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  ramp spanning length of pattern
Posted by: private_transfer - 08-29-2022, 03:10 PM - Forum: General Questions - Replies (5)

This is one of these things I feel like NerdSeq actually has 3 different ways to do this and I'm missing something...
What is the most direct way of making a ramp that starts with a beginning voltage and arrives at an ending voltage across the length of a pattern? I'm imagining this in terms of automating CV to open a filter.

I feel like one way to do this might be to generate an envelope with a long attack. I suppose I could also just fire off a trigger to something like Maths or pip slope to do the same thing. But I suspect NerdSeq actually has a more precise way to accomplish this. What am I missing here?

Thanks!

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  What are your favorite color schemes?
Posted by: private_transfer - 08-27-2022, 11:54 PM - Forum: General Questions - Replies (8)

Hey everyone, I'm curious to see what color schemes you all have come up with for the user interface. Would be awesome to see some pics that show the scheme and RGB settings. Thanks!

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  Trigger E0 Minor Bug
Posted by: ipassenger - 08-25-2022, 09:07 PM - Forum: Beauty and less important bugs/glitches - Replies (2)

I noticed that when you set the gate time in a pattern on a standard track to E0 (one whole step) it seems to be intermittent as to whether or not it actually stays on for the entirety of the step or sometimes ever so slightly less than a whole step.  If you compare this behavior to say D5 (6 ticks), in standard pattern tick length etc it always stays on for the full 6 ticks. 

I only noticed this when stringing together several whole steps (E0s) versus doing the same with stringing together 6 tick gates (D5s), a rounding error somewhere maybe? Could well be tempo related, as when i set the tempo to 120bpm the E0s stay on for the full step but other tempos result in different behaviour (try 124 for example). Also whole steps I think is assuming the step is 6 ticks, rather than basing it on the step length of the sequence.

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  [FIXED] Trigger delay not working with MIDI input
Posted by: yrn1 - 08-23-2022, 10:19 PM - Forum: Beauty and less important bugs/glitches - Replies (4)

In a modular track, with trigger delay set to some value and trigger delay reach set to full, and MIDI for that track configured to input or record, the trigger delay is not applied for notes played on the midi input (midi keyboard). When recording the notes and then playing them back, trigger delay is OK (same as when just programming the notes of course).

I also updated the original feature request. I’m not sure if ‘trigger delay reach = full’ was supposed to also include midi input, but it sure would be very handy. Playing live is now kinda impossible with the Mutable Instruments Rings module. It definitely needs some delay.

Thanks for considering this.

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  Trig or CV expander from regular track FX
Posted by: Yander - 08-23-2022, 09:36 PM - Forum: Feature requests - No Replies

Would it be possible to trig (and CV) the expanders from the 6 main modular tracks as an FX?

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  Using inputs as well as patterns to trigger samples
Posted by: ianski - 08-20-2022, 02:38 PM - Forum: Tips & Tricks - Replies (3)

I am sure this is very obvious to everyone but somehow I didn't think about using my nerdseq this way...

I was triggering 2 drum samples from nerdseq tracks 7&8 using slot 2, and I had 2 spare trigger outputs available from my circadian rhythms...
I thought it would be cool to use those triggers so I set 2 nerdseq inputs to trigger samples 7&8 on slot 1.
The cool thing is I can now start and stop the circadian rhythms and play different patterns independently of the nerdseq tracks.
The other cool thing is of course the FX still work on the triggered samples, so I can have distortion/wavefold etc. controlled per step on slot 1.
This of course works with the synth voices as well as samples and any trigger/gate will do the same job.
It has effectively "freed" 2 voices for use however I want them Smile
 
...But surely everyone knows/uses this kind of functionality?
If not, now you have 2 extra independent voices in your system (although of course they will share the same physical outputs from the nerdseq).

The nerdseq is so flexible it's easy to forget some of the things you can do with it.
Hope this is of interest to someone.

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  Dinsync24 with old Roland (not working)
Posted by: jaquarius - 08-20-2022, 08:28 AM - Forum: General Questions - Replies (2)

Hello there! 


I tried to synchronize old Roland gears with the Nerd Seq, but nothing is working :/

Nerdseq clock in : dinsync, drived by a tr-606
Nerdseq sending dinsync to a tb-303

But nothing is happened. 
My Nerdseq works well only with midi compatible gears. 

Is it possible to synchronize old Roland gears in "dinsync24" mode right?

Best, 
Jaquarius 

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Wink NerdSeq - ES9 Compaibility
Posted by: Joscuzz - 08-19-2022, 04:41 PM - Forum: General Questions - Replies (9)

Hi Everyone,
My first post here, and looking forward to getting 'at it' with the NerdSeq  Smile

I'm trying to hook up the NerdSeq, via the MIDI I/O expander, with the Expert Sleepers ES9. The intention is to control both the faders, and the pan in the ES9's standalone mixer. Here's the crux:

The MIDI from NerdSeq works fine. I tested the MIDI output data flow from the MIDI I/O expander into MIDI Ox and it's all there, great. Next, using Expert Sleepers MIDI Breakout module, connected to the ES9, I sent MIDI into it, and out of it, from Ableton while monitoring the data through MIDI Ox....works fine both MIDI input and output. 

I connect the MIDI output from NerdSeq MIDI I/O expander to the MIDI In of the ES9 Breakout expander....and nothing(??).  I have scoured the manual for both modules over the last two days, as a deep dive into both modules, and set up: Mixer configs in the ES9, Track Assignments, and Input/Recording Settings in the NerdSeq.

Is there something I'm completely missing...I do concede that my head is foggy, and in a spin with information overload! Any suggestions would be very helpful.

Many thanks.

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  Record rhythms?
Posted by: rastoboy - 08-18-2022, 02:50 AM - Forum: General Questions - Replies (2)

Is there a way for Nerdseq to record complicated rhythms?  For example from something like Zularic Repetitor, where a step could have two or even three triggers sent.

Right now it's just picking up a trigger on every step!  Which makes sense, but I wonder if there's a way around it?

Any input would be greatly appreciated!

lee

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  Live goa/psy/techno with Nerdseq
Posted by: antti_tiihonen - 08-09-2022, 09:05 AM - Forum: Your Setup - No Replies



Here's a few clips from last weekend where I played some live electronic dance music at a tiny festival here in Finland. It was the second live gig for my live solo project called Nyklat and I think can now definitely consider it dancefloor proven! I had a massive amount of fun and so did the audience too.  Big Grin

Here's the setup in its current form:
[Image: bvav76Dh.jpeg]
Sequencing: Nerdseq
Drums: LXR-02 and Disting
VCOs: MCO, Twin Waves, Chainsaw, A-111-6, Plaits (Knit) and some samples from Nerdseq
FX: FX Aid, Mimeophon, Warps
Filters: Steve's MS-22, Cinnamon, ADDAC604, Shakmat Hipass
Mixing and signal routing: A-138s, Levit8, 2hp Mix, Mixup, DIY switched mult
Planar2 for joystick controls. Stages for envelopes, LFOs and "macro controls". Quantus Pax for octave shifting. A few VCAs too.

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