subbing, multiplication, AND/OR/XOR/NOT.

The whole point of these vars is that conditional jumps could be done based on the value of these variables.  Perhaps a CJLE (conditional jump if less than or equal) with the argument representing which vars to compare.  CJGE, CJIE (conditional jump if equal). Since it's hard to encode enough information in the argument for a comparison between 2 vars and to specify a label, perhaps instead this could be broken into 'compare' and 'conditional jump' operations. The compare (CGE, CIE, CLE, CG (greater than), CL (less than), CNE (not equal)) would set a separate 'jump register' boolean var and the the jump would be based on that. I'm not sure if FX run 'in order' with each other, but if they run 1-4 this could be done in one step. Or, instead of a jump register, the comparison can be stored to a separate variable and the conditional jump can be based on the boolean value of a variable. Comparisons would be a ternary operation- first 4 bits is the output var, last two are the left and right inputs. Conditional jumps would specify a var to check the value of in the high 4 bits and in the low 8 bits, they can specify a step (0-63) or some special values like random jumps in the remaining integer values.

If the variables are global, there could be an entire track dedicated to running a sort of modulation program that other tracks use variables from. I think I'd most prefer that half the variables be local to the pattern and the other half be global.

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  Inverted samples?
Posted by: theotteryears - 03-29-2022, 09:04 AM - Forum: General Questions - Replies (1)

Hi,

Just trying out 1.26 v3 for the first time last night, and found that i had to invert the sample on my mac before Nerdseq would play it correctly...

it was just a single sample square wave used for clocking other sequencers from the sample track. but i dont remember having to do this before? though tbh it's been a year or so as i only just bought my nerdseq again!

Thanks,
Chris

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  Notepad?
Posted by: IraVirus - 03-28-2022, 10:31 AM - Forum: Feature requests - Replies (2)

I dunno if it would be great for everyone else, but I personally would love a notepad that would allow me to write down notes about the track, like routings and knob positions. It would be nice to be able to look these up when I return to a song I left on the back burner and came back to

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  Transpose Not Sticking?
Posted by: dangerBreak - 03-24-2022, 03:47 PM - Forum: General Questions - Replies (8)

Howdy, all!

I've got a track that I need transposed (at least, I think I do - I'll explain that at the end) and so I go into the Nerd menu and transpose as needed.  Everything works great until I stop the track.  Then transpose resets to off.  I'm pretty sure I used to be able to get this top work as needed, but suddenly it's just not working as expected.

As far as thinking I need to transpose a certain track, what I mean by that is this:  I have a certain module that when run through the Nerdseq plays extreme low octaves.  So I transpose it up.  I figure that's what I'm meant to be doing?  I think that is correct because some modules play nice, some need an octave of transpose, some more, some less.  This second bit isn't really all that important, just thought I'd explain in case this bit is messing with the first bit.  

Long story short:  Track transpose isn't sticking, I wish it would...

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  [FIXED] MIDI record - Modular Track : unexpected note off behaviour
Posted by: AdienM - 03-21-2022, 01:29 PM - Forum: Beauty and less important bugs/glitches - Replies (2)

Hi,

I am experiencing an issue with the MIDI note off record behavior on Modular tracks. 
I believe that a small change would make this perfect in this scenario, and bring it more in line with expected mono synth gate behavior.

I hope you will take into consideration the behavior described below:



1. Pressing A and B notes in rapid succession

Result:
And E1 trigger followed by a [ ] (note off) get created. Sometimes other variations of the E1/ [ ] appear.

Expected:
Only a single [ ] note off event is recorded.

   

2. Holding A and B notes, and releasing them in sequence

Result:
Two [ ] note off events get recorded.

Expected:
A single [ ] note off event created after the release of the last key.

   

I believe that ignoring note off events when another key is still pressed during record would fix this issue.
Would it be possible to change this behavior for mono tracks, or add an option to do so? 

Thank you.

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  NerdSEQ plus Bitbox Micro (slicer mode)
Posted by: Murcia Parker - 03-20-2022, 04:57 PM - Forum: General Questions - Replies (10)

Hi:

I'm trying to sequence Bitbox Micro slices with the NerdSEQ. You can see the sequence in the first attached picture.

   

In the other pictures you can see my Bitbox Micro settings (last firmware).

   

   

I'm getting an erratic behaviour. Sometimes the slice isn't triggered, sometimes is triggered but it isn't the right one (the behaviour is more erratic with the PlayThru options enabled, but is erratic in both cases).

I have my Bitbox Micro pad in Slicer Mode, unquantized, slice: Source EXT1/Amount 100%

What am I doing wrong? Anyone else is using this two modules?

I forgot to mention that I tried different trigger delay settings in the Track Setup Menu (NerdSEQ).

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  [FIXED] Trigger 16 - Strange CV interaction
Posted by: Barney Rubble - 03-19-2022, 02:00 PM - Forum: Beauty and less important bugs/glitches - Replies (3)

Hi Thomas, I've only had the Trigger 16 a few months else I would have found these bugs earlier.  Wink

This bug affects Modular Tracks 1 and 2 CV outputs.  
Both tracks reset to O volts on Sequencer stop. Other tracks (3, 4, 5, 6,) CV outputs are not reset to 0 volts, they retain voltage of last note value 

Setup:  Reset FX on Seq Stop = ON
Project: Assign Sample Track 7 NSA1 :Trigger 16  (Affects Modular Track 1)
Project: Assign Sample Track 8 NSA1 :Trigger 16  (Affects Modular Track 2)

Create New Pattern 00, add CV Note C4. 
Add pattern to Tracks 1 through 6 - Start sequencer then Stop Sequencer - Tracks 1 and 2 CV are at 0 volts Tracks 3, 4, 5, 6, reflect C4 voltage.

Set - Reset FX on Seq Stop = OFF  and Tracks 1 and 2 CV are restored to normal behaviour
Assign Trigger 16 to Modular Tracks rather than Sample tracks and similarly problem is resolved  

best
b

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  [FIXED] loading sample blocks from table crashes nerdseq
Posted by: shield - 03-19-2022, 01:54 AM - Forum: The really bad bugs -> crash - Replies (1)

Hi,

I found another crash when using sample blocks  Shy

Putting a table on a sample track using the FX, and triggering a "load sample block" inside of this table results in the nerdseq crashing and immediately rebooting.

I tried to load the same sample block as in the previous discussion topic.


Related question: is there a way to trigger the loading of a sample block only once at the first time? This is what I tried to accomplish using the table.

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