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  [NO BUG] Nerd seq crashes during session
Posted by: Oliv Oliv - 02-11-2022, 05:03 PM - Forum: The really bad bugs -> crash - No Replies

Today my Nerdseq crashed out of the blue. 
In the middle of a session the screen started flashing white. clock and everything stopped. Also the module itself started to make a noise. 
I immediately turned off my system and did a restart but that wouldn't help. 
When i'm home i'll try and put it in another case just to make sure it's no power issue. 

But i have a bad feeling about this.. i hope its not something broken in the hardware..  Anywone encountered this issue before?
During the session i was using the trigger and midi expansions and i had some fm going on in one of the sampleslots. 

Olivier


Put it in another case and it seems to be working again Smile
got to check and update the power usage of my case again i think..

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  Patch Cable
Posted by: bas_les_patches - 02-09-2022, 06:42 AM - Forum: Everything Else - Replies (6)

Hello friends 
I searched but I didn't find an answer... (I'm not good with the English language Sad )
I received a patch cable in the box of my Nerdseq ... Very good quality of cable in fabric and very thin!
Do you know where I can order it ?
Thanks to you 

Pierre (Alias Bas_Les_Patches)

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  QWERTY Keyboard Am I Doing Something Wrong?
Posted by: dangerBreak - 02-09-2022, 12:48 AM - Forum: NerdSEQ Expanders - No Replies

Hey all!  I recently purchased the Nerdseq, as well as the More Video IO, the MIDI thing, and the 16 Triggers.

I've got everything up and running, save for one thing.

I have gotten the Video IO working great with a monitor, but it seems a bit finicky about QWERTY keyboards.  My main keyboard is a Ducky One 2, and it doesn't seem to work.  However, I have some random other keyboard and it works fine.  Is there a reason why one keyboard would work and another would'nt?

Thanks!

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  Can I make really short MIDI notes?
Posted by: Marizu - 02-08-2022, 11:11 AM - Forum: Feature requests - Replies (2)

I'm using my Yamaha VL80m (physical modelling synth) with my Nerdseq.
I would like to be able to output really short, staccato, MIDI notes from my Nerd.

I can do this with the triggers but I can't find an option or an FX that does this for MIDI.
What determines the length of the MIDI notes?
Would you consider adding this type of functionality? Could it be an FX that sends a Note Off for Note 1, Note2, Note3 or Note4? The parameter could be the amount of time after the start of the step that the Note off is sent.

I'd need to be able to vary the length from note to note. On this particular sound module, shorter notes make big differences to the timbral qualities because they don't let the body go in to full resonation.

Apologies if it can already do this. I couldn't find reference to it in the manual, or the forums.

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  MoreCV Midi
Posted by: TheSandbag - 02-07-2022, 04:49 PM - Forum: Feature requests - Replies (1)

It would be great if the outputs on the more cv could be controlled/recorded from a midi controller encoder .

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  Punch in and out
Posted by: Paprika - 02-05-2022, 06:52 PM - Forum: General Questions - Replies (5)

I'm currently experiemnting using Nerd Seq to record cv in from another sequencer (I have my reasons) and wondered if there is a way to set a punch in and out point? Or something similar, like record one play through of a pattern. Currently when I record I'm getting notes layering up as it records in a loop.

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  FX columns with Trigger expander
Posted by: kriskeyman - 02-03-2022, 07:11 AM - Forum: General Questions - Replies (3)

Is it possible, in any of the FX columns of a track dedicated to the Trigger Expander, have the FX column apply to ALL outputs on the Expander?

For example, I have in FX1 column:
TR1   0A2   (Retrigger 3x50ms)
T1 expander column receives retrigger

I’m going for:
TRALL  0A2
All expander columns, when triggered, receive retrigger

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  Cannot make a selection in Tables?
Posted by: kriskeyman - 01-31-2022, 04:53 AM - Forum: General Questions - Replies (4)

Shift+Mark does not work in Tables to make a selection. Is there another way?

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  Markov chain of patterns/islands
Posted by: mgd - 01-29-2022, 09:59 AM - Forum: Tips & Tricks - Replies (2)

The NerdSE's probability functions make it relatively easy to implement a Markov chain of patterns respectively islands.
Here is a recipe as to how this could be done. We start with a simple example to show the basic idea, followed by a complex example to show that it can get as complex as you wish it to Smile

Simple example:
Let's assume we have 3 islands (called A, B and C), each spanning two rows, starting on rows 002, 005 and 008 respectively [this implies rows 001, 004, 007 and 00A are empty, thus creating the 3 islands].
We will make use of the STSP (STart Sequencer Pattern) function to start each of the involved islands and will add a probability to them by means of the PRFn (PRobability percentage for the FXn effect column; n one of 1, 2, 3, 4) function.

On one track at the end of island A, B and C you enter (in the FX columns 1 and 2)
FX1 colmn FX2 colmn
PRF2 032  STSP 002
PRF2 021  STSP 005
PRF2 019  STSP 008

That will result in 25% chance of a jump to island A, B and C each and there is a 25% chance of no jump at all thus repeating the current pattern.
In other words:
The active pattern is repeated with 50% chance and each of the other patterns have a 25% chance of being executed. Adjusting the numbers after PRF2 changes these.
This is a simple example of a Markov chain for islands [Image: smile.png]


Explanation of the numbers:
PRF2 followed by a percentage:
032 is 50 in decimal, meaning 50% or 0.5
021 is 33 in decimal, meaning 33% or 0.33
019 is 25 in decimal, meaning 25% or 0.25

STSP followed by a destination:
The first digit denotes the track (one of 1-8) or the all tracks aka the row (when it is 0)
The next two digits are the row number as of the Sequencer screen
Thus when you change the track number from 0 to e.g. 3 in the above example, only track 3 (i.e. the patterns on track 3) would be involved.


How to compute the required percentages?
Here we need a little bit of math, or more precisely stochastics. We also need to understand, how the NerdSEQ is processing events.
Basically later events override earlier. Therefor when we encounter several STSP, the last one wins.
The last/3rd STSP is the one starting row 008. This has a percentage of 25% of being jumped to. Therefor row 008 is jumped to with a chance of 25%. The invers (i.e. not row 008) is that there is a 75% chance of either a previous STSP is executed, or there is no STSP at all. [this completes consideration of the 3rd FX row as of above].

The 2nd STSP is the one starting row 005. It has a percentage of 33% of being jumped to. However it is only effective in 75% of all cases (because in 25% in will be overridden by the 3rd row). This is called a conditional event [because it only happens, when the 3rd row does not trigger]. The resulting effective probability is the combination of the two events which is computed as the product of the two, i.e. 33% * 75% == 0.33 * 0.75 == 0.2475 which we round to 25%. Therefor row 005 is jumped to with a chance of 25% (rounded). The combined invers (i.e. neither row 005 nor row 008) has a percentage of 100%-25% - 24.75% = 50.25% [this completes consideration of the 2nd FX row as of above].

The 1st STSP, starting row 002, follows a very similar consideration. The basic percentage of it being jumped to is 50%. However it is only effective in 50.25% of all cases (because 25% and 24.75% are already "taken" by rows 008 and 005 respectively). Repeating the same argument about conditional events yields a percentage of 25.125% of the 1st STSP being effective thus resulting in row 002 being jumped to.
Now what happens with the remaining 25.125% that we have not yet allocated to anything?
That is the probability for the event that NONE of the STSP is executed at all [remember: all have a chance of not being executed!] and that means we simply repeat the current island [this completes consideration of the 1st FX row as of above].


Markov chain involving 10 events (9 patterns/islands named A-I and "repeat current pattern/island" for 10 events) :
On one track at the end of island A-I you enter (in the FX columns 1 and 2)
FX1 colmn FX2 colmn
PRF2 032  STSP 002
PRF2 021  STSP 005
PRF2 019  STSP 008
PRF2 014  STSP 00B
PRF2 011  STSP 00E
PRF2 00E  STSP 011
PRF2 00C  STSP 014 *)
PRF2 00B  STSP 017
PRF2 00A  STSP 01A

That will result in 10% chance (rounded) of a jump to either of the islands each and there is a 10% chance of no jump at all thus repeating the current pattern.
In other words:
The active pattern is repeated with 20% chance and each of the other patterns have a 10% chance of being executed. Adjusting the numbers after PRF2 changes these.

The computations involved are identical to the example above. Just more steps. FWIW I use a spreadsheet for it Smile

*) Instead of PRF2 00C one could as well use PRF2 00D - the resulting rounding errors would be the same but they'd happen in different direction. The precise probability would have been 0.125. I chose 00C == 0.12 over 00D == 0.13 because proper mathematical rounding of the digit 5 always goes towards the even number which in this case means rounding towards ...2 instead of rounding towards ...3.
In the end it is a matter of taste - the magnitude of the resulting error is the same for both Smile

Kind regards,
Michael

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  Filter options for the audio channels
Posted by: chuckleone - 01-28-2022, 09:04 PM - Forum: Feature requests - No Replies

This has probably be requested already, but I would love to see filters added to the FX section for the audio channels. I'm use the Nerdseq in a tiny case with track 7 set to an oscillator for my basslines and track 8 for drums. It would awesome to have a filter on the track that could be modulated via the fx parameters per sequence and perhaps modulated via CV through Inputs 1-4 for external real time tweaking.

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