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Option to set Range on Ra...
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| Ignore next Pattern in an Island Command |
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Posted by: MATTHS - 06-19-2021, 04:29 PM - Forum: Feature requests
- Replies (4)
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Islands are very useful due to the quick 'automation' of jumping from a pattern and back. But I have found that sometimes I wish to take advantage of playing two patterns together in an island but to only have it play once and not continuously repeat.
So if I had an island such as
01
02
I want it the sequencer to play 01 and then 02 and just stay repeating around 02 - not go back to 01. So an FX command would be useful to tell the sequencer to ignore the next island.
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| Pattern Select Using FX |
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Posted by: MATTHS - 06-19-2021, 04:26 PM - Forum: Feature requests
- Replies (1)
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Currently it is possible to us the Break/Jump/Repeat FX feature to move around inside a pattern. But it would be great to include a feature whereby you can jump to a different pattern after a certain amount of repeats or a break.
For example I want to repeat pattern on row one, four times and then I want to play the pattern on row eight. So in pattern on row one I put in an FX which says, after playing four times jump to pattern on row eight. We could use a command such as:
PAT 408 → The first number is the amount of repeats the current pattern plays. The last two numbers will the be the row number of the next pattern to play.
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| [FIXED] trigger 16 : automator probability for triggers not working |
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Posted by: depaffect - 06-16-2021, 01:13 AM - Forum: Beauty and less important bugs/glitches
- Replies (8)
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HI there!
I'm not sure if this has always been broken (I didn't think so) but currently if I :
*Make a pattern for trigger16 using either drum-matrix or the other gate length section of the pattern
*Assign an automator to eg "trigger 1-2 probability"
it makes no difference - probability seems stuck on 100%
This is the case regardless of if I have the track set to trigger 1-8 or trigger 9-16
Note: "Row probability" however, does work. (Interestingly, 100% probability seems to happen when the automator level is at 50% - ie 5v (i think) - is that correct?)
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| Split CV, Trigger and Mod lengths |
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Posted by: MATTHS - 06-08-2021, 11:52 AM - Forum: Feature requests
- Replies (1)
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It would be very creative to be able to run different divisions of tempo for the CV, Triggers and Mod on any single given track.
So for example running the Gates at 1/64 on Track 1 and running the CV at 1/4T also on Track 1! This is where the magic happens.
It would also be amazing to have different track lengths for both CV and Gate on any single given track. So for example running the Gates 5 steps long on Track 1 and the CV 8 steps long also on Track 1! This is also where the magic happens.
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| Harp / Guitar Strum |
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Posted by: Catchthehare - 06-07-2021, 03:13 PM - Forum: General Questions
- Replies (4)
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Hi all. I had a question about what would be the best way to program natural sounding strumming, like that of a harp or guitar. Would that be to create a Table with slight BPM changes on each trigger step?
I spoke with Charlie (Teletype sample below) and he said someone was maybe working on a strumming arpeggio concept for the Nerdseq and was wondering if anyone has come up with a natural sounding method. Obviously his sample is with Rings and the effect works really well.
https://www.instagram.com/p/CPnwF4Dh_YA/..._copy_link
Cheers!
* EDIT I've actually figured it out, as noted above with Tables and BPM FX
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